Exemple #1
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 def onCentrar(self):
     volumenCentrar = self.imagenSelector.currentNode()
     lm = slicer.app.layoutManager()
     origenVolumen = volumenCentrar.GetOrigin()
     volumeLogic = slicer.vtkSlicerVolumesLogic()
     origenCentro = [0, 0, 0]
     volumeLogic.GetVolumeCenteredOrigin(volumenCentrar, origenCentro)
     traslacion = [0, 0, 0]
     volumenCentrar.SetOrigin(origenCentro)
     lm.resetSliceViews()
     for i in range(3):
         traslacion[i] = origenCentro[i] - origenVolumen[i]
     T = slicer.vtkMRMLTransformNode()
     I = slicer.vtkMRMLTransformNode()
     transmatrix = vtk.vtkMatrix4x4()
     transform = vtk.vtkTransform()
     T.SetAndObserveTransformToParent(transform)
     T.SetName('centrarTransformacionSeeg')
     I.SetName('CentrarTInversaSeeg')
     transmatrix.DeepCopy((1, 0, 0, traslacion[0], 0, 1, 0, traslacion[1],
                           0, 0, 1, traslacion[2], 0, 0, 0, 1))
     transform.SetMatrix(transmatrix)
     inv = transform.GetInverse()
     I.SetAndObserveTransformToParent(inv)
     slicer.mrmlScene.AddNode(T)
     slicer.mrmlScene.AddNode(I)
Exemple #2
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    def build_xml_scene(self, nodeName):
        '''
        obs - list of slicer objects
        file - filepath to write the xml
        builds the XML scene of all object in self.SlicerSelectedModelsList
        '''
            
        x_scene = Element('scene')

        s_scene = slicer.mrmlScene
        if slicer.util.getNode(nodeName) is not None:
            model = slicer.util.getNode(nodeName)
            try:
                transform = slicer.util.getNode(model.GetName()+'_trans')
            except slicer.util.MRMLNodeNotFoundException:
                transform = None
                
            if not transform:
                transform = slicer.vtkMRMLTransformNode()
                transform.SetName(model.GetName()+'_trans')        
                s_scene.AddNode(transform)
            model.SetAndObserveTransformNodeID(transform.GetID())

            xob = SubElement(x_scene, 'b_object')
            xob.set('name', model.GetName())
            

            my_matrix = transform.GetMatrixTransformFromParent()
            xmlmx = self.matrix_to_xml_element(slicer.util.arrayFromVTKMatrix(my_matrix))
            xob.extend([xmlmx])
                        
        return x_scene
    def generate3DVisualisationNode(self,
                                    polydata,
                                    name,
                                    color=(1, 1, 1),
                                    initial_pos_x=0):
        #create Model Node
        shape_node = slicer.vtkMRMLModelNode()
        shape_node.SetAndObservePolyData(polydata)
        shape_node.SetName(name)

        #create display node
        model_display = slicer.vtkMRMLModelDisplayNode()
        model_display.SetColor(color[0], color[1], color[2])
        model_display.AutoScalarRangeOff()
        model_display.SetScene(slicer.mrmlScene)
        model_display.SetName("Display " + name)

        #create transform node
        transform = vtk.vtkTransform()
        transform.Translate(initial_pos_x, 0, 0)
        transform_node = slicer.vtkMRMLTransformNode()
        transform_node.SetName("Translation " + name)
        transform_node.SetAndObserveTransformToParent(transform)

        #Add Nodes to Slicer
        slicer.mrmlScene.AddNode(transform_node)
        slicer.mrmlScene.AddNode(model_display)
        slicer.mrmlScene.AddNode(shape_node)

        #Link nodes
        shape_node.SetAndObserveTransformNodeID(transform_node.GetID())
        shape_node.SetAndObserveDisplayNodeID(model_display.GetID())
  def CreateNewTransform(self, trial_num, numSamp):
    transformNode = slicer.vtkMRMLTransformNode()
    slicer.mrmlScene.AddNode(transformNode)
    transformNode.CreateDefaultStorageNode()
    transform_name = 'Transform_trial_'+str(trial_num)+'_nsamp_'+str(numSamp)
    transformNode.SetName(transform_name)

    return transformNode
Exemple #5
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  def setUp(self):
    """ Do whatever is needed to reset the state - typically a scene clear will be enough.
    """
    slicer.mrmlScene.Clear(0)
    
    self.transformNode1 = slicer.vtkMRMLTransformNode()
    self.transformNode1.SetName("Transform 1")
    slicer.mrmlScene.AddNode(self.transformNode1)
    
    self.transformNode2 = slicer.vtkMRMLTransformNode()
    self.transformNode2.SetName("Transform 2")
    slicer.mrmlScene.AddNode(self.transformNode2)
    
    self.transformNode3 = slicer.vtkMRMLTransformNode()
    self.transformNode3.SetName("Transform 3")
    slicer.mrmlScene.AddNode(self.transformNode3)

    self.delayMs = 700
Exemple #6
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    def update_scene(self, xml):
        if not self.watching: return

        try: #any better ideas??
            tree = ET.ElementTree(ET.fromstring(xml))
        except:
            return
        x_scene = tree.getroot()
        
        s_scene = slicer.mrmlScene
        #scene = slicer.mrmlScene
        for b_ob in x_scene:
            #get the name of blender object
            name = b_ob.get('name')
                    
            
            xml_mx = b_ob.find('matrix')
            try:
                slicer_model = slicer.util.getNode(name)
            except slicer.util.MRMLNodeNotFoundException:
                slicer_model = None
                return
            
            #if not slicer_model:
            #try to get transform node
            try:
                transform = slicer.util.getNode(name+'_trans')
            except slicer.util.MRMLNodeNotFoundException:
                transform = None
                
            if not transform:
                transform = slicer.vtkMRMLTransformNode()
                transform.SetName(name+'_trans')        
                s_scene.AddNode(transform)
            
            slicer_model.SetAndObserveTransformNodeID(transform.GetID())
        
            #set the elements of transform form the matrix
            #my_matrix = vtk.vtkMatrix4x4()
            my_matrix = transform.GetMatrixTransformFromParent()
            for i in range(0,4):
                for j in range(0,4):
                    my_matrix.SetElement(i,j,float(xml_mx[i][j].text))
        
            #update object location in scene
            transform.SetAndObserveMatrixTransformToParent(my_matrix)

            #update color
            if b_ob.find("material"):
                mat_color = b_ob.find('material')
                slicer_model.GetDisplayNode().SetColor(float(mat_color.find('r').text), float(mat_color.find('g').text), float(mat_color.find('b').text))
Exemple #7
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    def onHelloWorldButtonClicked(self):
        #find the temp directory
        self_dir = os.path.dirname(os.path.abspath(__file__))
        tmp_dir = os.path.join(self_dir, "tmp")

        print(tmp_dir)

        if not os.path.exists(tmp_dir):
            print('there is no temporary directory')
            print('there needs to be a folder named "tmp"')
            print('it should be in same folder with this script')
            print('this script is located here')
            print(self_dir)
            return

        scene_file = os.path.join(tmp_dir, "blend_to_slicer.xml")
        print(scene_file)
        if not os.path.exists(scene_file):
            print('NO XML FILE IN THE TEMP DIRECOTRY')
            print("Export scene from Blender")
            print("it needs to be stored in the following directory")
            print(tmp_dir)
            return

        my_file = open(scene_file)
        tree = ET.parse(my_file)
        x_scene = tree.getroot()
        my_file.close()

        s_scene = slicer.mrmlScene
        #scene = slicer.mrmlScene
        for b_ob in x_scene:
            #get the name of blender object
            name = b_ob.get('name')

            #check if there is the same sicer model in the scene
            slicer_model = slicer.util.getNode(name)

            if not slicer_model:
                ob_file = os.path.join(tmp_dir, name + ".ply")
                if os.path.exists(ob_file):
                    print(name + ' loading model from .ply')
                    ret = slicer.util.loadModel(ob_file)
                    if not ret:
                        print('could not load the ply model')
                    slicer_model = slicer.util.getNode(name)
                    if not slicer_model: continue

                    disp_node = slicer_model.GetDisplayNode()
                    disp_node.SetSliceIntersectionVisibility(True)
                    disp_node.SetSliceIntersectionThickness(2)

                    mat = b_ob.find('material')
                    if mat is not None:
                        r, g, b = mat.find('r').text, mat.find(
                            'g').text, mat.find('b').text
                        disp_node.SetColor(float(r), float(g), float(b))
                else:
                    continue
            else:
                print(name + ' model exists in scene already')

            xml_mx = b_ob.find('matrix')

            #try to get transform node
            transform = slicer.util.getNode(name + '_trans')
            if not transform:
                transform = slicer.vtkMRMLTransformNode()
                transform.SetName(name + '_trans')
                s_scene.AddNode(transform)

            slicer_model.SetAndObserveTransformNodeID(transform.GetID())

            #set the elements of transform form the matrix
            #my_matrix = vtk.vtkMatrix4x4()
            my_matrix = transform.GetMatrixTransformFromParent()
            for i in range(0, 4):
                for j in range(0, 4):
                    my_matrix.SetElement(i, j, float(xml_mx[i][j].text))

            #update object location in scene
            transform.SetAndObserveMatrixTransformToParent(my_matrix)
    def do_correctionsClicked(self):
        # Copy and paste into Slicer Python interactor
        # Drag visible fiducials to deform transform

        # Scale defines how large cube will be created
        # numPerEdge defines how many fiducials to put on each edge of the cube
        size = 0
        scalex = 10.0
        scaley = 10.0
        scalez = 10.0
        numPerEdge = size / 10

        # Create the FROM fiducial list, and hide it so it doesn't change with mouse interactions

        slicer.mrmlScene.AddNode(self.toFids)
        self.toFids.Copy(self.fromFids)
        self.toFids.SetName('toFids')
        self.toFids.GetDisplayNode().SetVisibility(True)

        # Create the transform node to hold the deformable transformation later
        try:
            slicer.mrmlScene.RemoveNode(slicer.util.getNode("TpsTransform"))
            tNode = slicer.vtkMRMLTransformNode()
            tNode.SetName('TpsTransform')
            slicer.mrmlScene.AddNode(tNode)
        except:
            print("creating new TpsTransform")

        tNode = slicer.vtkMRMLTransformNode()
        tNode.SetName('TpsTransform')
        slicer.mrmlScene.AddNode(tNode)

        # Function that will be called whenever a TO fiducial moves and the transform needs an update

        def updateTpsTransform(caller, eventid):
            numPerEdge = self.fromFids.GetNumberOfFiducials()
            if numPerEdge != self.toFids.GetNumberOfFiducials():
                print
                'Error: Fiducial numbers are not equal!'
                return

            fp = vtk.vtkPoints()
            tp = vtk.vtkPoints()
            f = [0, 0, 0]
            t = [0, 0, 0]

            for i in range(numPerEdge):
                self.fromFids.GetNthFiducialPosition(i, f)
                self.toFids.GetNthFiducialPosition(i, t)
                fp.InsertNextPoint(f)
                tp.InsertNextPoint(t)

            tps = vtk.vtkThinPlateSplineTransform()
            tps.SetSourceLandmarks(fp)
            tps.SetTargetLandmarks(tp)
            tps.SetBasisToR()
            tNode.SetAndObserveTransformToParent(tps)

        self.toFids.AddObserver(vtk.vtkCommand.ModifiedEvent,
                                updateTpsTransform)

        # A ROI annotation defines the region where the transform will be visualized

        roi = self.inputSelector1.currentNode()
        slicer.mrmlScene.AddNode(roi)
        roi.SetDisplayVisibility(True)
        # Set up transform visualization as gridlines

        tNode.CreateDefaultDisplayNodes()
        d = tNode.GetDisplayNode()
        d.SetAndObserveRegionNode(roi)
        d.SetVisualizationMode(
            slicer.vtkMRMLTransformDisplayNode.VIS_MODE_GRID)
        d.SetVisibility(False)
        roi.SetAndObserveTransformNodeID(tNode.GetID())
        TransformNode = self.inputSelector4.currentNode()
        tNode.SetAndObserveTransformNodeID(TransformNode.GetID())