def on_player_disconnect(game_event): """Saves player's data upon disconnect.""" userid = game_event.get_int('userid') player = Player.from_userid(userid) save_player_data(player) del Player._data[userid]
def on_player_spawn(game_event): """Saves player's data upon spawning.""" player = Player.from_userid(game_event.get_int('userid')) save_player_data(player)