Exemple #1
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def selection_problem():
    """The double tetrahedron problem with selection constraints"""
    
    problem = GeometricProblem(dimension=3, use_prototype=False)  # no prototype based selection
    
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_point('v5', vector([0.5, 0.5,-1.0]))
    
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v5', 10.0))

    #problem.add_constraint(SelectionConstraint(is_right_handed, ['v1','v2','v4','v5']))
    problem.add_constraint(RightHandedConstraint('v1','v2','v4','v5'))
    
    return problem
Exemple #2
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def balloon_problem():
    """test angle propagation via balloon"""
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([1.0, -1.0]))
    problem.add_point('C', vector([1.0, +1.0]))
    problem.add_point('D', vector([2.0, 0.0]))
    problem.add_constraint(
        AngleConstraint(
            'B', 'A', 'C',
            angle_3p(problem.get_point('B'), problem.get_point('A'),
                     problem.get_point('C'))))
    problem.add_constraint(
        AngleConstraint(
            'A', 'B', 'C',
            angle_3p(problem.get_point('A'), problem.get_point('B'),
                     problem.get_point('C'))))
    problem.add_constraint(
        AngleConstraint(
            'B', 'C', 'D',
            angle_3p(problem.get_point('B'), problem.get_point('C'),
                     problem.get_point('D'))))
    problem.add_constraint(
        AngleConstraint(
            'C', 'D', 'B',
            angle_3p(problem.get_point('C'), problem.get_point('D'),
                     problem.get_point('B'))))
    problem.add_constraint(DistanceConstraint('A', 'D', 6.0))
    return problem
def solve_ada_3D(a, b, c, a_cab, d_ab, a_abc):
    """returns a list of Configurations of v1,v2,v3 such that distance v1-v2=d12 etc.
        v<x>: name of point variables
        d<xy>: numeric distance values
        a<xyz>: numeric angle in radians
    """
    diag_print("solve_ada: %s %s %s %f %f %f" % (a, b, c, a_cab, d_ab, a_abc),
               "clmethods")
    p_a = vector([0.0, 0.0])
    p_b = vector([d_ab, 0.0])
    dir_ac = vector([math.cos(-a_cab), math.sin(-a_cab)])
    dir_bc = vector([math.cos(math.pi - a_abc), math.sin(math.pi - a_abc)])
    dir_ac[1] = math.fabs(dir_ac[1])
    dir_bc[1] = math.fabs(dir_bc[1])
    if tol_eq(math.sin(a_cab), 0.0) and tol_eq(math.sin(a_abc), 0.0):
        m = d_ab / 2 + math.cos(-a_cab) * d_ab - math.cos(-a_abc) * d_ab
        p_c = vector([m, 0.0])
        # p_c = (p_a + p_b) / 2
        p_a.append(0.0)
        p_b.append(0.0)
        p_c.append(0.0)
        map = {a: p_a, b: p_b, c: p_c}
        cluster = _Configuration(map)
        cluster.underconstrained = True
        rval = [cluster]
    else:
        solutions = rr_int(p_a, dir_ac, p_b, dir_bc)
        p_a.append(0.0)
        p_b.append(0.0)
        rval = []
        for p_c in solutions:
            p_c.append(0.0)
            map = {a: p_a, b: p_b, c: p_c}
            rval.append(Configuration(map))
    return rval
def line_problem_2d_1():
    """A problem with a Line and 1 CoincicentConstraint"""
    problem = GeometricProblem(dimension=2)
    problem.add_variable(Point('p1'),vector([3.0, 2.0]))
    problem.add_variable(Line('l1'),vector([0.0, 0.0, 1.0, 1.0]))
    problem.add_constraint(CoincidenceConstraint(Point('p1'), Line('l1')))
    return problem 
def solve_ddd_3D(v1, v2, v3, d12, d23, d31):
    """returns a list of Configurations of v1,v2,v3 such that distance v1-v2=d12 etc.
        v<x>: name of point variables
        d<xy>: numeric distance values
        a<xyz>: numeric angle in radians
    """
    diag_print("solve_ddd: %s %s %s %f %f %f" % (v1, v2, v3, d12, d23, d31),
               "clmethods")
    # solve in 2D
    p1 = vector([0.0, 0.0])
    p2 = vector([d12, 0.0])
    p3s = cc_int(p1, d31, p2, d23)
    solutions = []
    # extend coords to 3D!
    p1.append(0.0)
    p2.append(0.0)
    for p3 in p3s:
        p3.append(0.0)
        solution = Configuration({v1: p1, v2: p2, v3: p3})
        solutions.append(solution)
    # return only one solution (if any)
    if len(solutions) > 0:
        solutions = [solutions[0]]
    diag_print("solve_ddd solutions" + str(solutions), "clmethods")
    return solutions
Exemple #6
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    def add_layers(self, layers):
        #
        # for l in layers:
        #Todo: check that shape actually needs constraints before defining
        # l = self.define_shape(l)
        for l in layers:
            straight_pairs = []
            [
                straight_pairs.append(x) for x in l.straight_pairs
                if x not in straight_pairs
            ]

            #Need at least 3 points to calculate plane
            if straight_pairs < 3:
                pass

            conf = {}
            i = 0
            for p in straight_pairs:
                # print(p)
                #path4581_p1
                layername = l.name + '_p' + str(i)
                #rigid objects
                print('df', layername)
                self.solver.add_point(layername, vector(p + [0.0]))
                conf[layername] = vector([0, 0, 0])
                i += 1

            self.solver.add_constraint(RigidConstraint(Configuration(conf)))
Exemple #7
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def ddd_problem():
    problem = GeometricProblem(dimension=2)
    problem.add_point('v1', vector([random.random() for i in [1,2]]))
    problem.add_point('v2', vector([random.random() for i in [1,2]]))
    problem.add_point('v3', vector([random.random() for i in [1,2]]))
    problem.add_constraint(DistanceConstraint('v1','v2',distance_2p(problem.get_point('v1'), problem.get_point('v2'))))
    problem.add_constraint(DistanceConstraint('v1','v3',distance_2p(problem.get_point('v1'), problem.get_point('v3'))))
    problem.add_constraint(DistanceConstraint('v2','v3',distance_2p(problem.get_point('v2'), problem.get_point('v3')))) 
    return problem
def line_problem_3d_2():
    """A problem with a Line and 2 CoincicentConstraints"""
    problem = GeometricProblem(dimension=3)
    problem.add_variable(Point('p1'),vector([3.0, 2.0, 1.0]))
    problem.add_variable(Point('p2'),vector([1.0, 1.0, 1.0]))
    problem.add_variable(Line('l1'),vector([0.0, 0.0, 0.0, 1.0, 1.0, 1.0]))
    problem.add_constraint(CoincidenceConstraint(Point('p1'), Line('l1')))
    problem.add_constraint(CoincidenceConstraint(Point('p2'), Line('l1')))
    problem.add_constraint(DistanceConstraint(Point('p1'), Point('p2'), 5.0))
    return problem 
Exemple #9
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def triple_double_triangle():
    problem = GeometricProblem(dimension=2)
    problem.add_point('QX', vector([0.0, 0.0]))
    problem.add_point('QA2', vector([1.0, 0.0]))
    problem.add_point('QA3', vector([0.0, 1.0]))
    problem.add_point('QY', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QX', 'QA2', 10.0))
    problem.add_constraint(DistanceConstraint('QX', 'QA3', 10.0))
    problem.add_constraint(DistanceConstraint('QA2', 'QA3', 10.0))
    problem.add_constraint(DistanceConstraint('QA2', 'QY', 10.0))
    problem.add_constraint(DistanceConstraint('QA3', 'QY', 10.0))

    #problem.add_point('QX', vector([0.0, 0.0]))
    problem.add_point('QB2', vector([1.0, 0.0]))
    problem.add_point('QZ', vector([0.0, 1.0]))
    problem.add_point('QB4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QX', 'QB2', 10.0))
    problem.add_constraint(DistanceConstraint('QX', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QB2', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QB2', 'QB4', 10.0))
    problem.add_constraint(DistanceConstraint('QZ', 'QB4', 10.0))

    #problem.add_point('QY', vector([0.0, 0.0]))
    problem.add_point('QC2', vector([1.0, 0.0]))
    #problem.add_point('QZ', vector([0.0, 1.0]))
    problem.add_point('QC4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QY', 'QC2', 10.0))
    problem.add_constraint(DistanceConstraint('QY', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QC2', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QC2', 'QC4', 10.0))
    problem.add_constraint(DistanceConstraint('QZ', 'QC4', 10.0))

    return problem
Exemple #10
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def triple_double_triangle():
    problem = GeometricProblem(dimension=2)
    problem.add_point('QX', vector([0.0, 0.0]))
    problem.add_point('QA2', vector([1.0, 0.0]))
    problem.add_point('QA3', vector([0.0, 1.0]))
    problem.add_point('QY', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QX', 'QA2', 10.0))
    problem.add_constraint(DistanceConstraint('QX', 'QA3', 10.0))
    problem.add_constraint(DistanceConstraint('QA2', 'QA3', 10.0))
    problem.add_constraint(DistanceConstraint('QA2', 'QY', 10.0))
    problem.add_constraint(DistanceConstraint('QA3', 'QY', 10.0))
    
    #problem.add_point('QX', vector([0.0, 0.0]))
    problem.add_point('QB2', vector([1.0, 0.0]))
    problem.add_point('QZ', vector([0.0, 1.0]))
    problem.add_point('QB4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QX', 'QB2', 10.0))
    problem.add_constraint(DistanceConstraint('QX', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QB2', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QB2', 'QB4', 10.0))
    problem.add_constraint(DistanceConstraint('QZ', 'QB4', 10.0))
    
    #problem.add_point('QY', vector([0.0, 0.0]))
    problem.add_point('QC2', vector([1.0, 0.0]))
    #problem.add_point('QZ', vector([0.0, 1.0]))
    problem.add_point('QC4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('QY', 'QC2', 10.0))
    problem.add_constraint(DistanceConstraint('QY', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QC2', 'QZ', 10.0))
    problem.add_constraint(DistanceConstraint('QC2', 'QC4', 10.0))
    problem.add_constraint(DistanceConstraint('QZ', 'QC4', 10.0))
    
    return problem
Exemple #11
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def double_triangle():
    problem = GeometricProblem(dimension=2)
    problem.add_point('v1', vector([0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0]))
    problem.add_point('v4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    return problem
Exemple #12
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def double_triangle():
    problem = GeometricProblem(dimension=2)
    problem.add_point('v1', vector([0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0]))
    problem.add_point('v4', vector([1.0, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    return problem
Exemple #13
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def hog1():
    # double triangle with inter-angle (needs angle propagation)
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([1.0, 0.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([0.0, 1.0]))
    problem.add_constraint(DistanceConstraint('A', 'B', 10.0))
    problem.add_constraint(DistanceConstraint('B', 'C', 10.0))
    problem.add_constraint(DistanceConstraint('C', 'D', 10.0))
    problem.add_constraint(AngleConstraint('B','A','C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B','A','D', math.pi / 4))
    return problem
Exemple #14
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def balloons():
    # for testing angle propagation via balloon
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([0.0, 1.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([2.0, 1.0]))
    problem.add_constraint(AngleConstraint('B','A','C', math.pi / 8))
    problem.add_constraint(AngleConstraint('A','B','C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B','C','D', math.pi / 8))
    problem.add_constraint(AngleConstraint('C','D','B', math.pi / 8))
    problem.add_constraint(DistanceConstraint('A', 'D', 6.0))
    return problem
Exemple #15
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def balloons():
    # for testing angle propagation via balloon
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([0.0, 1.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([2.0, 1.0]))
    problem.add_constraint(AngleConstraint('B', 'A', 'C', math.pi / 8))
    problem.add_constraint(AngleConstraint('A', 'B', 'C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B', 'C', 'D', math.pi / 8))
    problem.add_constraint(AngleConstraint('C', 'D', 'B', math.pi / 8))
    problem.add_constraint(DistanceConstraint('A', 'D', 6.0))
    return problem
Exemple #16
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def twoscisors():
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([0.0, 1.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([2.0, 1.0]))
    problem.add_constraint(AngleConstraint('B', 'A', 'C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B', 'D', 'C', math.pi / 8))
    problem.add_constraint(DistanceConstraint('A', 'B', 6.0))
    problem.add_constraint(DistanceConstraint('A', 'C', 6.0))
    problem.add_constraint(DistanceConstraint('D', 'B', 6.0))
    problem.add_constraint(DistanceConstraint('D', 'C', 6.0))
    return problem
Exemple #17
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def twoscisors():
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([0.0, 1.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([2.0, 1.0]))
    problem.add_constraint(AngleConstraint('B','A','C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B','D','C', math.pi / 8))
    problem.add_constraint(DistanceConstraint('A', 'B', 6.0))
    problem.add_constraint(DistanceConstraint('A', 'C', 6.0))
    problem.add_constraint(DistanceConstraint('D', 'B', 6.0))
    problem.add_constraint(DistanceConstraint('D', 'C', 6.0))
    return problem
Exemple #18
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def hog1():
    # double triangle with inter-angle (needs angle propagation)
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([1.0, 0.0]))
    problem.add_point('C', vector([1.0, 1.0]))
    problem.add_point('D', vector([0.0, 1.0]))
    problem.add_constraint(DistanceConstraint('A', 'B', 10.0))
    problem.add_constraint(DistanceConstraint('B', 'C', 10.0))
    problem.add_constraint(DistanceConstraint('C', 'D', 10.0))
    problem.add_constraint(AngleConstraint('B', 'A', 'C', math.pi / 8))
    problem.add_constraint(AngleConstraint('B', 'A', 'D', math.pi / 4))
    return problem
Exemple #19
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def ada_3d_problem():
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([random.random() for i in [1,2]]))
    problem.add_point('v2', vector([random.random() for i in [1,2]]))
    problem.add_point('v3', vector([random.random() for i in [1,2]]))
    problem.add_constraint(DistanceConstraint('v1','v2',distance_2p(problem.get_point('v1'), problem.get_point('v2'))))
    problem.add_constraint(AngleConstraint('v3', 'v1', 'v2', 
       angle_3p(problem.get_point('v3'), problem.get_point('v1'), problem.get_point('v2'))
    ))
    problem.add_constraint(AngleConstraint('v1', 'v2', 'v3',
       angle_3p(problem.get_point('v1'), problem.get_point('v2'), problem.get_point('v3'))
    ))
    return problem
Exemple #20
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def double_banana_problem():
    """The double banana problem"""
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_point('v5', vector([0.5, 0.5,-1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v5', 10.0))
    
    problem.add_point('w1', vector([0.0, 0.0, 0.0]))
    problem.add_point('w2', vector([1.0, 0.0, 0.0]))
    problem.add_point('w3', vector([0.0, 1.0, 0.0]))
    problem.add_constraint(DistanceConstraint('w1', 'w2', 10.0))
    problem.add_constraint(DistanceConstraint('w1', 'w3', 10.0))
    problem.add_constraint(DistanceConstraint('w2', 'w3', 10.0))
    problem.add_constraint(DistanceConstraint('w1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('w2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('w3', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('w1', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('w2', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('w3', 'v5', 10.0))
    
    return problem
Exemple #21
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def selection_test():
    problem = GeometricProblem(dimension=3,use_prototype=False)
    
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_point('v5', vector([0.5, 0.5,-1.0]))
    
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v5', 10.0))

    s1 = RightHandedConstraint('v1','v2','v4','v5')
    
    # add selection con
    problem.add_constraint(s1)
    
    # solve
    solver = GeometricSolver(problem)
    print len(solver.get_solutions()), "solutions"
    
    # remove and add constraint
    print "removing selection-constraint"
    problem.rem_constraint(s1)

    # solve again
    print len(solver.get_solutions()), "solutions"

    # remove and add constraint
    print "re-adding selection constraint"
    problem.add_constraint(s1)

    # solve again
    print len(solver.get_solutions()), "solutions"

    # remove distance
    print "removing and re-adding distance v1-v5"
    problem.rem_constraint(problem.get_distance("v1","v5"))
    problem.add_constraint(DistanceConstraint('v1', 'v5', 10.0))

    # solve again
    print len(solver.get_solutions()), "solutions"
Exemple #22
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def overconstrained_tetra():
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    # overconstrain me!
    problem.add_constraint(AngleConstraint('v1', 'v2', 'v3', math.pi / 4.0))
    return problem
Exemple #23
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def fix1_problem_3d():
    """A problem with a fix constraint"""
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.0, 0.0, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    problem.add_constraint(FixConstraint('v1', vector([0.0,0.0,0.0])))
    return problem
def transform_point(point, transform):
    """transform a point from from_cs to to_cs"""
    hpoint = Vec(point)
    hpoint.append(1.0)
    hres = transform.mmul(hpoint)
    res = vector(hres[1:-1]) / hres[-1]
    return res
Exemple #25
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def buggy1():
    problem = GeometricProblem(dimension=2)
    p0 = "P0"
    p1 = "P1"
    p2 = "P2"
    p3 = "P3"
    problem.add_point(p2, vector([4.2516273494524803, -9.510959969336783]))
    problem.add_point(p3, vector([0.96994030830283862, -3.6416260233938491]))
    problem.add_point(p0, vector([6.6635607149389386, -8.5894325593219882]))
    problem.add_point(p1, vector([-0.06750282559988996, 6.6760454282229134]))
    problem.add_constraint(AngleConstraint(p1, p3, p0, 2.38643631762))
    problem.add_constraint(DistanceConstraint(p2, p0, 2.58198282856))
    problem.add_constraint(AngleConstraint(p1, p0, p2, -1.52046205861))
    problem.add_constraint(DistanceConstraint(p3, p1, 10.3696977989))
    problem.add_constraint(AngleConstraint(p3, p0, p1, 0.440080782652))
    return problem
Exemple #26
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def buggy1():
    problem = GeometricProblem(dimension=2)
    p0 = "P0"
    p1 = "P1"
    p2 = "P2"
    p3 = "P3"
    problem.add_point(p2,vector([4.2516273494524803, -9.510959969336783]))
    problem.add_point(p3,vector([0.96994030830283862, -3.6416260233938491]))
    problem.add_point(p0,vector([6.6635607149389386, -8.5894325593219882]))
    problem.add_point(p1,vector([-0.06750282559988996, 6.6760454282229134]))
    problem.add_constraint(AngleConstraint(p1,p3,p0,2.38643631762))
    problem.add_constraint(DistanceConstraint(p2,p0,2.58198282856))
    problem.add_constraint(AngleConstraint(p1,p0,p2,-1.52046205861))
    problem.add_constraint(DistanceConstraint(p3,p1,10.3696977989))
    problem.add_constraint(AngleConstraint(p3,p0,p1,0.440080782652))
    return problem
Exemple #27
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def random_problem_2D(numpoints, radius=10.0, roundoff=0.0, angleratio=0.5):
    """Generate a random problem with given number of points, a roundoff
       value for the prototype points, a radius for the cloud of prototype points
       and a ratio of angle constraints over distance constraints"""
    group = {}
    problem = GeometricProblem(dimension=2)
    i = 0
    while i < numpoints:
        aname = 'p' + str(i)
        apoint = vector([
            _round(random.uniform(-radius, radius), roundoff),
            _round(random.uniform(-radius, radius), roundoff)
        ])
        unique = True
        for v in group:
            p = group[v]
            if tol_eq(apoint[0], p[0]) and tol_eq(apoint[1], p[1]):
                unique = False
                break
        if unique:
            problem.add_point(aname, apoint)
            group[aname] = apoint
            i = i + 1
    # next
    _constraint_group(problem, group, None, angleratio)
    return problem
Exemple #28
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def overconstrained_tetra():
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v3', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    # overconstrain me!
    problem.add_constraint(AngleConstraint('v1', 'v2', 'v3', math.pi/3))
    #problem.add_constraint(AngleConstraint('v1', 'v2', 'v3', math.pi/4))
    return problem
Exemple #29
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    def solve_shape(self, layers):
        for layer in layers:
            print("Solving shape ", layer.id)

            pt0 = layer.named_pairs[0][0]
            pt1 = layer.named_pairs[1][0]
            pt2 = layer.named_pairs[2][0]
            for i, point in enumerate(layer.named_pairs):
                # Add initial points
                self.problem.add_variable(point[0],
                                          vector([point[1], point[2], 0]))

                # Lock them together
                if i > 0:
                    self.problem.add_constraint(
                        DistanceConstraint(
                            pt0, point[0],
                            distance_2p(self.problem.get_point(pt0),
                                        self.problem.get_point(point[0]))))
                if i > 1:
                    self.problem.add_constraint(
                        AngleConstraint(
                            pt0, pt1, point[0],
                            angle_3p(self.problem.get_point(pt0),
                                     self.problem.get_point(pt1),
                                     self.problem.get_point(point[0]))))
                if i > 2:
                    self.problem.add_constraint(
                        AngleConstraint(
                            pt0, pt2, point[0],
                            angle_3p(self.problem.get_point(pt0),
                                     self.problem.get_point(pt2),
                                     self.problem.get_point(point[0]))))
Exemple #30
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def test_mergehogs():
    diag_select(".")
    problem = GeometricProblem(dimension=2)
    problem.add_point('x',vector([0.0, 0.0]))
    problem.add_point('a',vector([1.0, 0.0]))
    problem.add_point('b',vector([0.0, 1.0]))
    problem.add_point('c',vector([-1.0, 0.0]))
    problem.add_point('d',vector([0.0, -1.0]))
    problem.add_constraint(AngleConstraint('a','x','b', 30.0/180*math.pi))
    problem.add_constraint(AngleConstraint('b','x','c', 30.0/180*math.pi))
    problem.add_constraint(AngleConstraint('c','x','d', 30.0/180*math.pi))
    solver = GeometricSolver(problem) 
    print solver.dr
    for hog in solver.dr.hedgehogs():
        conf = list(solver.mg.get(hog))[0]
        print hog
        print conf
        print problem.verify(conf.map)
Exemple #31
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def ada_tetrahedron_problem():
    """The double tetrahedron problem with an angle"""
    problem = GeometricProblem(dimension=3)
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([1.0, 0.0, 0.0]))
    problem.add_point('v3', vector([0.0, 1.0, 0.0]))
    problem.add_point('v4', vector([0.5, 0.5, 1.0]))
    problem.add_point('v5', vector([0.5, 0.5,-1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', 10.0))
    problem.add_constraint(AngleConstraint('v3', 'v1','v2', 60.0*math.pi/180.0))
    problem.add_constraint(AngleConstraint('v1', 'v2','v3', 60.0*math.pi/180.0))
    problem.add_constraint(DistanceConstraint('v1', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v4', 10.0))
    problem.add_constraint(DistanceConstraint('v1', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v2', 'v5', 10.0))
    problem.add_constraint(DistanceConstraint('v3', 'v5', 10.0))
    return problem
Exemple #32
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 def transform(self, t):
     """returns a new configuration, which is this one transformed by matrix t"""
     newmap = {}
     for v in self.map:
         p = self.map[v]
         ph = Vec(p)
         ph.append(1.0)
         ph = t.mmul(ph)
         p = vector(ph[0:-1]) / ph[-1]
         newmap[v] = p
     return Configuration(newmap)
def solve_dad_3D(v1, v2, v3, d12, a123, d23):
    """returns a list of Configurations of v1,v2,v3 such that distance v1-v2=d12 etc.
        v<x>: name of point variables
        d<xy>: numeric distance values
        a<xyz>: numeric angle in radians
    """
    diag_print("solve_dad: %s %s %s %f %f %f" % (v1, v2, v3, d12, a123, d23),
               "clmethods")
    p2 = vector([0.0, 0.0])
    p1 = vector([d12, 0.0])
    p3s = [vector([d23 * math.cos(a123), d23 * math.sin(a123)])]
    # extend coords to 3D!
    p1.append(0.0)
    p2.append(0.0)
    solutions = []
    for p3 in p3s:
        p3.append(0.0)
        solution = Configuration({v1: p1, v2: p2, v3: p3})
        solutions.append(solution)
    return solutions
def make_hcs_2d(a, b):
    """build a 2D homogeneus coordiate system from two vectors"""
    u = b - a
    if tol_eq(norm(u), 0.0):  # 2006/6/30
        return None
    else:
        u = u / norm(u)
    v = vector([-u[1], u[0]])
    hcs = matrix_factory([[u[0], v[0], a[0]], [u[1], v[1], a[1]],
                          [0.0, 0.0, 1.0]])
    return hcs
def make_hcs_2d_scaled(a, b):
    """build a 2D homogeneus coordiate system from two vectors, but scale with distance between input point"""
    u = b - a
    if tol_eq(norm(u), 0.0):  # 2006/6/30
        return None
    #else:
    #    u = u / norm(u)
    v = vector([-u[1], u[0]])
    hcs = matrix_factory([[u[0], v[0], a[0]], [u[1], v[1], a[1]],
                          [0.0, 0.0, 1.0]])
    return hcs
Exemple #36
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def diamond_3d():
    """creates a diamond shape with point 'v1'...'v4' in 3D with one solution"""
    # Following should be well-constraint, gives underconstrained (need extra rule/pattern) 
    L=10.0
    problem = GeometricProblem(dimension=3, use_prototype=False)      # no prototype based selection
    problem.add_point('v1', vector([0.0, 0.0, 0.0]))
    problem.add_point('v2', vector([-5.0, 5.0, 0.0]))
    problem.add_point('v3', vector([5.0, 5.0, 0.0]))
    problem.add_point('v4', vector([0.0, 10.0, 0.0]))
    problem.add_constraint(DistanceConstraint('v1', 'v2', L))
    problem.add_constraint(DistanceConstraint('v1', 'v3', L))
    problem.add_constraint(DistanceConstraint('v2', 'v3', L))
    problem.add_constraint(DistanceConstraint('v2', 'v4', L))
    problem.add_constraint(DistanceConstraint('v3', 'v4', L))
    # this bit of code constrains the points v1...v4 in a plane with point p above it
    problem.add_point('p', vector([0.0, 0.0, 1.0]))
    problem.add_constraint(DistanceConstraint('v1', 'p', 1.0))
    problem.add_constraint(AngleConstraint('v2','v1','p', math.pi/2))
    problem.add_constraint(AngleConstraint('v3','v1','p', math.pi/2))
    problem.add_constraint(AngleConstraint('v4','v1','p', math.pi/2))
    return problem
def solve_add_3D(a, b, c, a_cab, d_ab, d_bc):
    """returns a list of Configurations of v1,v2,v3 such that distance v1-v2=d12 etc.
        v<x>: name of point variables
        d<xy>: numeric distance values
        a<xyz>: numeric angle in radians
    """

    diag_print("solve_dad: %s %s %s %f %f %f" % (a, b, c, a_cab, d_ab, d_bc),
               "clmethods")
    p_a = vector([0.0, 0.0])
    p_b = vector([d_ab, 0.0])
    dir = vector([math.cos(-a_cab), math.sin(-a_cab)])
    solutions = cr_int(p_b, d_bc, p_a, dir)
    rval = []
    p_a.append(0.0)
    p_b.append(0.0)
    for p_c in solutions:
        p_c.append(0.0)
        map = {a: p_a, b: p_b, c: p_c}
        rval.append(Configuration(map))
    return rval
Exemple #38
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    def solve_fixed(self, fixed, layers):

        for i, layer in enumerate(layers):
            print("Solving fixed ", layer.id)
            i = 0
            for point in layer.named_pairs:
                if point[0] in fixed:
                    self.problem.add_constraint(
                        FixConstraint(point[0], vector([point[1], point[2],
                                                        0])))

                i += 1
Exemple #39
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def test_mergehogs():
    diag_select(".")
    problem = GeometricProblem(dimension=2)
    problem.add_point('x', vector([0.0, 0.0]))
    problem.add_point('a', vector([1.0, 0.0]))
    problem.add_point('b', vector([0.0, 1.0]))
    problem.add_point('c', vector([-1.0, 0.0]))
    problem.add_point('d', vector([0.0, -1.0]))
    problem.add_constraint(AngleConstraint('a', 'x', 'b',
                                           30.0 / 180 * math.pi))
    problem.add_constraint(AngleConstraint('b', 'x', 'c',
                                           30.0 / 180 * math.pi))
    problem.add_constraint(AngleConstraint('c', 'x', 'd',
                                           30.0 / 180 * math.pi))
    solver = GeometricSolver(problem)
    print solver.dr
    for hog in solver.dr.hedgehogs():
        conf = list(solver.mg.get(hog))[0]
        print hog
        print conf
        print problem.verify(conf.map)
Exemple #40
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def balloon_problem():
    """test angle propagation via balloon"""
    problem = GeometricProblem(dimension=2)
    problem.add_point('A', vector([0.0, 0.0]))
    problem.add_point('B', vector([1.0, -1.0]))
    problem.add_point('C', vector([1.0, +1.0]))
    problem.add_point('D', vector([2.0, 0.0]))
    problem.add_constraint(AngleConstraint('B','A','C', 
       angle_3p(problem.get_point('B'), problem.get_point('A'), problem.get_point('C'))
    ))
    problem.add_constraint(AngleConstraint('A','B','C', 
       angle_3p(problem.get_point('A'), problem.get_point('B'), problem.get_point('C'))
    ))
    problem.add_constraint(AngleConstraint('B','C','D', 
       angle_3p(problem.get_point('B'), problem.get_point('C'), problem.get_point('D'))
    ))
    problem.add_constraint(AngleConstraint('C','D','B', 
       angle_3p(problem.get_point('C'), problem.get_point('D'), problem.get_point('B'))
    ))
    problem.add_constraint(DistanceConstraint('A', 'D', 6.0))
    return problem
Exemple #41
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def hog2():
    # several triangles with inter-angles (needs angle propagation)
    problem = GeometricProblem(dimension=2)
    problem.add_point('M', vector([0.0, 0.0]))
    problem.add_point('A', vector([0.0, 1.0]))
    problem.add_point('B', vector([1.0, 1.0]))
    problem.add_point('C', vector([2.0, 1.0]))
    problem.add_point('D', vector([3.0, 1.0]))
    problem.add_point('E', vector([4.0, 1.0]))
    problem.add_constraint(DistanceConstraint('A', 'M', 10.0))
    problem.add_constraint(DistanceConstraint('A', 'E', 10.0))
    problem.add_constraint(DistanceConstraint('B', 'E', 7.0))
    problem.add_constraint(DistanceConstraint('C', 'E', 6.0))
    problem.add_constraint(DistanceConstraint('D', 'E', 5.0))
    problem.add_constraint(AngleConstraint('A','M','B', math.pi / 20))
    problem.add_constraint(AngleConstraint('B','M','C', math.pi / 20))
    problem.add_constraint(AngleConstraint('D','M','C', math.pi / 20))
    problem.add_constraint(AngleConstraint('D','M','E', math.pi / 20))
    return problem
Exemple #42
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def test_mate():
    problem = GeometricProblem(dimension=3)
    
    # create and  mate two blocks
    add_block(problem, "A", 4.0, 2.0, 6.0)
    add_block(problem, "B", 4.0, 2.0, 6.0)
    mate_blocks(problem, "A", 'right-bot-front','right-bot-back','right-top-front',
                         "B", 'left-bot-front','left-bot-back','left-top-front', 
                0.5, 0.0)
    # add global coordinate system
    problem.add_point("origin",vector([0.0,0.0,0.0]))
    problem.add_point("x-axis",vector([1.0,0.0,0.0]))
    problem.add_point("y-axis",vector([0.0,1.0,0.0]))
    problem.add_constraint(FixConstraint("origin",vector([0.0,0.0,0.0])))
    problem.add_constraint(FixConstraint("x-axis",vector([1.0,0.0,0.0])))
    problem.add_constraint(FixConstraint("y-axis",vector([0.0,1.0,0.0])))
    
    # fix block1 to cs
    problem.add_constraint(MateConstraint("origin","x-axis","y-axis",
        block_var("A", "left-bot-front"),block_var("A", "right-bot-front"),block_var("A", "left-top-front"),
        id_transform_3D()))
   
    test(problem)
Exemple #43
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def line_problem_2d_0():
    """A problem with a Line (and no CoincicentConstraints)"""
    problem = GeometricProblem(dimension=2)
    problem.add_variable(Line('l1'),vector([0.0, 0.0, 1.0, 1.0]))
    return problem 
Exemple #44
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def add_block(problem,name,x,y,z):
    """A block with variables name+#1...8 and dimensions x,y,z"""
    problem.add_point(block_var(name,'left-bot-front'), vector([-1.0, -1.0, -1.0]))
    problem.add_point(block_var(name,'left-bot-back'), vector([-1.0, -1.0, 1.0]))
    problem.add_point(block_var(name,'left-top-front'), vector([-1.0, 1.0, -1.0]))
    problem.add_point(block_var(name,'left-top-back'), vector([-1.0, 1.0, 1.0]))
    problem.add_point(block_var(name,'right-bot-front'), vector([1.0, -1.0, -1.0]))
    problem.add_point(block_var(name,'right-bot-back'), vector([1.0, -1.0, 0.0]))
    problem.add_point(block_var(name,'right-top-front'), vector([1.0, 1.0, -1.0]))
    problem.add_point(block_var(name,'right-top-back'), vector([1.0, 1.0, 1.0]))
    conf = Configuration({
        block_var(name,'left-bot-front'):vector([-x/2, -y/2, -z/2]),
        block_var(name,'left-bot-back'):vector([-x/2, -y/2, +z/2]),
        block_var(name,'left-top-front'):vector([-x/2, +y/2, -z/2]),
        block_var(name,'left-top-back'):vector([-x/2, +y/2, +z/2]),
        block_var(name,'right-bot-front'):vector([+x/2, -y/2, -z/2]),
        block_var(name,'right-bot-back'):vector([+x/2, -y/2, +z/2]),
        block_var(name,'right-top-front'):vector([+x/2, +y/2, -z/2]),
        block_var(name,'right-top-back'):vector([+x/2, +y/2, +z/2])
    })
    problem.add_constraint(RigidConstraint(conf))
    return problem