Exemple #1
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    def __init__(self):
        self.book_stat = BookStat()
        self.book_quality = BookQuality()
        self.book_color = BookColor()
        self.book_dice = BookDice()

        self.colors = self.book_color.get_list()

        self.qualities = self.book_quality.get_list_of_qualities()
        self.stat_weights = self.book_quality.get_qualities()

        self.ids = []
        self.max_rand_id = 10000000
Exemple #2
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 def test_faction_receives_an_armor(self):
     colors = BookColor().get_list()
     armor_smith = SmithArmor()
     new_armor = armor_smith.create()
     self.sut.rack_armor.give_armor(new_armor)
     given_arm = self.sut.rack_armor.armors[new_armor.id]
     self.assertTrue(given_arm.color in colors)
Exemple #3
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 def test_faction_receives_a_weapon(self):
     colors = BookColor().get_list()
     weapon_smith = SmithWeapon()
     new_weapon = weapon_smith.create()
     self.sut.rack_weapon.give_weapon(new_weapon)
     given_wpn = self.sut.rack_weapon.weapons[new_weapon.id]
     self.assertTrue(given_wpn.color in colors)
Exemple #4
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class Smith(object):
    def __init__(self):
        self.book_stat = BookStat()
        self.book_quality = BookQuality()
        self.book_color = BookColor()
        self.book_dice = BookDice()

        self.colors = self.book_color.get_list()

        self.qualities = self.book_quality.get_list_of_qualities()
        self.stat_weights = self.book_quality.get_qualities()

        self.ids = []
        self.max_rand_id = 10000000

    def set_seed(self, seed):
        random.seed(seed)

    def create(self):
        return 1

    def generate_color(self, color='Any'):
        if color == 'Any':
            color = choice(self.colors)
        return color

    def generate_id(self):
        new_id = randint(1, self.max_rand_id)

        while new_id in self.ids:
            new_id = randint(1, self.max_rand_id)

        self.ids.append(new_id)

        return new_id

    def get_dice(self, color):
        return Dice(
            attack=self.book_dice.get_attack(color),
            defense=self.book_dice.get_defense(color),
            morale=self.book_dice.get_morale(color),
        )
Exemple #5
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 def test_create_check_color(self):
     colors = BookColor().get_list()
     weapon = self.sut.create()
     self.assertTrue(weapon.color in colors)
Exemple #6
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 def test_generate_color(self):
     book_color = BookColor()
     colors = book_color.get_list()
     self.assertTrue(self.sut.generate_color() in colors)
Exemple #7
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    def test_create_check_color(self):
        colors = BookColor().get_list()

        armor = self.sut.create()
        self.assertTrue(armor.color in colors)