Exemple #1
0
    def _create_controls(self):
        make_color_button = partial(make_button, skin=self._skin)
        self._shift_button = make_button(0, 81, name='Shift_Button')
        self._matrix = ButtonMatrixElement(name='Button_Matrix')
        self._scene_launch_buttons = [ make_color_button(0, index + 82, name='Scene_%d_Launch_Button' % index) for index in xrange(SESSION_HEIGHT) ]
        self._track_stop_buttons = [ make_color_button(index, 52, name='Track_%d_Stop_Button' % index) for index in xrange(SESSION_WIDTH) ]
        for scene_index in xrange(SESSION_HEIGHT):
            row = [ make_color_button(track_index, scene_index + 53, name='%d_Clip_%d_Button' % (track_index, scene_index)) for track_index in xrange(SESSION_WIDTH) ]
            self._matrix.add_row(row)

        self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
        self._scene_launch_buttons = ButtonMatrixElement(name='Scene_Launch_Buttons', rows=[self._scene_launch_buttons])
        self._solo_buttons = [ make_button(track_index, 49, name='%d_Solo_Button' % track_index) for track_index in xrange(MIXER_SIZE) ]
        self._mute_buttons = [ make_button(track_index, 50, name='%d_Mute_Button' % track_index) for track_index in xrange(MIXER_SIZE) ]
        self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control')
        self._prehear_control = EncoderElement(MIDI_CC_TYPE, 0, 47, MapMode.relative_two_compliment, name='Prehear_Volume_Control')
        self._master_select_button = make_button(0, 80, name='Master_Select_Button')
        self._select_buttons = [ make_button(track_index, 51, name='%d_Select_Button' % track_index) for track_index in xrange(8) ]
        self._arm_buttons = [ make_button(track_index, 48, name='%d_Arm_Button' % track_index) for track_index in xrange(8) ]
        self._sliders = [ make_slider(track_index, 7, name='%d_Volume_Control' % track_index) for track_index in xrange(8) ]
        self._note_matrix = ButtonMatrixElement(name='Note_Button_Matrix')
        self._note_buttons = [ [ make_button(9, note + i, name='Note_%d_Button' % (note + i)) for i in xrange(4) ] for note in xrange(36, 75, 4) ]
        for row in self._note_buttons:
            for button in row:
                button.send_depends_on_forwarding = False

            self._note_matrix.add_row(row)
Exemple #2
0
	def _create_controls(self):
		make_color_button = partial(make_button, skin=self._skin)
		self._shift_button = make_button(0, 81, name='Shift_Button', num = 0, cs = self)
		self._matrix = ButtonMatrixElement(name='Button_Matrix')
		self._scene_launch_buttons_raw = [ make_color_button(0, index + 82, name='Scene_%d_Launch_Button' % index, num = index, cs = self) for index in xrange(SESSION_HEIGHT) ]
		self._track_stop_buttons = [ make_color_button(index, 52, name='Track_%d_Stop_Button' % index, num = index, cs = self) for index in xrange(SESSION_WIDTH) ]
		self._matrix_rows_raw = []
		for scene_index in xrange(SESSION_HEIGHT):
			row = [ make_color_button(track_index, scene_index + 53, name='%d_Clip_%d_Button' % (track_index, scene_index), num = index, cs = self) for track_index in xrange(SESSION_WIDTH) ]
			self._matrix_rows_raw.append(row)
			self._matrix.add_row(row)

		self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
		self._scene_launch_buttons = ButtonMatrixElement(rows=[self._scene_launch_buttons_raw])
		self._solo_buttons = [ make_button(track_index, 49, name='%d_Solo_Button' % track_index, num = track_index, cs = self) for track_index in xrange(MIXER_SIZE) ]
		self._mute_buttons = [ make_button(track_index, 50, name='%d_Mute_Button' % track_index, num = track_index, cs = self) for track_index in xrange(MIXER_SIZE) ]
		self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control', num = 0, script = self)
		self._prehear_control = EncoderElement(MIDI_CC_TYPE, 0, 47, MapMode.relative_two_compliment, name='Prehear_Volume_Control', num = 0, script = self)
		self._master_select_button = make_button(0, 80, name='Master_Select_Button', num = index, cs = self)
		self._select_buttons = [ make_button(track_index, 51, name='%d_Select_Button' % track_index, num = track_index, cs = self ) for track_index in xrange(8) ]
		self._arm_buttons = [ make_button(track_index, 48, name='%d_Arm_Button' % track_index, num = track_index, cs = self) for track_index in xrange(8) ]
		self._sliders = [ make_slider(track_index, 7, name='%d_Volume_Control' % track_index, num = track_index, script = self) for track_index in xrange(8) ]

		self._monomod = ButtonMatrixElement(name = 'Monomod')
		for row in self._matrix_rows_raw:
			self._monomod.add_row(row)
		self._monomod.add_row(self._track_stop_buttons)
		self._monomod.add_row(self._select_buttons)
		self._monomod.add_row(self._mute_buttons)

		self._setup_monobridge()	#had to put this here b/c the original author foolishly placed assignment methods inside of creation methods...argh.
Exemple #3
0
	def _create_controls(self):
		make_color_button = partial(make_button, skin=self._skin)
		self._shift_button = make_button(0, 81, name='Shift_Button', num = 0, cs = self)
		self._matrix = ButtonMatrixElement(name='Button_Matrix')
		self._scene_launch_buttons_raw = [ make_color_button(0, index + 82, name='Scene_%d_Launch_Button' % index, num = index, cs = self) for index in xrange(SESSION_HEIGHT) ]
		self._track_stop_buttons = [ make_color_button(index, 52, name='Track_%d_Stop_Button' % index, num = index, cs = self) for index in xrange(SESSION_WIDTH) ]
		self._matrix_rows_raw = []
		for scene_index in xrange(SESSION_HEIGHT):
			row = [ make_color_button(track_index, scene_index + 53, name='%d_Clip_%d_Button' % (track_index, scene_index), num = index, cs = self) for track_index in xrange(SESSION_WIDTH) ]
			self._matrix_rows_raw.append(row)
			self._matrix.add_row(row)

		self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
		self._scene_launch_buttons = ButtonMatrixElement(rows=[self._scene_launch_buttons_raw])
		self._solo_buttons = [ make_button(track_index, 49, name='%d_Solo_Button' % track_index, num = track_index, cs = self) for track_index in xrange(MIXER_SIZE) ]
		self._mute_buttons = [ make_button(track_index, 50, name='%d_Mute_Button' % track_index, num = track_index, cs = self) for track_index in xrange(MIXER_SIZE) ]
		self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control', num = 0, script = self)
		self._prehear_control = EncoderElement(MIDI_CC_TYPE, 0, 47, MapMode.relative_two_compliment, name='Prehear_Volume_Control', num = 0, script = self)
		self._master_select_button = make_button(0, 80, name='Master_Select_Button', num = index, cs = self)
		self._select_buttons = [ make_button(track_index, 51, name='%d_Select_Button' % track_index, num = track_index, cs = self ) for track_index in xrange(8) ]
		self._arm_buttons = [ make_button(track_index, 48, name='%d_Arm_Button' % track_index, num = track_index, cs = self) for track_index in xrange(8) ]
		self._sliders = [ make_slider(track_index, 7, name='%d_Volume_Control' % track_index, num = track_index, script = self) for track_index in xrange(8) ]

		self._monomod = ButtonMatrixElement(name = 'Monomod')
		for row in self._matrix_rows_raw:
			self._monomod.add_row(row)
		self._monomod.add_row(self._track_stop_buttons)
		self._monomod.add_row(self._select_buttons)
		self._monomod.add_row(self._mute_buttons)

		self._setup_monobridge()	#had to put this here b/c the original author foolishly placed assignment methods inside of creation methods...argh.
Exemple #4
0
    def _create_controls(self):
        make_color_button = partial(make_button, skin=self._skin)
        self._shift_button = make_button(0, 81, name='Shift_Button')
        self._matrix = ButtonMatrixElement(name='Button_Matrix')
        self._scene_launch_buttons = [ make_color_button(0, index + 82, name='Scene_%d_Launch_Button' % index) for index in xrange(SESSION_HEIGHT) ]
        self._track_stop_buttons = [ make_color_button(index, 52, name='Track_%d_Stop_Button' % index) for index in xrange(SESSION_WIDTH) ]
        for scene_index in xrange(SESSION_HEIGHT):
            row = [ make_color_button(track_index, scene_index + 53, name='%d_Clip_%d_Button' % (track_index, scene_index)) for track_index in xrange(SESSION_WIDTH) ]
            self._matrix.add_row(row)

        self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
        self._scene_launch_buttons = ButtonMatrixElement(name='Scene_Launch_Buttons', rows=[self._scene_launch_buttons])
        self._solo_buttons = [ make_button(track_index, 49, name='%d_Solo_Button' % track_index) for track_index in xrange(MIXER_SIZE) ]
        self._mute_buttons = [ make_button(track_index, 50, name='%d_Mute_Button' % track_index) for track_index in xrange(MIXER_SIZE) ]
        self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control')
        self._prehear_control = EncoderElement(MIDI_CC_TYPE, 0, 47, MapMode.relative_two_compliment, name='Prehear_Volume_Control')
        self._master_select_button = make_button(0, 80, name='Master_Select_Button')
        self._select_buttons = [ make_button(track_index, 51, name='%d_Select_Button' % track_index) for track_index in xrange(8) ]
        self._arm_buttons = [ make_button(track_index, 48, name='%d_Arm_Button' % track_index) for track_index in xrange(8) ]
        self._sliders = [ make_slider(track_index, 7, name='%d_Volume_Control' % track_index) for track_index in xrange(8) ]
        self._note_matrix = ButtonMatrixElement(name='Note_Button_Matrix')
        self._note_buttons = [ [ make_button(9, note + i, name='Note_%d_Button' % (note + i)) for i in xrange(4) ] for note in xrange(36, 75, 4) ]
        for row in self._note_buttons:
            for button in row:
                button.send_depends_on_forwarding = False

            self._note_matrix.add_row(row)
Exemple #5
0
    def _create_controls(self):
        make_on_off_button = partial(make_button, skin=self._default_skin)

        def make_color_button(*a, **k):
            button = make_button(skin=self._color_skin, *a, **k)
            button.is_rgb = True
            button.num_delayed_messages = 2
            return button

        def make_matrix_button(track, scene):
            return make_color_button(0,
                                     32 + track - NUM_TRACKS * scene,
                                     name=u'%d_Clip_%d_Button' %
                                     (track, scene))

        def make_stop_button(track):
            return make_button(track,
                               52,
                               name=u'%d_Stop_Button' % track,
                               skin=self._stop_button_skin)

        self._shift_button = make_button(0,
                                         98,
                                         name=u'Shift_Button',
                                         resource_type=PrioritizedResource)
        self._bank_button = make_on_off_button(0, 103, name=u'Bank_Button')
        self._left_button = make_button(0, 97, name=u'Bank_Select_Left_Button')
        self._right_button = make_button(0,
                                         96,
                                         name=u'Bank_Select_Right_Button')
        self._up_button = make_button(0, 94, name=u'Bank_Select_Up_Button')
        self._down_button = make_button(0, 95, name=u'Bank_Select_Down_Button')
        self._stop_buttons = ButtonMatrixElement(
            rows=[[make_stop_button(track) for track in xrange(NUM_TRACKS)]])
        self._stop_all_button = make_button(0,
                                            81,
                                            name=u'Stop_All_Clips_Button')
        self._scene_launch_buttons_raw = [
            make_color_button(0,
                              scene + 82,
                              name=u'Scene_%d_Launch_Button' % scene)
            for scene in xrange(NUM_SCENES)
        ]
        self._scene_launch_buttons = ButtonMatrixElement(
            rows=[self._scene_launch_buttons_raw])
        self._matrix_rows_raw = [[
            make_matrix_button(track, scene) for track in xrange(NUM_TRACKS)
        ] for scene in xrange(NUM_SCENES)]
        self._session_matrix = ButtonMatrixElement(rows=self._matrix_rows_raw)
        self._pan_button = make_on_off_button(0, 87, name=u'Pan_Button')
        self._sends_button = make_on_off_button(
            0, 88, name=u'Sends_Button', resource_type=PrioritizedResource)
        self._user_button = make_on_off_button(0, 89, name=u'User_Button')
        self._mixer_encoders = ButtonMatrixElement(rows=[[
            make_ring_encoder(
                48 + track, 56 + track, name=u'Track_Control_%d' % track)
            for track in xrange(NUM_TRACKS)
        ]])
        self._volume_controls = ButtonMatrixElement(rows=[[
            make_slider(track, 7, name=u'%d_Volume_Control' % track)
            for track in xrange(NUM_TRACKS)
        ]])
        self._master_volume_control = make_slider(
            0, 14, name=u'Master_Volume_Control')
        self._prehear_control = make_encoder(0,
                                             47,
                                             name=u'Prehear_Volume_Control')
        self._crossfader_control = make_slider(0, 15, name=u'Crossfader')
        self._raw_select_buttons = [
            make_on_off_button(channel, 51, name=u'%d_Select_Button' % channel)
            for channel in xrange(NUM_TRACKS)
        ]
        self._arm_buttons = ButtonMatrixElement(rows=[[
            make_on_off_button(channel, 48, name=u'%d_Arm_Button' % channel)
            for channel in xrange(NUM_TRACKS)
        ]])
        self._solo_buttons = ButtonMatrixElement(rows=[[
            make_on_off_button(channel, 49, name=u'%d_Solo_Button' % channel)
            for channel in xrange(NUM_TRACKS)
        ]])
        self._mute_buttons = ButtonMatrixElement(rows=[[
            make_on_off_button(channel, 50, name=u'%d_Mute_Button' % channel)
            for channel in xrange(NUM_TRACKS)
        ]])
        self._crossfade_buttons = ButtonMatrixElement(rows=[[
            make_button(channel,
                        66,
                        name=u'%d_Crossfade_Button' % channel,
                        skin=self._crossfade_button_skin)
            for channel in xrange(NUM_TRACKS)
        ]])
        self._select_buttons = ButtonMatrixElement(
            rows=[self._raw_select_buttons])
        self._master_select_button = make_on_off_button(
            channel=0, identifier=80, name=u'Master_Select_Button')
        self._send_select_buttons = ButtonMatrixElement(rows=[[
            ComboElement(button, modifiers=[self._sends_button])
            for button in self._raw_select_buttons
        ]])
        self._quantization_buttons = ButtonMatrixElement(rows=[[
            ComboElement(button, modifiers=[self._shift_button])
            for button in self._raw_select_buttons
        ]])
        self._metronome_button = make_on_off_button(0,
                                                    90,
                                                    name=u'Metronome_Button')
        self._play_button = make_on_off_button(0, 91, name=u'Play_Button')
        self._record_button = make_on_off_button(0, 93, name=u'Record_Button')
        self._session_record_button = make_on_off_button(
            0, 102, name=u'Session_Record_Button')
        self._nudge_down_button = make_button(0,
                                              100,
                                              name=u'Nudge_Down_Button')
        self._nudge_up_button = make_button(0, 101, name=u'Nudge_Up_Button')
        self._tap_tempo_button = make_button(0, 99, name=u'Tap_Tempo_Button')
        self._tempo_control = make_encoder(0, 13, name=u'Tempo_Control')
        self._device_controls = ButtonMatrixElement(rows=[[
            make_ring_encoder(
                16 + index, 24 + index, name=u'Device_Control_%d' % index)
            for index in xrange(8)
        ]])
        self._device_control_buttons_raw = [
            make_on_off_button(0, 58 + index) for index in xrange(8)
        ]
        self._device_bank_buttons = ButtonMatrixElement(rows=[[
            DeviceBankButtonElement(button, modifiers=[self._shift_button])
            for button in self._device_control_buttons_raw
        ]])
        self._device_prev_bank_button = self._device_control_buttons_raw[2]
        self._device_prev_bank_button.name = u'Device_Prev_Bank_Button'
        self._device_next_bank_button = self._device_control_buttons_raw[3]
        self._device_next_bank_button.name = u'Device_Next_Bank_Button'
        self._device_on_off_button = self._device_control_buttons_raw[4]
        self._device_on_off_button.name = u'Device_On_Off_Button'
        self._device_lock_button = self._device_control_buttons_raw[5]
        self._device_lock_button.name = u'Device_Lock_Button'
        self._prev_device_button = self._device_control_buttons_raw[0]
        self._prev_device_button.name = u'Prev_Device_Button'
        self._next_device_button = self._device_control_buttons_raw[1]
        self._next_device_button.name = u'Next_Device_Button'
        self._clip_device_button = self._device_control_buttons_raw[6]
        self._clip_device_button.name = u'Clip_Device_Button'
        self._detail_view_button = self._device_control_buttons_raw[7]
        self._detail_view_button.name = u'Detail_View_Button'
        self._foot_pedal_button = DoublePressElement(
            make_pedal_button(64, name=u'Foot_Pedal'))
        self._shifted_matrix = ButtonMatrixElement(
            rows=recursive_map(self._with_shift, self._matrix_rows_raw))
        self._shifted_scene_buttons = ButtonMatrixElement(rows=[[
            self._with_shift(button)
            for button in self._scene_launch_buttons_raw
        ]])
    def _create_controls(self):
        make_on_off_button = partial(make_button, skin=self._default_skin)

        def make_color_button(*a, **k):
            button = make_button(skin=self._color_skin, *a, **k)
            button.is_rgb = True
            button.num_delayed_messages = 2
            return button

        def make_matrix_button(track, scene):
            return make_color_button(0, 32 + track - NUM_TRACKS * scene, name='%d_Clip_%d_Button' % (track, scene))

        def make_stop_button(track):
            return make_button(track, 52, name='%d_Stop_Button' % track, skin=self._stop_button_skin)

        self._shift_button = make_button(0, 98, name='Shift_Button', resource_type=PrioritizedResource)
        self._bank_button = make_on_off_button(0, 103, name='Bank_Button')
        self._left_button = make_button(0, 97, name='Bank_Select_Left_Button')
        self._right_button = make_button(0, 96, name='Bank_Select_Right_Button')
        self._up_button = make_button(0, 94, name='Bank_Select_Up_Button')
        self._down_button = make_button(0, 95, name='Bank_Select_Down_Button')
        self._stop_buttons = ButtonMatrixElement(rows=[[ make_stop_button(track) for track in xrange(NUM_TRACKS) ]])
        self._stop_all_button = make_button(0, 81, name='Stop_All_Clips_Button')
        self._scene_launch_buttons_raw = [ make_color_button(0, scene + 82, name='Scene_%d_Launch_Button' % scene) for scene in xrange(NUM_SCENES) ]
        self._scene_launch_buttons = ButtonMatrixElement(rows=[self._scene_launch_buttons_raw])
        self._matrix_rows_raw = [ [ make_matrix_button(track, scene) for track in xrange(NUM_TRACKS) ] for scene in xrange(NUM_SCENES) ]
        self._session_matrix = ButtonMatrixElement(rows=self._matrix_rows_raw)
        self._pan_button = make_on_off_button(0, 87, name='Pan_Button')
        self._sends_button = make_on_off_button(0, 88, name='Sends_Button', resource_type=PrioritizedResource)
        self._user_button = make_on_off_button(0, 89, name='User_Button')
        self._mixer_encoders = ButtonMatrixElement(rows=[[ make_ring_encoder(48 + track, 56 + track, name='Track_Control_%d' % track) for track in xrange(NUM_TRACKS) ]])
        self._volume_controls = ButtonMatrixElement(rows=[[ make_slider(track, 7, name='%d_Volume_Control' % track) for track in xrange(NUM_TRACKS) ]])
        self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control')
        self._prehear_control = make_encoder(0, 47, name='Prehear_Volume_Control')
        self._crossfader_control = make_slider(0, 15, name='Crossfader')
        self._raw_select_buttons = [ make_on_off_button(channel, 51, name='%d_Select_Button' % channel) for channel in xrange(NUM_TRACKS) ]
        self._arm_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 48, name='%d_Arm_Button' % channel) for channel in xrange(NUM_TRACKS) ]])
        self._solo_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 49, name='%d_Solo_Button' % channel) for channel in xrange(NUM_TRACKS) ]])
        self._mute_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 50, name='%d_Mute_Button' % channel) for channel in xrange(NUM_TRACKS) ]])
        self._crossfade_buttons = ButtonMatrixElement(rows=[[ make_button(channel, 66, name='%d_Crossfade_Button' % channel, skin=self._crossfade_button_skin) for channel in xrange(NUM_TRACKS) ]])
        self._select_buttons = ButtonMatrixElement(rows=[self._raw_select_buttons])
        self._master_select_button = make_on_off_button(channel=0, identifier=80, name='Master_Select_Button')
        self._send_select_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._sends_button]) for button in self._raw_select_buttons ]])
        self._quantization_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._shift_button]) for button in self._raw_select_buttons ]])
        self._metronome_button = make_on_off_button(0, 90, name='Metronome_Button')
        self._play_button = make_on_off_button(0, 91, name='Play_Button')
        self._record_button = make_on_off_button(0, 93, name='Record_Button')
        self._session_record_button = make_on_off_button(0, 102, name='Session_Record_Button')
        self._nudge_down_button = make_button(0, 100, name='Nudge_Down_Button')
        self._nudge_up_button = make_button(0, 101, name='Nudge_Up_Button')
        self._tap_tempo_button = make_button(0, 99, name='Tap_Tempo_Button')
        self._tempo_control = make_encoder(0, 13, name='Tempo_Control')
        self._device_controls = ButtonMatrixElement(rows=[[ make_ring_encoder(16 + index, 24 + index, name='Device_Control_%d' % index) for index in xrange(8) ]])
        self._device_control_buttons_raw = [ make_on_off_button(0, 58 + index) for index in xrange(8) ]
        self._device_bank_buttons = ButtonMatrixElement(rows=[[ DeviceBankButtonElement(button, modifiers=[self._shift_button]) for button in self._device_control_buttons_raw ]])
        self._device_prev_bank_button = self._device_control_buttons_raw[2]
        self._device_prev_bank_button.name = 'Device_Prev_Bank_Button'
        self._device_next_bank_button = self._device_control_buttons_raw[3]
        self._device_next_bank_button.name = 'Device_Next_Bank_Button'
        self._device_on_off_button = self._device_control_buttons_raw[4]
        self._device_on_off_button.name = 'Device_On_Off_Button'
        self._device_lock_button = self._device_control_buttons_raw[5]
        self._device_lock_button.name = 'Device_Lock_Button'
        self._prev_device_button = self._device_control_buttons_raw[0]
        self._prev_device_button.name = 'Prev_Device_Button'
        self._next_device_button = self._device_control_buttons_raw[1]
        self._next_device_button.name = 'Next_Device_Button'
        self._clip_device_button = self._device_control_buttons_raw[6]
        self._clip_device_button.name = 'Clip_Device_Button'
        self._detail_view_button = self._device_control_buttons_raw[7]
        self._detail_view_button.name = 'Detail_View_Button'
        self._foot_pedal_button = DoublePressElement(make_pedal_button(64, name='Foot_Pedal'))
        self._shifted_matrix = ButtonMatrixElement(rows=recursive_map(self._with_shift, self._matrix_rows_raw))
        self._shifted_scene_buttons = ButtonMatrixElement(rows=[[ self._with_shift(button) for button in self._scene_launch_buttons_raw ]])
    def _create_controls(self):
        make_on_off_button = partial(make_button, skin=self._default_skin)
        make_color_button = partial(make_button, skin=self._color_skin)
        self._shift_button = make_button(0, 98, resource_type=PrioritizedResource, name='Shift_Button')
        self._right_button = make_button(0, 96, name='Bank_Select_Right_Button')
        self._left_button = make_button(0, 97, name='Bank_Select_Left_Button')
        self._up_button = make_button(0, 94, name='Bank_Select_Up_Button')
        self._down_button = make_button(0, 95, name='Bank_Select_Down_Button')
        self._session_matrix = ButtonMatrixElement(name='Button_Matrix')
        self._scene_launch_buttons_raw = [ make_color_button(0, index + 82, name='Scene_%d_Launch_Button' % index) for index in xrange(SESSION_HEIGHT) ]
        self._track_stop_buttons = [ make_color_button(index, 52, name='Track_%d_Stop_Button' % index) for index in xrange(SESSION_WIDTH) ]
        self._stop_all_button = make_color_button(0, 81, name='Stop_All_Clips_Button')
        self._matrix_rows_raw = [ [ make_color_button(track_index, scene_index + 53, name='%d_Clip_%d_Button' % (track_index, scene_index)) for track_index in xrange(SESSION_WIDTH) ] for scene_index in xrange(SESSION_HEIGHT) ]
        for row in self._matrix_rows_raw:
            self._session_matrix.add_row(row)

        self._selected_slot_launch_button = make_pedal_button(67, name='Selected_Slot_Launch_Button')
        self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
        self._volume_controls = []
        self._arm_buttons = []
        self._solo_buttons = []
        self._mute_buttons = []
        self._select_buttons = []
        for index in xrange(MIXER_SIZE):
            self._volume_controls.append(make_slider(index, 7, name='%d_Volume_Control' % index))
            self._arm_buttons.append(make_on_off_button(index, 48, name='%d_Arm_Button' % index))
            self._solo_buttons.append(make_on_off_button(index, 49, name='%d_Solo_Button' % index))
            self._mute_buttons.append(make_on_off_button(index, 50, name='%d_Mute_Button' % index))
            self._select_buttons.append(make_on_off_button(index, 51, name='%d_Select_Button' % index))

        self._crossfader_control = make_slider(0, 15, name='Crossfader')
        self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control')
        self._master_select_button = make_on_off_button(0, 80, name='Master_Select_Button')
        self._prehear_control = make_encoder(0, 47, name='Prehear_Volume_Control')
        self._device_bank_buttons = []
        self._device_param_controls_raw = []
        bank_button_labels = ('Clip_Track_Button', 'Device_On_Off_Button', 'Previous_Device_Button', 'Next_Device_Button', 'Detail_View_Button', 'Rec_Quantization_Button', 'Midi_Overdub_Button', 'Metronome_Button')
        for index in range(8):
            self._device_bank_buttons.append(make_on_off_button(0, 58 + index, name=bank_button_labels[index]))
            encoder_name = 'Device_Control_%d' % index
            ringed_encoder = make_ring_encoder(16 + index, 24 + index, name=encoder_name)
            self._device_param_controls_raw.append(ringed_encoder)

        self._play_button = make_button(0, 91, name='Play_Button')
        self._stop_button = make_button(0, 92, name='Stop_Button')
        self._record_button = make_button(0, 93, name='Record_Button')
        self._nudge_up_button = make_button(0, 100, name='Nudge_Up_Button')
        self._nudge_down_button = make_button(0, 101, name='Nudge_Down_Button')
        self._tap_tempo_button = make_button(0, 99, name='Tap_Tempo_Button')
        self._global_bank_buttons = []
        self._global_param_controls = []
        for index in range(8):
            encoder_name = 'Track_Control_%d' % index
            ringed_encoder = make_ring_encoder(48 + index, 56 + index, name=encoder_name)
            self._global_param_controls.append(ringed_encoder)

        self._global_bank_buttons = [ make_on_off_button(0, 87 + index, name=name) for index, name in enumerate(('Pan_Button', 'Send_A_Button', 'Send_B_Button', 'Send_C_Button')) ]
        self._device_clip_toggle_button = self._device_bank_buttons[0]
        self._device_on_off_button = self._device_bank_buttons[1]
        self._detail_left_button = self._device_bank_buttons[2]
        self._detail_right_button = self._device_bank_buttons[3]
        self._detail_toggle_button = self._device_bank_buttons[4]
        self._rec_quantization_button = self._device_bank_buttons[5]
        self._overdub_button = self._device_bank_buttons[6]
        self._metronome_button = self._device_bank_buttons[7]

        def wrap_matrix(control_list, wrapper = nop):
            return ButtonMatrixElement(rows=[map(wrapper, control_list)])

        self._scene_launch_buttons = wrap_matrix(self._scene_launch_buttons_raw)
        self._track_stop_buttons = wrap_matrix(self._track_stop_buttons)
        self._volume_controls = wrap_matrix(self._volume_controls)
        self._arm_buttons = wrap_matrix(self._arm_buttons)
        self._solo_buttons = wrap_matrix(self._solo_buttons)
        self._mute_buttons = wrap_matrix(self._mute_buttons)
        self._select_buttons = wrap_matrix(self._select_buttons)
        self._device_param_controls = wrap_matrix(self._device_param_controls_raw)
        self._device_bank_buttons = wrap_matrix(self._device_bank_buttons, partial(DeviceBankButtonElement, modifiers=[self._shift_button]))
        self._shifted_matrix = ButtonMatrixElement(rows=recursive_map(self._with_shift, self._matrix_rows_raw))
        self._shifted_scene_buttons = ButtonMatrixElement(rows=[[ self._with_shift(button) for button in self._scene_launch_buttons_raw ]])
    def _create_controls(self):
        make_on_off_button = partial(make_button, skin=self._default_skin)
        make_color_button = partial(make_button, skin=self._color_skin)
        self._shift_button = make_button(0,
                                         98,
                                         resource_type=PrioritizedResource,
                                         name=u'Shift_Button')
        self._right_button = make_button(0,
                                         96,
                                         name=u'Bank_Select_Right_Button')
        self._left_button = make_button(0, 97, name=u'Bank_Select_Left_Button')
        self._up_button = make_button(0, 94, name=u'Bank_Select_Up_Button')
        self._down_button = make_button(0, 95, name=u'Bank_Select_Down_Button')
        self._session_matrix = ButtonMatrixElement(name=u'Button_Matrix')
        self._scene_launch_buttons_raw = [
            make_color_button(0,
                              index + 82,
                              name=u'Scene_%d_Launch_Button' % index)
            for index in range(SESSION_HEIGHT)
        ]
        self._track_stop_buttons = [
            make_color_button(index, 52, name=u'Track_%d_Stop_Button' % index)
            for index in range(SESSION_WIDTH)
        ]
        self._stop_all_button = make_color_button(
            0, 81, name=u'Stop_All_Clips_Button')
        self._matrix_rows_raw = [[
            make_color_button(track_index,
                              scene_index + 53,
                              name=u'%d_Clip_%d_Button' %
                              (track_index, scene_index))
            for track_index in range(SESSION_WIDTH)
        ] for scene_index in range(SESSION_HEIGHT)]
        for row in self._matrix_rows_raw:
            self._session_matrix.add_row(row)

        self._selected_slot_launch_button = make_pedal_button(
            67, name=u'Selected_Slot_Launch_Button')
        self._selected_scene_launch_button = make_pedal_button(
            64, name=u'Selected_Scene_Launch_Button')
        self._volume_controls = []
        self._arm_buttons = []
        self._solo_buttons = []
        self._mute_buttons = []
        self._select_buttons = []
        for index in range(MIXER_SIZE):
            self._volume_controls.append(
                make_slider(index, 7, name=u'%d_Volume_Control' % index))
            self._arm_buttons.append(
                make_on_off_button(index, 48, name=u'%d_Arm_Button' % index))
            self._solo_buttons.append(
                make_on_off_button(index, 49, name=u'%d_Solo_Button' % index))
            self._mute_buttons.append(
                make_on_off_button(index, 50, name=u'%d_Mute_Button' % index))
            self._select_buttons.append(
                make_on_off_button(index, 51,
                                   name=u'%d_Select_Button' % index))

        self._crossfader_control = make_slider(0, 15, name=u'Crossfader')
        self._master_volume_control = make_slider(
            0, 14, name=u'Master_Volume_Control')
        self._master_select_button = make_on_off_button(
            0, 80, name=u'Master_Select_Button')
        self._prehear_control = make_encoder(0,
                                             47,
                                             name=u'Prehear_Volume_Control')
        self._device_bank_buttons = []
        self._device_param_controls_raw = []
        bank_button_labels = (u'Clip_Track_Button', u'Device_On_Off_Button',
                              u'Previous_Device_Button', u'Next_Device_Button',
                              u'Detail_View_Button',
                              u'Rec_Quantization_Button',
                              u'Midi_Overdub_Button', u'Metronome_Button')
        for index in range(8):
            self._device_bank_buttons.append(
                make_on_off_button(0,
                                   58 + index,
                                   name=bank_button_labels[index]))
            encoder_name = u'Device_Control_%d' % index
            ringed_encoder = make_ring_encoder(16 + index,
                                               24 + index,
                                               name=encoder_name)
            self._device_param_controls_raw.append(ringed_encoder)

        self._play_button = make_button(0, 91, name=u'Play_Button')
        self._stop_button = make_button(0, 92, name=u'Stop_Button')
        self._record_button = make_button(0, 93, name=u'Record_Button')
        self._nudge_up_button = make_button(0, 100, name=u'Nudge_Up_Button')
        self._nudge_down_button = make_button(0,
                                              101,
                                              name=u'Nudge_Down_Button')
        self._tap_tempo_button = make_button(0, 99, name=u'Tap_Tempo_Button')
        self._global_bank_buttons = []
        self._global_param_controls = []
        for index in range(8):
            encoder_name = u'Track_Control_%d' % index
            ringed_encoder = make_ring_encoder(48 + index,
                                               56 + index,
                                               name=encoder_name)
            self._global_param_controls.append(ringed_encoder)

        self._global_bank_buttons = [
            make_on_off_button(0, 87 + index, name=name)
            for index, name in enumerate((u'Pan_Button', u'Send_A_Button',
                                          u'Send_B_Button', u'Send_C_Button'))
        ]
        self._device_clip_toggle_button = self._device_bank_buttons[0]
        self._device_on_off_button = self._device_bank_buttons[1]
        self._detail_left_button = self._device_bank_buttons[2]
        self._detail_right_button = self._device_bank_buttons[3]
        self._detail_toggle_button = self._device_bank_buttons[4]
        self._rec_quantization_button = self._device_bank_buttons[5]
        self._overdub_button = self._device_bank_buttons[6]
        self._metronome_button = self._device_bank_buttons[7]

        def wrap_matrix(control_list, wrapper=nop):
            return ButtonMatrixElement(rows=[list(map(wrapper, control_list))])

        self._scene_launch_buttons = wrap_matrix(
            self._scene_launch_buttons_raw)
        self._track_stop_buttons = wrap_matrix(self._track_stop_buttons)
        self._volume_controls = wrap_matrix(self._volume_controls)
        self._arm_buttons = wrap_matrix(self._arm_buttons)
        self._solo_buttons = wrap_matrix(self._solo_buttons)
        self._mute_buttons = wrap_matrix(self._mute_buttons)
        self._select_buttons = wrap_matrix(self._select_buttons)
        self._device_param_controls = wrap_matrix(
            self._device_param_controls_raw)
        self._device_bank_buttons = wrap_matrix(
            self._device_bank_buttons,
            partial(DeviceBankButtonElement, modifiers=[self._shift_button]))
        self._shifted_matrix = ButtonMatrixElement(
            rows=recursive_map(self._with_shift, self._matrix_rows_raw))
        self._shifted_scene_buttons = ButtonMatrixElement(rows=[[
            self._with_shift(button)
            for button in self._scene_launch_buttons_raw
        ]])
    def _create_controls(self):
        make_on_off_button = partial(make_button, skin=self._default_skin)
        make_color_button = partial(make_button, skin=self._color_skin)
        make_stop_button = partial(make_button, skin=self._stop_button_skin)

        self._shift_button = make_button(0, 98, name='Shift_Button', resource_type=PrioritizedResource)
        self._left_button = make_button(0, 97, name='Bank_Select_Left_Button')
        self._right_button = make_button(0, 96, name='Bank_Select_Right_Button')
        self._up_button = make_button(0, 94, name='Bank_Select_Up_Button')
        self._down_button = make_button(0, 95, name='Bank_Select_Down_Button')
        self._stop_buttons = ButtonMatrixElement(rows=[[ make_stop_button(track, 52, name='%d_Stop_Button' % track) for track in xrange(NUM_TRACKS) ]], name="Stop_Buttons")
        self._stop_all_button = make_button(0, 81, name='Stop_All_Clips_Button')
        self._scene_launch_buttons_raw = [ make_color_button(0, scene + 82, name='Scene_%d_Launch_Button' % scene) for scene in xrange(NUM_SCENES) ]
        self._scene_launch_buttons = ButtonMatrixElement(rows=[self._scene_launch_buttons_raw], name="Scene_Launch_Buttons")
        self._matrix_rows_raw = [ [ make_color_button(track, 53 + scene, name='%d_Clip_%d_Button' % (track, scene)) for track in xrange(NUM_TRACKS) ] for scene in xrange(NUM_SCENES) ]
        self._session_matrix = ButtonMatrixElement(rows=self._matrix_rows_raw, name='Button_Matrix')
        self._pan_button = make_on_off_button(0, 87, name='Pan_Button')
        self._send_a_button = make_on_off_button(0, 88, name='Send_A_Button')
        self._send_b_button = make_on_off_button(0, 89, name='Send_B_Button')
        self._send_c_button = make_on_off_button(0, 90, name='Send_C_Button')
        self._mixer_encoders = ButtonMatrixElement(rows=[[ make_ring_encoder(48 + track, 56 + track, name='Track_Control_%d' % track) for track in xrange(NUM_TRACKS) ]], name="Track_Controls")
        self._volume_controls = ButtonMatrixElement(rows=[[ make_slider(track, 7, name='%d_Volume_Control' % track) for track in xrange(NUM_TRACKS) ]])
        self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control')
        self._prehear_control = make_encoder(0, 47, name='Prehear_Volume_Control')
        self._crossfader_control = make_slider(0, 15, name='Crossfader')
        self._raw_select_buttons = [ make_on_off_button(channel, 51, name='%d_Select_Button' % channel) for channel in xrange(NUM_TRACKS) ]
        self._arm_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 48, name='%d_Arm_Button' % channel) for channel in xrange(NUM_TRACKS) ]], name="Arm_Buttons")
        self._solo_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 49, name='%d_Solo_Button' % channel) for channel in xrange(NUM_TRACKS) ]], name="Solo_Buttons")
        self._mute_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 50, name='%d_Mute_Button' % channel) for channel in xrange(NUM_TRACKS) ]], name="Mute_Buttons")
        self._select_buttons = ButtonMatrixElement(rows=[self._raw_select_buttons], name="Select_Buttons")
        self._master_select_button = make_on_off_button(channel=0, identifier=80, name='Master_Select_Button')
        self._quantization_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._shift_button]) for button in self._raw_select_buttons ]], name="Quantization_Buttons")
        self._play_button = make_on_off_button(0, 91, name='Play_Button')
        self._stop_button = make_on_off_button(0, 92, name='Stop_Button')
        self._record_button = make_on_off_button(0, 93, name='Record_Button')
        self._nudge_down_button = make_button(0, 101, name='Nudge_Down_Button')
        self._nudge_up_button = make_button(0, 100, name='Nudge_Up_Button')
        self._tap_tempo_button = make_button(0, 99, name='Tap_Tempo_Button')
        self._device_controls = ButtonMatrixElement(rows=[[ make_ring_encoder(16 + index, 24 + index, name='Device_Control_%d' % index) for index in xrange(8) ]], name="Device_Controls")
        self._device_control_buttons_raw = [ make_on_off_button(0, 58 + index) for index in xrange(8) ]
        self._device_bank_buttons = ButtonMatrixElement(rows=[[ DeviceBankButtonElement(button, modifiers=[self._shift_button]) for button in self._device_control_buttons_raw ]], name="Device_Bank_Buttons")
        self._device_clip_toggle_button = self._device_control_buttons_raw[0]
        self._device_clip_toggle_button.name = 'Clip_Device_Button'
        self._device_on_off_button = self._device_control_buttons_raw[1]
        self._device_on_off_button.name = 'Device_On_Off_Button'
        self._detail_left_button = self._device_control_buttons_raw[2]
        self._detail_left_button.name = 'Prev_Device_Button'
        self._detail_right_button = self._device_control_buttons_raw[3]
        self._detail_right_button.name = 'Next_Device_Button'
        self._detail_toggle_button = self._device_control_buttons_raw[4]
        self._detail_toggle_button.name = 'Detail_View_Button'
        self._rec_quantization_button = self._device_control_buttons_raw[5]
        self._rec_quantization_button.name ='Rec_Quantization_Button'
        self._overdub_button = self._device_control_buttons_raw[6]
        self._overdub_button.name = 'Overdub_Button'
        self._metronome_button = self._device_control_buttons_raw[7]
        self._metronome_button.name = 'Metronome_Button'
        self._selected_slot_launch_button = make_pedal_button(67, name='Selected_Slot_Launch_Button')
        self._selected_scene_launch_button = make_pedal_button(64, name='Selected_Scene_Launch_Button')
        self._shifted_matrix = ButtonMatrixElement(rows=recursive_map(self._with_shift, self._matrix_rows_raw), name="Shifted_Matrix")
        self._shifted_scene_buttons = ButtonMatrixElement(rows=[[ self._with_shift(button) for button in self._scene_launch_buttons_raw ]], name="Shifted_Scene_Buttons")