def __init__(self): Space.__init__(self) self.avatars = {} self.addTimer(30, 10, SCDefine.TIMER_TYPE_HEARDBEAT)
def __init__(self, s_id, color): Space.__init__(self, s_id) self.pawns = [] self.color = color
def __init__(self): Space.__init__(self)
def __init__(self): Space.__init__(self) self.avatars = {}
def __init__(self): Space.__init__(self)
def __init__(self): Space.__init__(self) self.avatars = {} self.lastGateCount = 0
def __init__(self): Space.__init__(self) self.avatars = {}
def __init__(self, s_id, color): """Takes a space id and string color""" Space.__init__(self, s_id) self.pawn1 = None self.pawn2 = None self.color = color
def __init__(self, s_id): """Takes a space id""" Space.__init__(self, s_id) self.pawn1 = None self.pawn2 = None self.next_home = None #Space
def __init__(self, s_id, pawns, color): """Takes a space id""" Space.__init__(self, s_id) self.pawns = pawns[:] self.color = color
def __init__(self): Space.__init__(self) self.avatars = {} self.addTimer(30, 10, ServerConstantsDefine.TIMER_TYPE_HEARTBEAT)
def __init__(self, host, port): self.Connect((host, port)) self.ready = False Space.__init__(self)