Exemple #1
0
def ballGo(endTime,freq=10.0):
    global nBalls
    pose = ct.getPose()
    balls = getBalls()
    knownBalls = getKnownBalls(balls)
    if len(knownBalls) > 0:
        print "Picking up ball :)"
        ct.clearWayPoints()
        ct.setWayPointControl()
        nBalls = nBalls + len(knownBalls)
        ct.addWayPoints([v.getBallCoords(x,pose) + [0,False] for x in knownBalls])
    elif len(balls) > 0:
        print "Going to ball :P"
        # Find largest size ball
        b = balls[0]
        for bPrime in balls[1:]:
            if bPrime.size > b.size:
                b = bPrime
        goTowardsArea(balls[0])
        while (not ct.waitingForCommand()) and (endTime > time.time()):
            startTime = time.time()
            pose = ct.getPose()
            knownBalls = getKnownBalls(getBalls())
            if len(knownBalls) > 0:
                print "Picking up ball :)"
                ct.clearWayPoints()
                ct.setWayPointControl()
                ct.addWayPoints([v.getBallCoords(x,pose) + [0,False] for x in knownBalls])
                return
            time.sleep(max(0,1.0/freq - (time.time()-startTime)))
Exemple #2
0
def goTowardsArea(area):
    pose = ct.getPose()
    theta = v.getAreaAngle(area,pose)
    point = getPoint(pose,theta,1000000)
    ct.clearWayPoints()
    ct.setWayPointControl()
    ct.addWayPoints([list(point) + [0,False]])
Exemple #3
0
def pickUpBall(area, freq = 10.0):
    coords = v.getBallCoords(area,ct.getPose())
    if coords is not None:
        ct.clearWayPoints()
        ct.setWayPointControl()
        ct.addWayPoints([list(coords) + [0,False]])
    while not ct.waitingForCommand():
        time.sleep(1.0/freq)
Exemple #4
0
def goSim(freq=50.0):
    global myMap,q,mapThread#,pygameThread
    q = False

    mapThread = threading.Thread(target=goMapping)
    #pygameThread = threading.Thread(target=goPygame)
    
    v.initialize()
    ct.initialize()
    mapThread.start()
    #pygameThread.start()

    FOLLOW = 0
    GRAB = 1
    APPROACH_ORIENT = 2
    APPROACH_GO = 3
    SPIN = 4
    spinDuration = 5.0
    spinStart = time.time()
    state = FOLLOW
    ct.setWallFollowControl()

    startTime = time.time()

    while not q and ((time.time()-startTime) <= 3*60):
        start = time.time()
        pose = ct.getPose()
        myMap.setConfigSpace()
        balls = [x for x in v.getAreas()if v.isBall(x)
                 and canDrive(pose,getPoint(pose,v.getAreaAngle(x,pose),driveDistance))]
        knownBalls = []
        for b in balls:
            bc = v.getBallCoords(b,pose)
            if bc is not None and canDrive(pose, bc):
                knownBalls.append(bc)

        if state == FOLLOW:
            if len(knownBalls) != 0:
                state = GRAB
                print "Heading to grab ball"
                ct.setWayPointControl()
                ct.addWayPoints([[a[0],a[1],0,False] for a in knownBalls])
            elif len(balls) != 0:
                state = APPROACH_ORIENT
                print "Going towards ball 0"
                ct.setWayPointControl()
                ct.addWayPoints([[pose[0],pose[1],v.getAreaAngle(balls[0],pose),True]])
                
        elif state == GRAB:
            if ct.waitingForCommand():
                if len(knownBalls) != 0:
                    ct.addWayPoints([[a[0],a[1],0,False] for a in knownBalls])
                else:
                    ct.setBasicControl(angular=3.0)
                    state = SPIN
                    spinStart = time.time()
                    
        elif state == APPROACH_ORIENT:
            if ct.waitingForCommand():
                state = APPROACH_GO
                ct.setBasicControl(forward=3.0)
                
        elif state == APPROACH_GO:
            if len(knownBalls) != 0:
                state = GRAB
                print "Heading to grab ball"
                ct.setWayPointControl()
                ct.addWayPoints([[a[0],a[1],0,False] for a in knownBalls])
            elif not ct.movingForward():
                state = FOLLOW
                ct.setWallFollowControl()

        elif state == SPIN:
            if len(knownBalls) != 0:
                state = GRAB
                ct.setWayPointControl()
                ct.addWayPoints([[a[0],a[1],0,False] for a in knownBalls])
            elif len(balls) != 0:
                state = APPROACH_ORIENT
                ct.setWayPointControl()
                ct.addWayPoints([[pose[0],pose[1],v.getAreaAngle(balls[0],pose),True]])
            elif time.time()-spinStart >= spinDuration:
                ct.setWallFollowControl()
                state = FOLLOW
                
        time.sleep(max(0,1.0/freq - (time.time()-start)))
    cleanQuit('','')