Exemple #1
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def removeIntersection( loop ):
	'Get loop without the first intersection.'
	for pointIndex, ahead in enumerate(loop):
		behind = loop[ ( pointIndex + len( loop ) - 1 ) % len( loop ) ]
		behindEnd = loop[ ( pointIndex + len( loop ) - 2 ) % len( loop ) ]
		behindMidpoint = 0.5 * ( behind + behindEnd )
		aheadEnd = loop[ (pointIndex + 1) % len( loop ) ]
		aheadMidpoint = 0.5 * ( ahead + aheadEnd )
		normalizedSegment = behind - behindMidpoint
		normalizedSegmentLength = abs( normalizedSegment )
		if normalizedSegmentLength > 0.0:
			normalizedSegment /= normalizedSegmentLength
			segmentYMirror = complex(normalizedSegment.real, -normalizedSegment.imag)
			behindRotated = segmentYMirror * behind
			behindMidpointRotated = segmentYMirror * behindMidpoint
			aheadRotated = segmentYMirror * ahead
			aheadMidpointRotated = segmentYMirror * aheadMidpoint
			y = behindRotated.imag
			xIntersection = euclidean.getXIntersectionIfExists( aheadRotated, aheadMidpointRotated, y )
			if xIntersection != None:
				if xIntersection > min( behindMidpointRotated.real, behindRotated.real ) and xIntersection < max( behindMidpointRotated.real, behindRotated.real ):
					intersectionPoint = normalizedSegment * complex( xIntersection, y )
					loop[ ( pointIndex + len( loop ) - 1 ) % len( loop ) ] = intersectionPoint
					del loop[pointIndex]
					return
Exemple #2
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	def getDistance(self):
		"Get distance between point and nearest intersection or bottom point along line."
		self.pointMinusBottomY = self.alongAway.point.y - self.alongAway.minimumY
		self.diagonalDistance = self.pointMinusBottomY * self.diagonalRatio
		if self.alongAway.pointIndex == None:
			return self.getDistanceToBottom()
		rotatedLoop = euclidean.getPointsRoundZAxis( self.intersectionYMirror,  euclidean.getComplexPath( self.alongAway.loop ) )
		rotatedPointComplex = rotatedLoop[ self.alongAway.pointIndex ]
		beginX = rotatedPointComplex.real
		endX = beginX + self.diagonalDistance + self.diagonalDistance
		xIntersectionIndexList = []
		for pointIndex in self.alongAway.awayIndexes:
			beginComplex = rotatedLoop[ pointIndex ]
			endComplex = rotatedLoop[ (pointIndex + 1) % len( rotatedLoop ) ]
			xIntersection = euclidean.getXIntersectionIfExists( beginComplex, endComplex, rotatedPointComplex.imag )
			if xIntersection != None:
				if xIntersection >= beginX and xIntersection < endX:
					xIntersectionIndexList.append( euclidean.XIntersectionIndex( pointIndex, xIntersection ) )
		self.closestXDistance = 987654321.0
		self.closestXIntersectionIndex = None
		for xIntersectionIndex in xIntersectionIndexList:
			xDistance = abs( xIntersectionIndex.x - beginX )
			if xDistance < self.closestXDistance:
				self.closestXIntersectionIndex = xIntersectionIndex
				self.closestXDistance = xDistance
		if self.closestXIntersectionIndex != None:
			return self.closestXDistance
		return self.getDistanceToBottom()
Exemple #3
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 def getDistance(self):
     "Get distance between point and closest intersection or bottom point along line."
     self.pointMinusBottomY = self.alongAway.point.y - self.alongAway.minimumY
     self.diagonalDistance = self.pointMinusBottomY * self.diagonalRatio
     if self.alongAway.pointIndex == None:
         return self.getDistanceToBottom()
     rotatedLoop = euclidean.getRotatedComplexes(
         self.intersectionYMirror,
         euclidean.getComplexPath(self.alongAway.loop))
     rotatedPointComplex = rotatedLoop[self.alongAway.pointIndex]
     beginX = rotatedPointComplex.real
     endX = beginX + self.diagonalDistance + self.diagonalDistance
     xIntersectionIndexList = []
     for pointIndex in self.alongAway.awayIndexes:
         beginComplex = rotatedLoop[pointIndex]
         endComplex = rotatedLoop[(pointIndex + 1) % len(rotatedLoop)]
         xIntersection = euclidean.getXIntersectionIfExists(
             beginComplex, endComplex, rotatedPointComplex.imag)
         if xIntersection != None:
             if xIntersection >= beginX and xIntersection < endX:
                 xIntersectionIndexList.append(
                     euclidean.XIntersectionIndex(pointIndex,
                                                  xIntersection))
     self.closestXDistance = 987654321.0
     self.closestXIntersectionIndex = None
     for xIntersectionIndex in xIntersectionIndexList:
         xDistance = abs(xIntersectionIndex.x - beginX)
         if xDistance < self.closestXDistance:
             self.closestXIntersectionIndex = xIntersectionIndex
             self.closestXDistance = xDistance
     if self.closestXIntersectionIndex != None:
         return self.closestXDistance
     return self.getDistanceToBottom()
Exemple #4
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def addLineXSegmentIntersection( lineLoopsIntersections, segmentFirstX, segmentSecondX, vector3First, vector3Second, y ):
	"Add intersections of the line with the x segment."
	xIntersection = euclidean.getXIntersectionIfExists( vector3First, vector3Second, y )
	if xIntersection == None:
		return
	if xIntersection < min( segmentFirstX, segmentSecondX ):
		return
	if xIntersection <= max( segmentFirstX, segmentSecondX ):
		lineLoopsIntersections.append( xIntersection )
Exemple #5
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def addLineXSegmentIntersection( lineLoopsIntersections, segmentFirstX, segmentSecondX, vector3First, vector3Second, y ):
	'Add intersections of the line with the x segment.'
	xIntersection = euclidean.getXIntersectionIfExists( vector3First, vector3Second, y )
	if xIntersection == None:
		return
	if xIntersection < min( segmentFirstX, segmentSecondX ):
		return
	if xIntersection <= max( segmentFirstX, segmentSecondX ):
		lineLoopsIntersections.append( xIntersection )