Exemple #1
0
def get_best_shelter(life):
    _best_shelter = {"distance": -1, "shelter": None}

    if life["group"] and groups.get_shelter(life, life["group"]):
        _shelter = groups.get_shelter(life, life["group"])

        if _shelter:
            _nearest_chunk_key = references.find_nearest_key_in_reference(life, _shelter)
            _shelter_center = [int(val) + (WORLD_INFO["chunk_size"] / 2) for val in _nearest_chunk_key.split(",")]
            _dist = numbers.distance(life["pos"], _shelter_center)

            judge_chunk(life, _nearest_chunk_key)

            if _dist <= logic.time_until_midnight() * life["speed_max"]:
                print life["name"], "can get to shelter in time"
                return _nearest_chunk_key
            else:
                print life["name"], "cant get to shelter in time"

    print life["name"], life["group"], [
        chunk_id for chunk_id in life["known_chunks"] if chunks.get_flag(life, chunk_id, "shelter")
    ]
    for chunk_key in [chunk_id for chunk_id in life["known_chunks"] if chunks.get_flag(life, chunk_id, "shelter")]:
        chunk_center = [int(val) + (WORLD_INFO["chunk_size"] / 2) for val in chunk_key.split(",")]
        _score = numbers.distance(life["pos"], chunk_center)

        if not _best_shelter["shelter"] or _score < _best_shelter["distance"]:
            _best_shelter["shelter"] = chunk_key
            _best_shelter["distance"] = _score

    return _best_shelter["shelter"]
Exemple #2
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def judge_shelter(life, chunk_id):
    chunk = WORLD_INFO["chunk_map"][chunk_id]
    _known_chunk = life["known_chunks"][chunk_id]
    _score = 0

    if not chunk["type"] in ["building", "town", "outpost"]:
        return 0

    if not chunks.get_flag(life, chunk_id, "shelter"):
        _cover = []

        for pos in chunk["ground"]:
            for z in range(life["pos"][2] + 1, MAP_SIZE[2]):
                WORLD_INFO["map"][pos[0]][pos[1]][z]
                if WORLD_INFO["map"][pos[0]][pos[1]][z]:
                    _cover.append(list(pos))

        if not _cover:
            return 0

        chunks.flag(life, chunk_id, "shelter_cover", _cover)

    chunks.flag(life, chunk_id, "shelter", len(chunks.get_flag(life, chunk_id, "shelter_cover")))

    return True
Exemple #3
0
def judge_shelter(life, chunk_id):
	chunk = WORLD_INFO['chunk_map'][chunk_id]
	_known_chunk = life['known_chunks'][chunk_id]
	_score = 0
	
	if not chunk['type'] in ['building', 'town', 'outpost']:
		return 0
	
	if not chunks.get_flag(life, chunk_id, 'shelter'):
		_cover = []
		
		for pos in chunk['ground']:
			for z in range(life['pos'][2]+1, MAP_SIZE[2]):
				WORLD_INFO['map'][pos[0]][pos[1]][z]
				
				if WORLD_INFO['map'][pos[0]][pos[1]][z]:
					_cover.append(list(pos))
					
					break
		
		if not _cover:
			return 0
		
		chunks.flag(life, chunk_id, 'shelter_cover', _cover)
	
	chunks.flag(life, chunk_id, 'shelter', len(chunks.get_flag(life, chunk_id, 'shelter_cover')))
	
	return True
Exemple #4
0
def tick(life):
	if not 'shelter' in life['state_flags']:
		life['state_flags']['shelter'] = judgement.get_best_shelter(life)
	
	if not life['state_flags']['shelter'] in life['known_chunks']:
		judgement.judge_chunk(life, life['state_flags']['shelter'])
	
	if not chunks.get_flag(life, life['state_flags']['shelter'], 'shelter_cover'):
		return False
	
	if not list(life['pos'][:2]) in chunks.get_flag(life, life['state_flags']['shelter'], 'shelter_cover'):
		if not lfe.path_dest(life) or (not chunks.position_is_in_chunk(lfe.path_dest(life), life['state_flags']['shelter'])):
			_cover = chunks.get_flag(life, life['state_flags']['shelter'], 'shelter_cover')
			lfe.walk_to(life, random.choice(_cover))
Exemple #5
0
def get_best_shelter(life):
	_best_shelter = {'distance': -1, 'shelter': None}
	
	if life['group'] and groups.get_shelter(life, life['group']):
		_shelter = groups.get_shelter(life, life['group'])
		
		if _shelter:
			_nearest_chunk_key = references.find_nearest_key_in_reference(life, _shelter)
			_shelter_center = [int(val)+(WORLD_INFO['chunk_size']/2) for val in _nearest_chunk_key.split(',')]
			_dist = bad_numbers.distance(life['pos'], _shelter_center)
			
			judge_chunk(life, _nearest_chunk_key)
			
			if _dist <= logic.time_until_midnight()*life['speed_max']:
				print life['name'],'can get to shelter in time'
				return _nearest_chunk_key
			else:
				print life['name'],'cant get to shelter in time'
	
	for chunk_key in [chunk_id for chunk_id in life['known_chunks'] if chunks.get_flag(life, chunk_id, 'shelter')]:
		chunk_center = [int(val)+(WORLD_INFO['chunk_size']/2) for val in chunk_key.split(',')]
		_score = bad_numbers.distance(life['pos'], chunk_center)
		
		if not _best_shelter['shelter'] or _score<_best_shelter['distance']:
			_best_shelter['shelter'] = chunk_key
			_best_shelter['distance'] = _score
	
	return _best_shelter['shelter']
Exemple #6
0
def tick(life):
    if not 'shelter' in life['state_flags']:
        life['state_flags']['shelter'] = judgement.get_best_shelter(life)

    if not life['state_flags']['shelter'] in life['known_chunks']:
        judgement.judge_chunk(life, life['state_flags']['shelter'])

    if not chunks.get_flag(life, life['state_flags']['shelter'],
                           'shelter_cover'):
        return False

    if not list(life['pos'][:2]) in chunks.get_flag(
            life, life['state_flags']['shelter'], 'shelter_cover'):
        if not lfe.path_dest(life) or (not chunks.position_is_in_chunk(
                lfe.path_dest(life), life['state_flags']['shelter'])):
            _cover = chunks.get_flag(life, life['state_flags']['shelter'],
                                     'shelter_cover')
            lfe.walk_to(life, random.choice(_cover))
Exemple #7
0
def judge_chunk(life, chunk_id, visited=False, seen=False, checked=True, investigate=False):
    if lfe.ticker(life, "judge_tick", 30):
        return False

    chunk = maps.get_chunk(chunk_id)
    _score = 0

    if not chunk_id in life["known_chunks"]:
        life["known_chunks"][chunk_id] = {
            "last_visited": -1,
            "last_seen": -1,
            "last_checked": -1,
            "discovered_at": WORLD_INFO["ticks"],
            "flags": {},
            "life": [],
        }

    _camp = chunks.get_global_flag(chunk_id, "camp")
    if _camp and not _camp in life["known_camps"]:
        camps.discover_camp(life, _camp)

    _known_chunk = life["known_chunks"][chunk_id]

    if seen:
        _known_chunk["last_seen"] = WORLD_INFO["ticks"]

    if visited:
        _known_chunk["last_visited"] = WORLD_INFO["ticks"]
        _known_chunk["last_seen"] = WORLD_INFO["ticks"]

    if checked:
        _known_chunk["last_checked"] = WORLD_INFO["ticks"]

    _trusted = 0
    for _target in life["know"].values():
        if not _target["last_seen_at"]:
            continue

        _is_here = False
        _actually_here = False

        if chunks.position_is_in_chunk(_target["last_seen_at"], chunk_id) and not _target["life"]["path"]:
            _is_here = True
        elif (
            not _target["last_seen_time"]
            and _target["life"]["path"]
            and chunks.position_is_in_chunk(lfe.path_dest(_target["life"]), chunk_id)
        ):
            _is_here = True

        if chunks.position_is_in_chunk(_target["life"]["pos"], chunk_id):
            _actually_here = True

        if _is_here:
            if not _target["life"]["id"] in _known_chunk["life"]:
                _known_chunk["life"].append(_target["life"]["id"])

            if is_target_dangerous(life, _target["life"]["id"]):
                _score -= 10
            elif life["group"] and groups.is_leader(life, life["group"], _target["life"]["id"]):
                _trusted += _target["trust"]
        else:
            if _target["life"]["id"] in _known_chunk["life"]:
                _known_chunk["life"].remove(_target["life"]["id"])

    if investigate and not visited:
        chunks.flag(life, chunk_id, "investigate", True)
    elif visited and chunks.get_flag(life, chunk_id, "investigate"):
        chunks.unflag(life, chunk_id, "investigate")

    if chunks.get_flag(life, chunk_id, "investigate"):
        _score += 5

        # for camp in life['known_camps']:
        # 	if not chunk_id in camps.get_camp(camp)['reference']:
        # 		continue

        # if not life['camp'] == camp['id']:
        # 	continue

        # if stats.desires_shelter(life):
        # 	_score += judge_camp(life, life['camp'])

    if lfe.execute_raw(life, "discover", "remember_shelter"):
        judge_shelter(life, chunk_id)

        # if stats.desires_interaction(life):
        # 	_score += _trusted

    if seen:
        pass
        # TODO: Still a good idea... maybe use for shelter?
        # for item in chunk['items']:
        # 	_item = brain.remember_known_item(life, item)
        # 	if _item:
        # 		_score += _item['score']

    life["known_chunks"][chunk_id]["score"] = _score

    return _score
Exemple #8
0
def get_known_shelters(life):
    return [chunk_id for chunk_id in life["known_chunks"] if chunks.get_flag(life, chunk_id, "shelter")]
Exemple #9
0
def create_function_map():
	FUNCTION_MAP.update({'is_family': stats.is_family,
		'name': lambda life: ' '.join(life['name']),
		'is_same_species': stats.is_same_species,
		'can_trust': judgement.can_trust,
		'is_dangerous': judgement.is_target_dangerous,
		'can_bite': stats.can_bite,
		'can_scratch': stats.can_scratch,
		'weapon_equipped_and_ready': combat.weapon_equipped_and_ready,
		'prepare_for_ranged': combat.prepare_for_ranged,
		'explore_unknown_chunks': survival.explore_unknown_chunks,
		'is_nervous': stats.is_nervous,
		'is_aggravated': stats.is_aggravated,
		'is_scared': judgement.is_scared,
		'is_safe': judgement.is_safe,
		'is_healthy': None,
		'is_intimidated': stats.is_intimidated,
		'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id']),
		'is_confident': stats.is_confident,
		'is_situation_tense': lambda life: judgement.get_tension(life)>=10,
		'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'],
		'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender',
		'is_being_surrendered_to': lambda life: len(judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender'))>0,
		'closest': None,
		'kill': lambda life: lfe.kill(life, 'their own dumb self'),
		'has_attacked_trusted': stats.has_attacked_trusted,
		'has_attacked_self': stats.has_attacked_self,
		'distance_to_pos': stats.distance_from_pos_to_pos,
		'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)>0,
		'is_idle': lambda life: life['state'] == 'idle',
		'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED,
		'is_child_of': stats.is_child_of,
		'is_parent_of': stats.is_parent_of,
		'has_parent': stats.has_parent,
		'has_child': stats.has_child,
		'is_night': logic.is_night,
		'is_born_leader': stats.is_born_leader,
		'is_psychotic': stats.is_psychotic,
		'is_safe_in_shelter': stats.is_safe_in_shelter,
		'is_incapacitated': stats.is_incapacitated,
		'is_target': lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life),
		'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['last_seen_time']<=150,
		'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life),
		'is_traitor': lambda life, life_id: len(lfe.get_memory(life, matches={'text': 'traitor', 'target': life_id}))>0,
		'is_awake': judgement.is_target_awake,
		'is_dead': judgement.is_target_dead,
		'is_target_dead': judgement.is_target_dead,
		'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group'])==STAGE_RAIDING)==True,
		'find_and_announce_shelter': groups.find_and_announce_shelter,
		'desires_shelter': stats.desires_shelter,
		'travel_to_position': movement.travel_to_position,
		'find_target': movement.find_target,
		'can_see_target': sight.can_see_target,
		'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1))>0,
		'has_visible_threat': lambda life: len(judgement.get_visible_threats(life))>0,
		'has_combat_targets': lambda life: len(judgement.get_combat_targets(life))>0,
		'has_lost_threat': lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2))>0,
		'has_ready_combat_targets': lambda life: len(judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life)+10))>0,
		'danger_close': stats.is_threat_too_close,
		'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len(chunks.get_alife_in_chunk_matching(chunk_key, matching))>amount,
		'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len(references.get_alife_in_reference_matching(reference_id, matching))>amount,
		'announce_to_group': groups.announce,
		'is_in_chunk': chunks.is_in_chunk,
		'is_in_shelter': lfe.is_in_shelter,
		'has_shelter': lambda life: len(judgement.get_known_shelters(life))>0,
		'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'],
		'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'],
		'retrieve_from_memory': brain.retrieve_from_memory,
		'pick_up_and_hold_item': lfe.pick_up_and_hold_item,
		'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False,
		'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True,
		'target_is_combat_ready': judgement.target_is_combat_ready,
		'create_item_need': survival.add_needed_item,
		'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id),
		'has_needs_to_meet': survival.has_needs_to_meet,
		'has_unmet_needs': survival.has_unmet_needs,
		'has_needs_to_satisfy': survival.has_needs_to_satisfy,
		'has_needs': lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life),
		'has_number_of_items_matching': lambda life, matching, amount: len(lfe.get_all_inventory_items(life, matches=matching))>=amount,
		'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag)>0,
		'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'])>0,
		'has_target_to_follow': lambda life: judgement.get_target_to_follow(life)>0,
		'has_target_to_guard': lambda life: judgement.get_target_to_guard(life)>0,
		'get_recent_events': speech.get_recent_events,
		'get_target': lambda life, life_id: speech.get_target(life,
	                                                           lfe.has_dialog_with(life, life_id),
	                                                           dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                           'NEXT_GIST')),
		'get_needs': lambda life, life_id: speech.get_needs(life,
	                                                         lfe.has_dialog_with(life, life_id),
	                                                         dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                         'NEXT_GIST')),
		'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]),
		'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']),
		'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id),
		'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id']),
		'is_group_leader': lambda life: groups.is_leader_of_any_group(life)==True,
		'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group'])>0,
		'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id]))==True,
		'is_in_group': lambda life: life['group']>0,
		'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['alignment'] == 'hostile',
		'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']==kwargs['group'],
		'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']>0,
		'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='trust',
		'is_target_group_hostile': groups.is_target_group_hostile,
		'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='neutral',
		'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs['group_id'], 'alignment')=='hostile',
		'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len(lfe.get_bleeding_limbs(life)),
		'inform_of_group_members': speech.inform_of_group_members,
		'update_group_members': speech.update_group_members,
		'get_group_flag': groups.get_flag,
		'get_flag': brain.get_flag,
		'get_group': lambda life: life['group'],
		'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']),
		'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member(life, kwargs['group_id'], life_id),
		'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']),
		'group_has_shelter': lambda life: groups.get_shelter(life, life['group'])>0,
		'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile(life, kwargs['group_id']),
		'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted(life, kwargs['group_id']),
		'declare_group_target': lambda life, life_id: stats.declare_group_target(life, life_id, 'hostile'),
		'get_group_shelter': lambda life: groups.get_shelter(life, life['group']),
		'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']),
		'get_group_stage': lambda life: groups.get_stage(life, life['group']),
		'get_group_stage_message': speech.get_group_stage_message,
		'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']),
		'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group']) == 'crime',
		'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']),
		'knows_items_matching': lambda life, **kwargs: len(brain.get_multi_matching_remembered_items(life, kwargs['items'], no_owner=True))>0,
		'get_known_group': speech.get_known_group,
		'inform_of_group': speech.inform_of_group,
		'force_inform_of_group': speech.force_inform_of_group,
		'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs['items']),
		'update_location': lambda life, life_id: brain.update_known_life(life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]),
		'has_questions_for_target': lambda life, life_id: len(memory.get_questions_for_target(life, life_id))>0,
		'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id))>0,
		'ask_target_question': memory.ask_target_question,
		'give_target_order_message': memory.give_target_order_message,
		'give_target_order': memory.give_target_order,
		'take_order': memory.take_order,
		'reject_order': memory.reject_order,
		'get_introduction_message': speech.get_introduction_message,
		'get_introduction_gist': speech.get_introduction_gist,
		'establish_trust': stats.establish_trust,
		'establish_feign_trust': stats.establish_feign_trust,
		'establish_aggressive': stats.establish_aggressive,
		'establish_hostile': stats.establish_hostile,
		'establish_scared': stats.establish_scared,
		'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile(life, kwargs['target_id']),
		'describe_target': lambda life, life_id, **kwargs: speech.describe_target(life, kwargs['target']),
		'consume': lfe.consume,
		'explode': items.explode,
		'is_player': lambda life: 'player' in life,
		'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['alignment'] == 'neutral',
		'reset_think_timer': lfe.reset_think_rate,
		'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'),
		'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready', value=False),
		'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs['target_id']) and -1<brain.knows_alife_by_id(life, kwargs['target_id'])['last_seen_time']<6000,
		'update_location_of_target_from_target': speech.update_location_of_target_from_target,
		'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])),
		'wander': lambda life: alife_discover.tick(life),
		'pick_up_item': lambda life: alife_needs.tick(life),
		'take_shelter': lambda life: alife_shelter.tick(life),
		'has_non_relaxed_goal': lambda life: life['state_tier']>TIER_RELAXED,
		'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True,
		'manage_inventory': lambda life: alife_manage_items.tick(life),
		'cover_exposed': lambda life: len(combat.get_exposed_positions(life))>0,
		'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'),
		'ranged_attack': lambda life: alife_combat.ranged_attack(life),
		'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'),
		'melee_attack': lambda life: alife_combat.melee_attack(life),
		'take_cover': lambda life: alife_cover.tick(life),
		'hide': lambda life: alife_escape.tick(life),
		'stop': lfe.stop,
		'search_for_threat': lambda life: alife_search.tick(life),
		'has_low_recoil': lambda life: life['recoil']>=.25,
		'has_medium_recoil': lambda life: life['recoil']>=.5,
		'has_high_recoil': lambda life: life['recoil']>=.75,
		'has_focus_point': lambda life: len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))>0,
		'walk_to': lambda life: movement.travel_to_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))-1]['chunk_key']),
		'follow_target': alife_follow.tick,
		'guard_focus_point': lambda life: movement.guard_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0]['chunk_key']),
		'disarm': lambda life, life_id: brain.flag_alife(life, life_id, 'disarm', value=WORLD_INFO['ticks']),
		'drop_weapon': lambda life: lfe.drop_item(life, lfe.get_held_items(life, matches={'type': 'gun'})[0]),
		'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm')>0,
		'set_raid_location': lambda life, **kwargs: lfe.memory(life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']),
		'move_to_chunk': lambda life, **kwargs:  movement.set_focus_point(life, kwargs['chunk_key']),
		'move_to_chunk_key': movement.set_focus_point,
		'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'),
		'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group']) == STAGE_ATTACKING,
		'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id(life) == lfe.get_current_chunk_id(LIFE[target_id]),
		'get_chunk_key': lfe.get_current_chunk_id,
		'has_threat_in_combat_range': stats.has_threat_in_combat_range,
		'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type,
		'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching(life, item_match) == None,
		'move_to_target': lambda life, target_id: movement.travel_to_position(life, LIFE[target_id]['pos']),
		'is_in_range_of_target': lambda life, target_id, distance: numbers.distance(life['pos'], LIFE[target_id]['pos'])<=int(distance),
		'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[target_id]) and judgement.track_target(life, target_id),
		'untrack_target': judgement.untrack_target,
		'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []),
		'can_see_item': lambda life, item_uid: item_uid in life['seen_items'],
		'has_item': lambda life, item_uid: item_uid in life['inventory'],
		'pick_up_item': movement.pick_up_item,
		'create_mission': missions.create_mission_for_self,
		'give_mission': missions.create_mission_and_give,
		'do_mission': alife_work.tick,
		'has_mission': lambda life: len(life['missions'])>0,
		'drop_item': lfe.drop_item,
		'get_id': lambda life: life['id'],
		'always': lambda life: 1==1,
		'pass': lambda life, *a, **k: True,
		'never': lambda life: 1==2})
Exemple #10
0
def create_function_map():
    FUNCTION_MAP.update(
        {
            "is_family": stats.is_family,
            "is_same_species": stats.is_same_species,
            "can_trust": judgement.can_trust,
            "is_dangerous": judgement.is_target_dangerous,
            "can_bite": stats.can_bite,
            "can_scratch": stats.can_scratch,
            "weapon_equipped_and_ready": combat.weapon_equipped_and_ready,
            "prepare_for_ranged": combat.prepare_for_ranged,
            "explore_unknown_chunks": survival.explore_unknown_chunks,
            "is_nervous": stats.is_nervous,
            "is_aggravated": stats.is_aggravated,
            "is_scared": judgement.is_scared,
            "is_safe": judgement.is_safe,
            "is_healthy": None,
            "is_intimidated": stats.is_intimidated,
            "is_intimidating": lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life["id"]),
            "is_confident": stats.is_confident,
            "is_situation_tense": lambda life: judgement.get_tension(life) >= 10,
            "is_combat_ready": lambda life, life_id: not LIFE[life_id]["state"] in ["hiding", "hidden"],
            "is_surrendering": lambda life, life_id: LIFE[life_id]["state"] == "surrender",
            "is_being_surrendered_to": lambda life: len(
                judgement.get_combat_targets(
                    life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]["state"] == "surrender"
                )
            )
            > 0,
            "closest": None,
            "kill": lambda life: lfe.kill(life, "their own dumb self"),
            "has_attacked_trusted": stats.has_attacked_trusted,
            "has_attacked_self": stats.has_attacked_self,
            "distance_to_pos": stats.distance_from_pos_to_pos,
            "current_chunk_has_flag": lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)
            > 0,
            "is_idle": lambda life: life["state"] == "idle",
            "is_relaxed": lambda life: life["state_tier"] == TIER_RELAXED,
            "is_child_of": stats.is_child_of,
            "is_parent_of": stats.is_parent_of,
            "has_parent": stats.has_parent,
            "has_child": stats.has_child,
            "is_night": logic.is_night,
            "is_born_leader": stats.is_born_leader,
            "is_psychotic": stats.is_psychotic,
            "is_safe_in_shelter": stats.is_safe_in_shelter,
            "is_incapacitated": stats.is_incapacitated,
            "is_target": lambda life, life_id: life_id in judgement.get_targets(life)
            or life_id in judgement.get_combat_targets(life),
            "seen_target_recently": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["last_seen_time"]
            <= 150,
            "is_combat_target": lambda life, life_id: life_id in judgement.get_combat_targets(life),
            "is_traitor": lambda life, life_id: len(
                lfe.get_memory(life, matches={"text": "traitor", "target": life_id})
            )
            > 0,
            "is_awake": judgement.is_target_awake,
            "is_dead": judgement.is_target_dead,
            "is_raiding": lambda life: (life["group"] and groups.get_stage(life, life["group"]) == STAGE_RAIDING)
            == True,
            "find_and_announce_shelter": groups.find_and_announce_shelter,
            "desires_shelter": stats.desires_shelter,
            "travel_to_position": movement.travel_to_position,
            "find_target": movement.find_target,
            "can_see_target": sight.can_see_target,
            "has_threats": lambda life: len(judgement.get_threats(life, ignore_escaped=1)) > 0,
            "has_visible_threat": lambda life: len(judgement.get_visible_threats(life)) > 0,
            "has_combat_targets": lambda life: len(judgement.get_combat_targets(life)) > 0,
            "has_lost_threat": lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2)) > 0,
            "has_ready_combat_targets": lambda life: len(
                judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life) + 10)
            )
            > 0,
            "danger_close": stats.is_threat_too_close,
            "number_of_alife_in_chunk_matching": lambda life, chunk_key, matching, amount: len(
                chunks.get_alife_in_chunk_matching(chunk_key, matching)
            )
            > amount,
            "number_of_alife_in_reference_matching": lambda life, reference_id, matching, amount: len(
                references.get_alife_in_reference_matching(reference_id, matching)
            )
            > amount,
            "announce_to_group": groups.announce,
            "is_in_chunk": chunks.is_in_chunk,
            "is_in_shelter": lfe.is_in_shelter,
            "has_shelter": lambda life: len(judgement.get_known_shelters(life)) > 0,
            "has_completed_job": lambda life, job_id: job_id in life["completed_jobs"],
            "has_completed_task": lambda life, job_id: job_id in life["completed_jobs"],
            "retrieve_from_memory": brain.retrieve_from_memory,
            "pick_up_and_hold_item": lfe.pick_up_and_hold_item,
            "has_usable_weapon": lambda life: not combat.has_ready_weapon(life) == False,
            "target_is_combat_ready": judgement.target_is_combat_ready,
            "create_item_need": survival.add_needed_item,
            "group_needs_resources": lambda life, group_id: groups.needs_resources(group_id),
            "has_needs_to_meet": survival.has_needs_to_meet,
            "has_unmet_needs": survival.has_unmet_needs,
            "has_needs_to_satisfy": survival.has_needs_to_satisfy,
            "has_needs": lambda life: survival.has_needs_to_meet(life)
            or survival.has_unmet_needs(life)
            or survival.has_needs_to_satisfy(life),
            "has_number_of_items_matching": lambda life, matching, amount: len(
                lfe.get_all_inventory_items(life, matches=matching)
            )
            >= amount,
            "flag_item_matching": lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching])
            and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag) > 0,
            "drop_item_matching": lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching])
            and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]["uid"]) > 0,
            "has_target_to_follow": lambda life: judgement.get_target_to_follow(life) > 0,
            "has_target_to_guard": lambda life: judgement.get_target_to_guard(life) > 0,
            "get_recent_events": speech.get_recent_events,
            "get_target": lambda life, life_id: speech.get_target(
                life,
                lfe.has_dialog_with(life, life_id),
                dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"),
            ),
            "get_needs": lambda life, life_id: speech.get_needs(
                life,
                lfe.has_dialog_with(life, life_id),
                dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"),
            ),
            "get_location": lambda life: "%s, %s" % (life["pos"][0], life["pos"][1]),
            "join_group": lambda life, **kwargs: groups.join_group(life, kwargs["group_id"]),
            "add_group_member": lambda life, life_id: groups.add_member(life, life["group"], life_id),
            "claim_to_be_group_leader": lambda life, life_id: groups.set_leader(life, life["group"], life["id"]),
            "is_group_leader": lambda life: groups.is_leader_of_any_group(life) == True,
            "is_in_same_group": lambda life, life_id: (life["group"] and LIFE[life_id]["group"] == life["group"]) > 0,
            "is_target_group_leader": lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id])) == True,
            "is_in_group": lambda life: life["group"] > 0,
            "is_target_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "hostile",
            "is_target_in_group": lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id)["group"]
            == kwargs["group"],
            "is_target_in_any_group": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] > 0,
            "is_target_group_friendly": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment") == "trust",
            "is_target_group_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment")
            == "hostile",
            "is_target_group_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment")
            == "neutral",
            "is_group_hostile": lambda life, **kwargs: groups.get_group_memory(life, kwargs["group_id"], "alignment")
            == "hostile",
            "inform_of_group_members": speech.inform_of_group_members,
            "update_group_members": speech.update_group_members,
            "get_group_flag": groups.get_flag,
            "get_flag": brain.get_flag,
            "get_group": lambda life: life["group"],
            "discover_group": lambda life, **kwargs: groups.discover_group(life, kwargs["group_id"]),
            "add_target_to_known_group": lambda life, life_id, **kwargs: groups.add_member(
                life, kwargs["group_id"], life_id
            ),
            "knows_about_group": lambda life, **kwargs: groups.group_exists(life, kwargs["group_id"]),
            "group_has_shelter": lambda life: groups.get_shelter(life, life["group"]) > 0,
            "declare_group_hostile": lambda life, **kwargs: stats.declare_group_hostile(life, kwargs["group_id"]),
            "declare_group_trusted": lambda life, **kwargs: stats.declare_group_trusted(life, kwargs["group_id"]),
            "declare_group_target": lambda life, life_id: stats.declare_group_target(life, life_id, "hostile"),
            "get_group_shelter": lambda life: groups.get_shelter(life, life["group"]),
            "set_group_shelter": lambda life, **kwargs: groups.set_shelter(life, kwargs["group_id"], kwargs["shelter"]),
            "get_group_stage": lambda life: groups.get_stage(life, life["group"]),
            "get_group_stage_message": speech.get_group_stage_message,
            "set_group_stage": lambda life, **kwargs: groups.set_stage(life, kwargs["group_id"], kwargs["stage"]),
            "is_group_motivated_for_crime": lambda life: life["group"]
            and groups.get_motive(life, life["group"]) == "crime",
            "wants_to_leave_group_for_group": lambda life: stats.wants_to_abandon_group(life, life["group"]),
            "knows_items_matching": lambda life, **kwargs: len(
                brain.get_multi_matching_remembered_items(life, kwargs["items"], no_owner=True)
            )
            > 0,
            "get_known_group": speech.get_known_group,
            "inform_of_group": speech.inform_of_group,
            "force_inform_of_group": speech.force_inform_of_group,
            "inform_of_items": lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs["items"]),
            "update_location": lambda life, life_id: brain.update_known_life(
                life, life_id, "last_seen_at", life["pos"][:]
            ),
            "has_questions_for_target": lambda life, life_id: len(memory.get_questions_for_target(life, life_id)) > 0,
            "has_orders_for_target": lambda life, life_id: len(memory.get_orders_for_target(life, life_id)) > 0,
            "ask_target_question": memory.ask_target_question,
            "give_target_order_message": memory.give_target_order_message,
            "give_target_order": memory.give_target_order,
            "take_order": memory.take_order,
            "reject_order": memory.reject_order,
            "get_introduction_message": speech.get_introduction_message,
            "get_introduction_gist": speech.get_introduction_gist,
            "establish_trust": stats.establish_trust,
            "establish_feign_trust": stats.establish_trust,
            "establish_aggressive": stats.establish_aggressive,
            "establish_hostile": stats.establish_hostile,
            "establish_scared": stats.establish_scared,
            "claim_hostile": lambda life, target, **kwargs: stats.establish_hostile(life, kwargs["target_id"]),
            "describe_target": lambda life, life_id, **kwargs: speech.describe_target(life, kwargs["target"]),
            "consume": lfe.consume,
            "explode": items.explode,
            "is_player": lambda life: "player" in life,
            "is_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "neutral",
            "reset_think_timer": lfe.reset_think_rate,
            "mark_target_as_combat_ready": lambda life, life_id: brain.flag_alife(life, life_id, "combat_ready"),
            "mark_target_as_not_combat_ready": lambda life, life_id: brain.flag_alife(
                life, life_id, "combat_ready", value=False
            ),
            "saw_target_recently": lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs["target_id"])
            and -1 < brain.knows_alife_by_id(life, kwargs["target_id"])["last_seen_time"] < 6000,
            "update_location_of_target_from_target": speech.update_location_of_target_from_target,
            "ping": lambda life: logging.debug("%s: Ping!" % " ".join(life["name"])),
            "wander": lambda life: alife_discover.tick(life),
            "pick_up_item": lambda life: alife_needs.tick(life),
            "take_shelter": lambda life: alife_shelter.tick(life),
            "has_non_relaxed_goal": lambda life: life["state_tier"] > TIER_RELAXED,
            "needs_to_manage_inventory": lambda life: alife_manage_items.conditions(life),
            "manage_inventory": lambda life: alife_manage_items.tick(life),
            "cover_exposed": lambda life: len(combat.get_exposed_positions(life)) > 0,
            "ranged_ready": lambda life: lfe.execute_raw(life, "combat", "ranged_ready"),
            "ranged_attack": lambda life: alife_combat.ranged_attack(life),
            "melee_ready": lambda life: lfe.execute_raw(life, "combat", "melee_ready"),
            "melee_attack": lambda life: alife_combat.melee_attack(life),
            "take_cover": lambda life: alife_cover.tick(life),
            "hide": lambda life: alife_hide.tick(life),
            "search_for_threat": lambda life: alife_search.tick(life),
            "has_recoil": lambda life: life["recoil"] >= 4,
            "has_focus_point": lambda life: len(lfe.get_memory(life, matches={"text": "focus_on_chunk"})) > 0,
            "walk_to": lambda life: movement.travel_to_chunk(
                life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"]
            ),
            "follow_target": alife_follow.tick,
            "guard_focus_point": lambda life: movement.guard_chunk(
                life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"]
            ),
            "disarm": lambda life, life_id: brain.flag_alife(life, life_id, "disarm", value=WORLD_INFO["ticks"]),
            "is_disarming": lambda life, life_id: brain.get_alife_flag(life, life_id, "disarm") > 0,
            "get_id": lambda life: life["id"],
            "always": lambda life: 1 == 1,
            "pass": lambda life, *a, **k: True,
            "never": lambda life: 1 == 2,
        }
    )
Exemple #11
0
def get_known_shelters(life):
	return [chunk_id for chunk_id in life['known_chunks'] if chunks.get_flag(life, chunk_id, 'shelter')]
Exemple #12
0
def judge_chunk(life, chunk_id, visited=False, seen=False, checked=True, investigate=False):
	if lfe.ticker(life, 'judge_tick', 30):
		return False
	
	chunk = maps.get_chunk(chunk_id)
	_score = 0
	
	if not chunk_id in life['known_chunks']:
		life['known_chunks'][chunk_id] = {'last_visited': -1,
			'last_seen': -1,
			'last_checked': -1,
			'discovered_at': WORLD_INFO['ticks'],
			'flags': {},
			'life': []}
	
	_camp = chunks.get_global_flag(chunk_id, 'camp')
	if _camp and not _camp in life['known_camps']:
		camps.discover_camp(life, _camp)
	
	_known_chunk = life['known_chunks'][chunk_id]	
	
	if seen:
		_known_chunk['last_seen'] = WORLD_INFO['ticks']
	
	if visited:
		_known_chunk['last_visited'] = WORLD_INFO['ticks']
		_known_chunk['last_seen'] = WORLD_INFO['ticks']
	
	if checked:
		_known_chunk['last_checked'] = WORLD_INFO['ticks']
	
	_trusted = 0
	for _target in life['know'].values():
		if not _target['last_seen_at']:
			continue
		
		_is_here = False
		_actually_here = False
		
		if chunks.position_is_in_chunk(_target['last_seen_at'], chunk_id) and not _target['life']['path']:
			_is_here = True
		elif not _target['last_seen_time'] and _target['life']['path'] and chunks.position_is_in_chunk(lfe.path_dest(_target['life']), chunk_id):
			_is_here = True
		
		if chunks.position_is_in_chunk(_target['life']['pos'], chunk_id):
			_actually_here = True
			
		if _is_here:
			if not _target['life']['id'] in _known_chunk['life']:
				_known_chunk['life'].append(_target['life']['id'])
			
			if is_target_dangerous(life, _target['life']['id']):
				_score -= 10
			elif life['group'] and groups.is_leader(life, life['group'], _target['life']['id']):
				_trusted += _target['trust']
		else:
			if _target['life']['id'] in _known_chunk['life']:
				_known_chunk['life'].remove(_target['life']['id'])
	
	if investigate and not visited:
		chunks.flag(life, chunk_id, 'investigate', True)
	elif visited and chunks.get_flag(life, chunk_id, 'investigate'):
		chunks.unflag(life, chunk_id, 'investigate')
	
	if chunks.get_flag(life, chunk_id, 'investigate'):
		_score += 5
	
	#for camp in life['known_camps']:
	#	if not chunk_id in camps.get_camp(camp)['reference']:
	#		continue
		
		
		#if not life['camp'] == camp['id']:
		#	continue
	
		#if stats.desires_shelter(life):
		#	_score += judge_camp(life, life['camp'])
	
	if lfe.execute_raw(life, 'discover', 'remember_shelter'):
		judge_shelter(life, chunk_id)
	
	#if stats.desires_interaction(life):
	#	_score += _trusted
	
	if seen:
		pass
		#TODO: Still a good idea... maybe use for shelter?
		#for item in chunk['items']:
		#	_item = brain.remember_known_item(life, item)
		#	if _item:
		#		_score += _item['score']

	life['known_chunks'][chunk_id]['score'] = _score
	
	return _score