start_send = time.time() recv_game_state = net.send(send_dict) if time_check: end_send = time.time() total_send = end_send - start_send send_dict['event'] = 'none' if recv_game_state and recv_game_state.update_number > game.game_state.update_number: if time_check: start_update = time.time() game.game_state = recv_game_state print(f"My ID: {player}") print(f"Recv Game current: {recv_game_state.current}") print(f"Game current: {game.game_state.current}") print(f"Update event: {game.game_state.update_event}") print(f"Recv flip status: {recv_game_state.flip_status}") print(f"Flip status: {game.game_state.flip_status}") print(f"Recv Player 1 words: {recv_game_state.player1words_list}") print(f"Recv Player 2 words: {recv_game_state.player2words_list}") print(f"Player 1 words: {game.game_state.player1words_list}") print(f"Player 2 words: {game.game_state.player2words_list}") if game.game_state.update_event == 'take': last_update = time.time() graphics_to_update = graphics_to_update + [