Example #1
0
    def _OnMotion(self, obj=None, event=""):

        # JDG retire this after we eliminate Atamai event handling
        if self._RenderWindowInteractor.GetInteractorStyle(
        ) != self.interactor_style:
            return

        #(x, y) = obj.GetEventPosition()
        #(oldx, oldy) = obj.GetLastEventPosition()
        x, y = obj.GetLastPos()
        oldx, oldy = obj.GetOldPos()

        if x == oldx and y == oldy:
            return

        e = EventHandler.Event()
        e.type = '6'
        e.state = 1 * (obj.GetShiftKey() > 0) | \
            4 * (obj.GetCtrlKey() > 0) | \
            self._State
        e.keysym = '??'
        e.char = '\0'
        # JDG changed e.num to reflect real mouse button state
        e.num = obj.GetButton()
        (e.width, e.height) = obj.GetInteractor().GetSize()
        (e.x, e.y) = (x, y)
        # self.PrintEvent(e)
        self.HandleEvent(e)
Example #2
0
 def _TrapLeave(self):
     e = EventHandler.Event()
     e.type = '8'
     e.state = 1 * (self._InteractorStyle.GetShiftKey() > 0) | \
         4 * (self._InteractorStyle.GetCtrlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = 0
     (e.width, e.height) = self._RenderWindowInteractor.GetSize()
     (e.x, e.y) = self._InteractorStyle.GetLastPos()
     # self.PrintEvent(e)
     self.HandleEvent(e)
Example #3
0
 def _TrapKeyRelease(self):
     e = EventHandler.Event()
     e.type = '3'
     e.state = 1 * (self._InteractorStyle.GetShiftKey() > 0) | \
         4 * (self._InteractorStyle.GetCtrlKey() > 0) | \
         self._State
     e.keysym = self._InteractorStyle.GetKeySym()
     e.char = chr(self._InteractorStyle.GetChar())
     e.num = 0
     (e.width, e.height) = self._RenderWindowInteractor.GetSize()
     (e.x, e.y) = self._InteractorStyle.GetLastPos()
     # self.PrintEvent(e)
     self.HandleEvent(e)
Example #4
0
 def _TrapButtonRelease(self, num):
     e = EventHandler.Event()
     e.type = '5'
     e.state = 1 * (self._InteractorStyle.GetShiftKey() > 0) | \
         4 * (self._InteractorStyle.GetCtrlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = num
     (e.width, e.height) = self._RenderWindowInteractor.GetSize()
     (e.x, e.y) = self._RenderWindowInteractor.GetEventPosition()
     self._State = self._State & ~(0x80 << num)  # clear bit for button
     self.HandleEvent(e)
Example #5
0
 def _OnLeave(self, obj=None, event=""):
     e = EventHandler.Event()
     e.type = '8'
     e.state = 1 * (obj.GetShiftKey() > 0) | \
         4 * (obj.GetControlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = 0
     (e.width, e.height) = obj.GetSize()
     (e.x, e.y) = obj.GetEventPosition()
     # self.PrintEvent(e)
     self.HandleEvent(e)
Example #6
0
 def _OnConfigure(self, obj=None, event=""):
     e = EventHandler.Event()
     e.type = '22'
     e.state = 1 * (obj.GetShiftKey() > 0) | \
         4 * (obj.GetCtrlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = 0
     (e.width, e.height) = obj.GetInteractor().GetSize()
     (e.x, e.y) = obj.GetInteractor().GetLastEventPosition()
     # self.PrintEvent(e)
     self.HandleEvent(e)
Example #7
0
 def _TrapButtonPress(self, num):
     e = EventHandler.Event()
     e.type = '4'
     e.state = 1 * (self._InteractorStyle.GetShiftKey() > 0) | \
         4 * (self._InteractorStyle.GetCtrlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = num
     (e.width, e.height) = self._RenderWindowInteractor.GetSize()
     (e.x, e.y) = self._RenderWindowInteractor.GetEventPosition()
     # should be changed to the below eventually:
     #(e.x, e.y) = self._InteractorStyle.GetLastPos()
     self._State = self._State | (0x80 << num)  # set bit for button
     self.HandleEvent(e)
Example #8
0
 def _TrapMotion(self):
     (x, y) = self._InteractorStyle.GetLastPos()
     (oldx, oldy) = self._InteractorStyle.GetOldPos()
     if x == oldx and y == oldy:
         return
     e = EventHandler.Event()
     e.type = '6'
     e.state = 1 * (self._InteractorStyle.GetShiftKey() > 0) | \
         4 * (self._InteractorStyle.GetCtrlKey() > 0) | \
         self._State
     e.keysym = '??'
     e.char = '\0'
     e.num = 0
     (e.width, e.height) = self._RenderWindowInteractor.GetSize()
     (e.x, e.y) = (x, y)
     # self.PrintEvent(e)
     self.HandleEvent(e)
     self._TrapTimer()
Example #9
0
    def _HandleConfigure(self, event):
        # pass off the configure event to the Panes
        width = event.width
        height = event.height
        if not (width and height):
            return

        if len(self._RenderPanes) == 0:
            raise Exception("No attached render panes!!")

        for pane in self._RenderPanes:
            # set up the new viewport for the pane
            xmin, ymin, xmax, ymax = pane.GetViewport()
            left, bottom, right, top = pane.GetViewportOffsets()

            xmin = (xmin * width + left) / width
            xmax = (xmax * width + right) / width
            ymin = (ymin * height + bottom) / height
            ymax = (ymax * height + top) / height

            pane.GetRenderer().SetViewport(xmin, ymin, xmax, ymax)

            # pass the event along to the renderer
            xmin = int(xmin * width + 0.5)
            xmax = int(xmax * width + 0.5)
            ymin = int(ymin * height + 0.5)
            ymax = int(ymax * height + 0.5)

            e = EventHandler.Event()
            e.type = '22'
            e.x = xmin
            e.y = ymin
            e.width = xmax - xmin
            e.height = ymax - ymin
            e.state = 0
            e.num = 0

            pane.HandleEvent(e)
Example #10
0
    def _OnMotion(self, obj=None, event=""):

        # JDG retire this after we eliminate Atamai event handling
        if self._RenderWindowInteractor.GetInteractorStyle(
        ) != self.interactor_style:
            return

        (x, y) = obj.GetEventPosition()
        (oldx, oldy) = obj.GetLastEventPosition()
        if x == oldx and y == oldy:
            return
        e = EventHandler.Event()
        e.type = '6'
        e.state = 1 * (obj.GetShiftKey() > 0) | \
            4 * (obj.GetControlKey() > 0) | \
            self._State
        e.keysym = '??'
        e.char = '\0'
        e.num = 0
        (e.width, e.height) = obj.GetSize()
        (e.x, e.y) = (x, y)
        # self.PrintEvent(e)
        self.HandleEvent(e)
Example #11
0
    def _OnButtonRelease(self, obj=None, event=""):

        # JDG retire this after we eliminate Atamai event handling
        if self._RenderWindowInteractor.GetInteractorStyle(
        ) != self.interactor_style:
            return

        e = EventHandler.Event()
        e.type = '5'
        e.state = 1 * (obj.GetShiftKey() > 0) | \
            4 * (obj.GetControlKey() > 0) | \
            self._State
        e.keysym = '??'
        e.char = '\0'
        e.num = {
            "LeftButtonReleaseEvent": 1,
            "MiddleButtonReleaseEvent": 2,
            "RightButtonReleaseEvent": 3
        }[event]
        (e.width, e.height) = obj.GetSize()
        (e.x, e.y) = obj.GetEventPosition()
        self._State = self._State & ~(0x80 << e.num)  # clear bit for button
        self.HandleEvent(e)
Example #12
0
    def _OnKeyRelease(self, obj=None, event=""):

        # JDG retire this after we eliminate Atamai event handling
        if self._RenderWindowInteractor.GetInteractorStyle(
        ) != self.interactor_style:
            return

        e = EventHandler.Event()
        e.type = '3'

        e.alt_key = obj.GetAltKey()
        e.ctrl_key = obj.GetControlKey()
        e.shift_key = obj.GetShiftKey()

        e.state = 1 * (obj.GetShiftKey() > 0) | \
            4 * (obj.GetControlKey() > 0) | \
            self._State
        e.keysym = obj.GetKeySym()
        e.char = obj.GetKeyCode()
        e.num = 0
        (e.width, e.height) = obj.GetSize()
        (e.x, e.y) = obj.GetLastEventPosition()
        # self.PrintEvent(e)
        self.HandleEvent(e)