def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         self.realRadius = self.fxSequencer.GetType(self.moduleTypeID).warpScrambleRange
Exemple #2
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         self.realRadius = self.fxSequencer.GetType(
             self.moduleTypeID).warpScrambleRange
Exemple #3
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         godmaStateManager = sm.GetService('godma').GetStateManager()
         self.realRadius = godmaStateManager.GetType(
             self.moduleTypeID).warpScrambleRange
Exemple #4
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
     self.graphicID = None if args[0] is None else getattr(args[0], 'graphicID', None)
Exemple #6
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
     self.graphicID = None if args[0] is None else getattr(
         args[0], 'graphicID', None)