def getCarveRotatedBoundaryLayers( self ):
		"Get the rotated boundary layers."
		vertices = evaluate.getVerticesFromArchivableObjects( self.archivableObjects )
		if len( vertices ) < 1:
			return []
		self.cornerMaximum = Vector3( - 999999999.0, - 999999999.0, - 9999999999.9 )
		self.cornerMinimum = Vector3( 999999999.0, 999999999.0, 9999999999.9 )
		for vertex in vertices:
			self.cornerMaximum.z = max( self.cornerMaximum.z, vertex.z )
			self.cornerMinimum.z = min( self.cornerMinimum.z, vertex.z )
		halfHeight = 0.5 * self.layerThickness
		layerTop = self.cornerMaximum.z - halfHeight
		self.setActualMinimumZ( halfHeight, layerTop )
		trianglemesh.initializeZoneIntervalTable( self, vertices )
		z = self.cornerMinimum.z + halfHeight
		while z < layerTop:
			z = self.getZAddExtruderPaths( z )
		for rotatedBoundaryLayer in self.rotatedBoundaryLayers:
			for loop in rotatedBoundaryLayer.loops:
				for point in loop:
					pointVector3 = Vector3( point.real, point.imag, rotatedBoundaryLayer.z )
					self.cornerMaximum = euclidean.getPointMaximum( self.cornerMaximum, pointVector3 )
					self.cornerMinimum = euclidean.getPointMinimum( self.cornerMinimum, pointVector3 )
		self.cornerMaximum.z = layerTop + halfHeight
		for rotatedBoundaryLayerIndex in xrange( len( self.rotatedBoundaryLayers ) - 1, - 1, - 1 ):
			rotatedBoundaryLayer = self.rotatedBoundaryLayers[ rotatedBoundaryLayerIndex ]
			if len( rotatedBoundaryLayer.loops ) > 0:
				return self.rotatedBoundaryLayers[ : rotatedBoundaryLayerIndex + 1 ]
		return []
 def getCarveRotatedBoundaryLayers(self):
     "Get the rotated boundary layers."
     vertices = evaluate.getVerticesFromArchivableObjects(
         self.archivableObjects)
     if len(vertices) < 1:
         return []
     self.cornerMaximum = Vector3(-999999999.0, -999999999.0, -9999999999.9)
     self.cornerMinimum = Vector3(999999999.0, 999999999.0, 9999999999.9)
     for vertex in vertices:
         self.cornerMaximum.z = max(self.cornerMaximum.z, vertex.z)
         self.cornerMinimum.z = min(self.cornerMinimum.z, vertex.z)
     halfHeight = 0.5 * self.layerThickness
     layerTop = self.cornerMaximum.z - halfHeight
     self.setActualMinimumZ(halfHeight, layerTop)
     trianglemesh.initializeZoneIntervalTable(self, vertices)
     z = self.cornerMinimum.z + halfHeight
     while z < layerTop:
         z = self.getZAddExtruderPaths(z)
     for rotatedBoundaryLayer in self.rotatedBoundaryLayers:
         for loop in rotatedBoundaryLayer.loops:
             for point in loop:
                 pointVector3 = Vector3(point.real, point.imag,
                                        rotatedBoundaryLayer.z)
                 self.cornerMaximum = euclidean.getPointMaximum(
                     self.cornerMaximum, pointVector3)
                 self.cornerMinimum = euclidean.getPointMinimum(
                     self.cornerMinimum, pointVector3)
     self.cornerMaximum.z = layerTop + halfHeight
     for rotatedBoundaryLayerIndex in xrange(
             len(self.rotatedBoundaryLayers) - 1, -1, -1):
         rotatedBoundaryLayer = self.rotatedBoundaryLayers[
             rotatedBoundaryLayerIndex]
         if len(rotatedBoundaryLayer.loops) > 0:
             return self.rotatedBoundaryLayers[:rotatedBoundaryLayerIndex +
                                               1]
     return []
Exemple #3
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	def getVertices( self ):
		"Get all vertices."
		return evaluate.getVerticesFromArchivableObjects( self.archivableObjects )
Exemple #4
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 def getVertices(self):
     "Get all vertices."
     return evaluate.getVerticesFromArchivableObjects(
         self.archivableObjects)