def findNextLvl(P1, P2):
        return findImg( picDirTowerBot + 'nextLvl.jpg', P1, P2)
def findPlayer(P1, P2):
    player =  findImg( picDirTowerBot + 'player.jpg', P1, P2)
    if player:
        return player
    else:
        return findImg( picDirTowerBot + 'player2.jpg', P1, P2)
def findUseButton(P1, P2):
    return findImg(picDirTowerBot + 'useButton.jpg',P1, P2)
def findChestOrb(P1,P2):
    return findImg(picDirTowerBot + 'chest_orb.jpg', P1, P2)
def findXButton(P1, P2):
    return findImg(picDirTowerBot + 'xButton.jpg' ,P1, P2)
def findScrollEnergyItem(P1, P2):
    return findImg(picDirTowerBot + 'scrollEnergyItem.jpg',P1, P2)
def findConfirmButon(P1, P2):
    return findImg(picDirTowerBot + 'confirmButton.jpg', P1, P2)
def findGCButton(P1, P2):
    return findImg(picDirTowerBot + 'GoldCoinButton.jpg', P1, P2)
def findHurryBattle(P1, P2):
    return findImg(picDirTowerBot + 'hurry_Battle_recognize.jpg', P1, P2)
def findOutOfEnergy(P1, P2):
    return findImg(picDirTowerBot + 'outOfEnergy.jpg', P1, P2, centerPosition=False)
def findFightStarted(P1, P2):
    return findImg(picDirTowerBot + 'fight_part_recognize.jpg', P1, P2)
def findFightButton(P1, P2):
    return findImg(picDirTowerBot + 'troop_choose_fight_button.jpg', P1, P2)
def findBoss(P1, P2):
    return findImg(picDirTowerBot + 'boss.jpg', P1, P2)
def findBossChests(P1, P2):
    return findImg(picDirTowerBot + 'boss_chest.jpg', P1, P2, _type='many')
def findEnemy(P1, P2):
    return findImg( picDirTowerBot + 'enemy.jpg', P1, P2, _type='many')