def initialize(self): """ The initialize method that is called after the instance is created. The difference between __init__ and this method is that this may take a long time and thus could be called in a separated thread. :see: pyanaconda.ui.common.UIObject.initialize """ NormalSpoke.initialize(self) self.initialize_start() self._storage_playground = None config.log_dir = "/tmp" self.client = osinstall.BlivetGUIAnacondaClient() box = self.builder.get_object("BlivetGuiViewport") self.label_actions = self.builder.get_object("summary_label") self.button_reset = self.builder.get_object("resetAllButton") self.button_undo = self.builder.get_object("undoLastActionButton") config.default_fstype = self._storage.default_fstype self.blivetgui = osinstall.BlivetGUIAnaconda(self.client, self, box) # this needs to be done when the spoke is already "realized" self.entered.connect(self.blivetgui.ui_refresh) # set up keyboard shurtcuts for blivet-gui (and unset them after # user lefts the spoke) self.entered.connect(self.blivetgui.set_keyboard_shortcuts) self.exited.connect(self.blivetgui.unset_keyboard_shortcuts) self.initialize_done()
def initialize(self): """ The initialize method that is called after the instance is created. The difference between __init__ and this method is that this may take a long time and thus could be called in a separated thread. :see: pyanaconda.ui.common.UIObject.initialize """ NormalSpoke.initialize(self) self.initialize_start() self._storage_playground = None self.client = osinstall.BlivetGUIAnacondaClient() box = self.builder.get_object("BlivetGuiViewport") self.label_actions = self.builder.get_object("summary_label") self.button_reset = self.builder.get_object("resetAllButton") self.button_undo = self.builder.get_object("undoLastActionButton") config.default_fstype = self._storage.default_fstype self.blivetgui = osinstall.BlivetGUIAnaconda(self.client, self, box) self.initialize_done()