Exemple #1
0
 def destroy(self):
     super(XlibContext13, self).destroy()
     if self.glx_window:
         glx.glXDestroyWindow(self.config.display._display, self.glx_window)
         self.glx_window = None
     if self.glx_context:
         glx.glXDestroyContext(self.x_display, self.glx_context)
         self.glx_context = None
Exemple #2
0
 def destroy(self):
     super(XlibContext13, self).destroy()
     if self.glx_window:
         glx.glXDestroyWindow(self.config.display._display, self.glx_window)
         self.glx_window = None
     if self.glx_context:
         glx.glXDestroyContext(self.x_display, self.glx_context)
         self.glx_context = None
Exemple #3
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    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush() # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None
Exemple #4
0
    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush()  # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None