Exemple #1
0
 def __init__(self, attrs, pid, pos, time, note):
     pygame.sprite.Sprite.__init__(self)
     self.image = image.load(self.image_pth).convert();
     self.note = note
     self.time = time
     self.radius = attrs[0]
     self.speed = attrs[1]
     self.pid = pid
     self.angle = attrs[2]
     self.rect = self.image.get_rect()
     self.lookUp = lookupCoord(pos[0], pos[1], self.radius, self.angle)
     self.set_startpos()
     self.load_sound()
     self.sound.play(-1)
     self.update(0.5, None)
Exemple #2
0
#test get universe
print "getUNI ", x.getUNI(0)

resp = (Conf, StarId) = x.delStar(StarId)
print "Del Star", resp

#test get universe
print "getUNI ", x.getUNI(0)


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#lookup(XCenter, YCenter, Radius, Angle)
c = lookupCoord(0,0,10,270)

#get the first arclength position based on the
    #planets startup angle
#firstP = c.firstPosition
#print firstP

#getLocation(arclength location)
#for i in range(int(firstP), 3):
	#print c.getLocation(i)

#getList -- returns the coordinates dictionary
#print c.getList()

Exemple #3
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#test add star
print "Add Star", x.addStar(32,43,5)

#test delete star
print "Del Star", x.delStar(46)

#test add planet
print "Add Planet", x.addPlanet(23, 43, 23, 23, 2)

#test delete planet
print "Del Planet ", x.delPlanet(32, 43)

#test get universe
print "getUNI ", x.getUNI(1)

#test location
print "location ", x.location(32)



#lookup(XCenter, YCenter, Radius)
c = lookupCoord(0,0,10)

#getLocation(arclength location)
for i in range(163):
	print c.getLocation(i)

#getList -- returns the coordinates dictionary
#print c.getList()