def read_path(filename): path = CreatePath() paths = [path] points = [] file = open(filename) closed = 0 for line in file.readlines(): try: key, rest = split(line, ':', 1) except: continue if key == 'TYPE': rest = lstrip(rest) match = rx_point.match(rest) if match is not None: type = int(match.group('type')) p = Point(float(match.group('x')), float(match.group('y'))) if type == BEZIER_MOVE: if closed and points: path.AppendBezier(points[0], points[1], path.Node(0)) path.ClosePath() points = [] path = CreatePath() paths.append(path) path.AppendLine(p) elif type == BEZIER_ANCHOR: if path.len == 0: path.AppendLine(p) else: if path.Node(-1) == points[0] and points[1] == p: path.AppendLine(p) else: path.AppendBezier(points[0], points[1], p) points = [] elif type == BEZIER_CONTROL: points.append(p) elif key == 'CLOSED': closed = int(rest) if closed and points: if path.Node(-1) == points[0] and points[1] == path.Node(0): path.AppendLine(path.Node(0)) else: path.AppendBezier(points[0], points[1], path.Node(0)) path.ClosePath() return tuple(paths)
def create_star_path(corners, outer_radius, inner_radius): outer_radius = unit.convert(outer_radius) inner_radius = unit.convert(inner_radius) path = CreatePath() angle = math.pi * 2 / corners for i in range(corners): path.AppendLine(Polar(outer_radius, angle * i)) path.AppendLine(Polar(inner_radius, angle * i + angle / 2)) path.AppendLine(path.Node(0)) path.ClosePath() return path
def recompute(self): path = CreatePath() vertices = self.vertices radius = self.radius twopi = 2 * pi halfpi = pi / 2 for i in range(vertices + 1): path.AppendLine(Polar(radius, (twopi * i) / vertices + halfpi), ContAngle) path.ClosePath() path.Transform(self.trafo) if self.objects: self.objects[0].SetPaths((path,)) else: self.set_objects([PolyBezier((path,))])
def polygon(self, attrs): if self.in_defs: id = attrs.get('id', '') if id: self.named_objects[id] = ('object', 'polygon', attrs) return points = as_latin1(attrs['points']) points = string.translate(points, commatospace) points = split(points) path = CreatePath() point = self.point for i in range(0, len(points), 2): path.AppendLine(point(points[i], points[i + 1])) path.AppendLine(path.Node(0)) path.ClosePath() style = attrs.get('style', '') if style: self.parse_style(style) self.set_loader_style() self.loader.bezier(paths=(path, ))
def recompute(self): paths = [] trafo = self.trafo(Scale(self.size / float(char_scale))) width = 0 for char in self.text: segs = char_segs.get(char) if segs is not None: for seg in segs: path = CreatePath() map(path.AppendLine, segments[seg]) path.ClosePath() path.Translate(width, 0) path.Transform(trafo) paths.append(path) width = width + char_width paths = tuple(paths) if self.objects: self.objects[0].SetPaths(paths) else: self.set_objects([PolyBezier(paths)])
def read_objects(self, objects): n_objects = 0 # Traverse the list of drawfile object for object in objects: if isinstance(object, drawfile.group): # Start a group object in the document self.begin_group() # Descend into the group n_objects_lower = self.read_objects(object.objects) # If the group was empty then don't try to end it if n_objects_lower == 0: # self.__pop() (self.composite_class, self.composite_args, self.composite_items, self.composite_stack) = self.composite_stack else: # End group object self.end_group() n_objects = n_objects + 1 elif isinstance(object, drawfile.tagged): # Tagged object n_objects_lower = self.read_objects([object.object]) if n_objects_lower != 0: n_objects = n_objects + 1 elif isinstance(object, drawfile.path): # Path object n_objects = n_objects + 1 # Set the path style self.style.line_width = object.width / scale if object.style['join'] == 'mitred': self.style.line_join = const.JoinMiter if object.style['start cap'] == 'butt': self.style.line_cap = const.CapButt elif object.style['start cap'] == 'round': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (0.5 * length, width, length, 0.5 * width, length, 0.0), (length, -0.5 * width, 0.5 * length, -width, 0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) elif object.style['start cap'] == 'square': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, width), (length, -width), (0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) elif object.style['start cap'] == 'triangular': if object.width > 0: width = object.style['triangle cap width'] / 16.0 length = object.style['triangle cap length'] / 16.0 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, 0.0), (0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) if (object.width / scale) < 1.0: self.style.line_arrow1.path.Transform( Scale(object.width / scale, object.width / scale)) if object.style['end cap'] == 'butt': self.style.line_cap = const.CapButt elif object.style['end cap'] == 'round': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (0.5 * length, width, length, 0.5 * width, length, 0.0), (length, -0.5 * width, 0.5 * length, -width, 0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) elif object.style['end cap'] == 'square': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, width), (length, -width), (0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) elif object.style['end cap'] == 'triangular': if object.width > 0: width = object.style['triangle cap width'] / 16.0 length = object.style['triangle cap length'] / 16.0 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, 0.0), (0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) if (object.width / scale) < 1.0: self.style.line_arrow2.path.Transform( Scale(object.width / scale, object.width / scale)) # Outline colour if object.outline == [255, 255, 255, 255]: self.style.line_pattern = EmptyPattern else: self.style.line_pattern = SolidPattern( CreateRGBColor( float(object.outline[1]) / 255.0, float(object.outline[2]) / 255.0, float(object.outline[3]) / 255.0)) # Fill colour if object.fill == [255, 255, 255, 255]: self.style.fill_pattern = EmptyPattern else: self.style.fill_pattern = SolidPattern( CreateRGBColor( float(object.fill[1]) / 255.0, float(object.fill[2]) / 255.0, float(object.fill[3]) / 255.0)) # Dash pattern if object.style['dash pattern'] == 'present': line_dashes = [] for n in object.pattern: line_dashes.append(int(n / scale)) self.style.line_dashes = tuple(line_dashes) # Create a list of path objects in the document paths = [] path = None # Examine the path elements for element in object.path: if element[0] == 'move': x, y = self.relative(element[1][0], element[1][1]) # Add any previous path to the list if path != None: # path.load_close() paths.append(path) path = CreatePath() path.AppendLine(x, y) elif element[0] == 'draw': x, y = self.relative(element[1][0], element[1][1]) path.AppendLine(x, y) elif element[0] == 'bezier': x1, y1 = self.relative(element[1][0], element[1][1]) x2, y2 = self.relative(element[2][0], element[2][1]) x, y = self.relative(element[3][0], element[3][1]) path.AppendBezier(x1, y1, x2, y2, x, y) elif element[0] == 'close': path.ClosePath() elif element[0] == 'end': # Should be the last object in the path # path.load_close() paths.append(path) break # Create a bezier object if paths != []: self.bezier(tuple(paths)) elif isinstance(object, drawfile.font_table): # Font table n_objects = n_objects + 1 # Set object level instance self.font_table = object.font_table elif isinstance(object, drawfile.text): # Text object n_objects = n_objects + 1 # Determine the font if self.font_table.has_key(object.style): self.style.font = RISCOSFont(self.font_table[object.style]) else: self.style.font = GetFont('Times Roman') # The size self.style.font_size = object.size[0] / scale # Outline colour if object.background == [255, 255, 255, 255]: self.style.line_pattern = EmptyPattern else: self.style.line_pattern = SolidPattern( CreateRGBColor( float(object.background[1]) / 255.0, float(object.background[2]) / 255.0, float(object.background[3]) / 255.0)) # Fill colour if object.foreground == [255, 255, 255, 255]: self.style.fill_pattern = EmptyPattern else: self.style.fill_pattern = SolidPattern( CreateRGBColor( float(object.foreground[1]) / 255.0, float(object.foreground[2]) / 255.0, float(object.foreground[3]) / 255.0)) # Transformation if hasattr(object, 'transform'): x, y = object.transform[4] / scale, object.transform[ 5] / scale ox, oy = self.relative(object.baseline[0], object.baseline[1]) transform = Trafo(object.transform[0] / 65536.0, object.transform[1] / 65536.0, object.transform[2] / 65536.0, object.transform[3] / 65536.0, ox + x, oy + y) else: transform = Translation( self.relative(object.baseline[0], object.baseline[1])) # Write the text self.simple_text(object.text, transform) elif isinstance(object, drawfile.jpeg): # JPEG object n_objects = n_objects + 1 # Transformation matrix x, y = self.relative(object.transform[4], object.transform[5]) # Scale the object using the dpi information available, noting # that unlike Draw which uses 90 dpi, Sketch uses 72 dpi. # (I assume this since 90 dpi Drawfile JPEG objects appear 1.25 # times larger in Sketch if no scaling is performed here.) scale_x = (object.transform[0] / 65536.0) * (72.0 / object.dpi_x) scale_y = (object.transform[3] / 65536.0) * (72.0 / object.dpi_y) transform = Trafo(scale_x, object.transform[1] / 65536.0, object.transform[2] / 65536.0, scale_y, x, y) # Decode the JPEG image image = Image.open(StringIO.StringIO(object.image)) # # Read dimensions of images in pixels # width, height = image.size # # # Divide these by the dpi values to obtain the size of the # # image in inches # width, height = width/float(object.dpi_x), \ # height/float(object.dpi_y) # image.load() self.image(image, transform) elif isinstance(object, drawfile.sprite): # Sprite object n_objects = n_objects + 1 # Transformation matrix if hasattr(object, 'transform'): x, y = self.relative(object.transform[4], object.transform[5]) # Multiply the scale factor by that in the transformation matrix scale_x = (object.transform[0]/65536.0) * \ (72.0 / object.sprite['dpi x']) scale_y = (object.transform[3]/65536.0) * \ (72.0 / object.sprite['dpi y']) transform = Trafo( scale_x, (object.transform[1]/65536.0) * \ (72.0 / object.sprite['dpi y']), (object.transform[2]/65536.0) * \ (72.0 / object.sprite['dpi x']), scale_y, x, y ) else: x, y = self.relative(object.x1, object.y1) # Draw scales the Sprite to fit in the object's # bounding box. To do the same, we need to know the # actual size of the Sprite # In points: # size_x = 72.0 * float(object.sprite['width']) / \ # object.sprite['dpi x'] # size_y = 72.0 * float(object.sprite['height']) / \ # object.sprite['dpi y'] # # # Bounding box dimensions in points: # bbox_width = (object.x2 - object.x1)/scale # bbox_height = (object.y2 - object.y1)/scale # # # Scale factors # scale_x = (bbox_width / size_x) * \ # (72.0 / object.sprite['dpi x']) # scale_y = (bbox_height / size_y) * \ # (72.0 / object.sprite['dpi y']) scale_x = (object.x2 - object.x1) / \ (scale * object.sprite['width']) scale_y = (object.y2 - object.y1) / \ (scale * object.sprite['height']) transform = Trafo(scale_x, 0.0, 0.0, scale_y, x, y) # Create an Image object image = Image.fromstring( object.sprite['mode'], (object.sprite['width'], object.sprite['height']), object.sprite['image']) self.image(image, transform) elif isinstance(object, drawfile.options): # Options object n_objects = n_objects + 1 # Read page size paper_size = object.options['paper size'] orientation = object.options['paper limits'] if paper_size in papersizes: if orientation == 'landscape': self.page_layout = pagelayout.PageLayout( object.options['paper size'], orientation=pagelayout.Landscape) else: self.page_layout = pagelayout.PageLayout( object.options['paper size'], orientation=pagelayout.Portrait) if object.options['grid locking'] == 'on': spacing = object.options['grid spacing'] if object.options['grid units'] == 'in': spacing = spacing * 72.0 else: spacing = spacing * 72.0 / 2.54 if object.options['grid shown'] == 'on': visible = 1 else: visible = 0 # self.begin_layer_class( GridLayer, # ( # (0, 0, int(spacing), int(spacing)), # visible, # CreateRGBColor(0.0, 0.0, 0.0), # _("Grid") # ) ) # self.end_composite() elif isinstance(object, drawfile.text_area): # Text area n_objects = n_objects + 1 # The text area object contains a number of columns. self.columns = len(object.columns) # Start in the first column and move to subsequent # columns as required, unless the number is overidden # by details in the text area. self.column = 0 # The cursor position is initially undefined. cursor = [None, None] # The column margins self.margin_offsets = [1.0, 1.0] self.margins = [ (object.columns[self.column].x1 / scale) + \ self.margin_offsets[0], (object.columns[self.column].x2 / scale) - \ self.margin_offsets[1] ] # The column base self.column_base = object.columns[self.column].y1 / scale # Line and paragraph spacing self.linespacing = 0.0 paragraph = 10.0 # Current font name and dimensions font_name = '' font_size = 0.0 font_width = 0.0 # Text colours background = (255, 255, 255) foreground = (0, 0, 0) # Build lines (lists of words) until the column width # is reached then write the line to the page. line = [] width = 0.0 # Current text alignment align = 'L' # Last command to be executed last_command = '' # Execute the commands in the text area: for command, args in object.commands: if command == '!': # Version number # print 'Version number', args pass elif command == 'A': # print 'Align:', args # Write current line self.ta_write_line(align, cursor, line, 0) # Empty the line list line = [] # Set the line width width = 0.0 # Align text align = args # Start new line cursor = self.ta_new_line(cursor, object, self.linespacing) elif command == 'B': # print 'Background:', args # Background colour background = args elif command == 'C': # print 'Foreground:', args # Foreground colour foreground = args elif command == 'D': # print 'Columns:', args # Number of columns if self.column == 0 and cursor == [None, None]: # Nothing rendered yet, so change number of columns self.columns = args elif command == 'F': # print 'Define font:', args # Define font (already defined in object.font_table) pass elif command == 'L': # print 'Line spacing:', args # Set line spacing self.linespacing = args elif command == 'M': # print 'Margins:', args # Change margins self.margin_offsets = [args[0], args[1]] self.margins = [ (object.columns[self.column].x1 / scale) + args[0], (object.columns[self.column].x2 / scale) - args[1] ] elif command == 'P': # print 'Paragraph spacing:', args # Change paragraph spacing paragraph = args elif command == 'U': # print 'Underlining' # Underlining pass elif command == 'V': # print 'Vertical displacement' # Vertical displacement pass elif command == '-': # print 'Hyphen' # Hyphen pass elif command == 'newl': # print 'New line' # New line # Write current line self.ta_write_line(align, cursor, line, 0) # Start new line cursor = self.ta_new_line(cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # Empty the line list line = [] # Set the line width width = 0.0 elif command == 'para': # print 'New paragraph' # New paragraph # Write current line self.ta_write_line(align, cursor, line, 0) # Start new line if last_command != 'newl': cursor = self.ta_new_line( cursor, object, paragraph + self.linespacing) else: cursor = self.ta_new_line(cursor, object, paragraph) # Can't position cursor? if cursor == [None, None]: break # Empty the line list line = [] # Set the line width width = 0.0 elif command == ';': # print 'Comment:', args # Comment pass elif command == 'font': # print 'Use font:', args # Font change font_name, \ font_size, \ font_width = object.font_table[args] # Select font use_font = RISCOSFont(font_name) # Move cursor to start of a line if the cursor is # undefined if cursor == [None, None]: cursor[0] = self.margins[0] cursor[1] = (object.columns[self.column].y2 / scale) - font_size # Set line spacing self.linespacing = font_size elif command == 'text': # print args # Text. Add it to the line, checking that the line # remains within the margins. text, space = self.make_safe(args[0]), args[1] # Add the width of the text to the current total width width = width + \ use_font.TextCoordBox(text, font_size)[2] # print width, margins[1] - margins[0] # Compare current total width with column width while width > (self.margins[1] - self.margins[0]): # First write any text on this line if line != []: # Width will exceed column width # print 'Width will exceed column width' # Write current line self.ta_write_line(align, cursor, line, 1) # Start new line cursor = self.ta_new_line( cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # Clear the list line = [] # Reset the width width = 0.0 # Now attempt to fit this word on the next line width = use_font.TextCoordBox(text, font_size)[2] br = len(text) # Continue to try until the word fits, or none of it fits while width > (self.margins[1] - self.margins[0]) \ and br > 0: # Keep checking the size of the word width = use_font.TextCoordBox( text[:br], font_size)[2] br = br - 1 if br == 0: # Word couldn't fit in the column at all, so # break out of this loop break elif br < len(text): # Write the subword to the line self.ta_write_line( align, cursor, [(text[:br], font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))], 0) # Start new line cursor = self.ta_new_line( cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # keep the remaining text text = text[br:] # The width is just the width of this text width = use_font.TextCoordBox(text, font_size)[2] # If the whole string fit onto the line then # control will flow to the else clause which will # append the text to the line list for next time. else: # The text fits within the margins so add the text # to the line line.append( (text, font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))) # Also append any trailing space if space != '': line.append( (space, font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))) width = width + \ use_font.TextCoordBox( space, font_size)[2] # Can't position cursor? if cursor == [None, None]: break # Remember this command last_command = command # Render any remaining text if line != [] and cursor != [None, None]: # Write current line self.ta_write_line(align, cursor, line, 0) else: pass # Return the number of recognised objects return n_objects
def parse_path(self, str): paths = self.paths path = self.path trafo = self.trafo str = strip(string.translate(as_latin1(str), commatospace)) last_quad = None last_cmd = cmd = None f13 = 1.0 / 3.0 f23 = 2.0 / 3.0 #print '*', str while 1: match = rx_command.match(str) #print match if match: last_cmd = cmd cmd = str[0] str = str[match.end():] #print '*', str points = match.group(1) #print '**', points if points: # use tokenize_line to parse the arguments so that # we deal with signed numbers following another # number without intervening whitespace other # characters properls. # FIXME: tokenize_line works but is not the best way # to do it because it accepts input that wouldn't be # valid here. points = filter(operator.isNumberType, skread.tokenize_line(points)) #print cmd, points if cmd in 'mM': path = CreatePath() paths.append(path) if cmd == 'M' or len(paths) == 1: path.AppendLine(trafo(points[0], points[1])) else: p = trafo.DTransform(points[0], points[1]) path.AppendLine(paths[-2].Node(-1) + p) if len(points) > 2: if cmd == 'm': for i in range(2, len(points), 2): p = trafo.DTransform(points[i], points[i + 1]) path.AppendLine(path.Node(-1) + p) else: for i in range(2, len(points), 2): path.AppendLine(trafo(points[i], points[i + 1])) elif cmd == 'l': for i in range(0, len(points), 2): p = trafo.DTransform(points[i], points[i + 1]) path.AppendLine(path.Node(-1) + p) elif cmd == 'L': for i in range(0, len(points), 2): path.AppendLine(trafo(points[i], points[i + 1])) elif cmd == 'H': for num in points: path.AppendLine(Point(num, path.Node(-1).y)) elif cmd == 'h': for num in points: x, y = path.Node(-1) dx, dy = trafo.DTransform(num, 0) path.AppendLine(Point(x + dx, y + dy)) elif cmd == 'V': for num in points: path.AppendLine(Point(path.Node(-1).x, num)) elif cmd == 'v': for num in points: x, y = path.Node(-1) dx, dy = trafo.DTransform(0, num) path.AppendLine(Point(x + dx, y + dy)) elif cmd == 'C': if len(points) % 6 != 0: self.loader.add_message("number of parameters of 'C'"\ "must be multiple of 6") else: for i in range(0, len(points), 6): p1 = trafo(points[i], points[i + 1]) p2 = trafo(points[i + 2], points[i + 3]) p3 = trafo(points[i + 4], points[i + 5]) path.AppendBezier(p1, p2, p3) elif cmd == 'c': if len(points) % 6 != 0: self.loader.add_message("number of parameters of 'c'"\ "must be multiple of 6") else: for i in range(0, len(points), 6): p = path.Node(-1) p1 = p + trafo.DTransform(points[i], points[i + 1]) p2 = p + trafo.DTransform(points[i + 2], points[i + 3]) p3 = p + trafo.DTransform(points[i + 4], points[i + 5]) path.AppendBezier(p1, p2, p3) elif cmd == 'S': if len(points) % 4 != 0: self.loader.add_message("number of parameters of 'S'"\ "must be multiple of 4") else: for i in range(0, len(points), 4): type, controls, p, cont = path.Segment(-1) if type == Bezier: q = controls[1] else: q = p p1 = 2 * p - q p2 = trafo(points[i], points[i + 1]) p3 = trafo(points[i + 2], points[i + 3]) path.AppendBezier(p1, p2, p3) elif cmd == 's': if len(points) % 4 != 0: self.loader.add_message("number of parameters of 's'"\ "must be multiple of 4") else: for i in range(0, len(points), 4): type, controls, p, cont = path.Segment(-1) if type == Bezier: q = controls[1] else: q = p p1 = 2 * p - q p2 = p + trafo.DTransform(points[i], points[i + 1]) p3 = p + trafo.DTransform(points[i + 2], points[i + 3]) path.AppendBezier(p1, p2, p3) elif cmd == 'Q': if len(points) % 4 != 0: self.loader.add_message("number of parameters of 'Q'"\ "must be multiple of 4") else: for i in range(0, len(points), 4): q = trafo(points[i], points[i + 1]) p3 = trafo(points[i + 2], points[i + 3]) p1 = f13 * path.Node(-1) + f23 * q p2 = f13 * p3 + f23 * q path.AppendBezier(p1, p2, p3) last_quad = q elif cmd == 'q': if len(points) % 4 != 0: self.loader.add_message("number of parameters of 'q'"\ "must be multiple of 4") else: for i in range(0, len(points), 4): p = path.Node(-1) q = p + trafo.DTransform(points[i], points[i + 1]) p3 = p + trafo.DTransform(points[i + 2], points[i + 3]) p1 = f13 * p + f23 * q p2 = f13 * p3 + f23 * q path.AppendBezier(p1, p2, p3) last_quad = q elif cmd == 'T': if len(points) % 2 != 0: self.loader.add_message("number of parameters of 'T'"\ "must be multiple of 4") else: if last_cmd not in 'QqTt' or last_quad is None: last_quad = path.Node(-1) for i in range(0, len(points), 2): p = path.Node(-1) q = 2 * p - last_quad p3 = trafo(points[i], points[i + 1]) p1 = f13 * p + f23 * q p2 = f13 * p3 + f23 * q path.AppendBezier(p1, p2, p3) last_quad = q elif cmd == 't': if len(points) % 2 != 0: self.loader.add_message("number of parameters of 't'"\ "must be multiple of 4") else: if last_cmd not in 'QqTt' or last_quad is None: last_quad = path.Node(-1) for i in range(0, len(points), 2): p = path.Node(-1) q = 2 * p - last_quad p3 = p + trafo.DTransform(points[i], points[i + 1]) p1 = f13 * p + f23 * q p2 = f13 * p3 + f23 * q path.AppendBezier(p1, p2, p3) last_quad = q elif cmd in 'zZ': path.AppendLine(path.Node(0)) path.ClosePath() else: break self.path = path
def average_points(context): # find a bezier polygon selected selection = [] for object in context.document.SelectedObjects(): if not object.is_Bezier: continue selection.append(object) if len(selection) != 1: context.application.MessageBox(title="Average Points", message="Select one polygon.") return None # count selected points object = selection[0] object_paths = object.Paths() npoints = 0 for path in object_paths: for i in range(path.len): if path.SegmentSelected(i): npoints = npoints + 1 if npoints == 0: context.application.MessageBox(title="Average Points", message="Select two or more points.") return None # inquiry parameters which = AverageDialog(context.application.root).RunDialog() if which is None: return None # compute average coordinates of the selected points ax = 0 ay = 0 modified_paths = [] for path in object_paths: modified_paths.append([]) for i in range(path.len): type, controls, point, cont = path.Segment(i) modified_paths[-1].append([type, list(controls), point, cont]) if path.SegmentSelected(i): ax = ax + point.x ay = ay + point.y ax = float(ax) / npoints ay = float(ay) / npoints # translate the selected points for i in range(len(object_paths)): path = object_paths[i] new_path = modified_paths[i] for j in range(path.len): if path.SegmentSelected(j): point = new_path[j][2] if which == AVERAGE_X: new_point = Point(ax, point.y) elif which == AVERAGE_Y: new_point = Point(point.x, ay) else: new_point = Point(ax, ay) new_path[j][2] = new_point offset = point - new_point if len(new_path[j][1]) == 2: new_path[j][1][1] = new_path[j][1][1] - offset if j < path.len - 1 and len(new_path[j + 1][1]) == 2: new_path[j + 1][1][0] = new_path[j + 1][1][0] - offset # create new paths new_paths = [] for i in range(len(object_paths)): path = object_paths[i] new_path = CreatePath() for type, controls, point, cont in modified_paths[i]: new_path.AppendSegment(type, tuple(controls), point, cont) if path.closed: new_path.AppendLine(new_path.Node(0)) new_path.ClosePath() new_paths.append(new_path) # set the new paths undo = object.SetPaths(new_paths) # return Undo info return undo