def _paint_arrow(widget, cr, angle):
    alloc = widget.get_allocation()

    arrow_size = style.TOOLBAR_ARROW_SIZE / 2
    y = alloc.height - arrow_size
    x = (alloc.width - arrow_size) / 2

    context = widget.get_style_context()
    context.add_class('toolitem')

    Gtk.render_arrow(context, cr, angle, x, y, arrow_size)
def _paint_arrow(widget, cr, angle):
    alloc = widget.get_allocation()

    arrow_size = style.TOOLBAR_ARROW_SIZE / 2
    y = alloc.height - arrow_size
    x = (alloc.width - arrow_size) / 2

    context = widget.get_style_context()
    context.add_class('toolitem')

    Gtk.render_arrow(context, cr, angle, x, y, arrow_size)
 def __drawing_cb(self, widget, cr):
     if not self.props.lock_palette:
         return False
     alloc = widget.get_allocation()
     arrow_size = style.TOOLBAR_ARROW_SIZE / 2
     y = alloc.height - arrow_size
     x = (alloc.width - arrow_size) / 2
     context = widget.get_style_context()
     context.add_class('toolitem')
     if self.locked:
         Gtk.render_arrow(context, cr, 0, x, y, arrow_size)
     else:
         Gtk.render_arrow(context, cr, math.pi, x, y, arrow_size)
 def __drawing_cb(self, widget, cr):
     if not self.props.lock_palette:
         return False
     alloc = widget.get_allocation()
     arrow_size = style.TOOLBAR_ARROW_SIZE / 2
     y = alloc.height - arrow_size
     x = (alloc.width - arrow_size) / 2
     context = widget.get_style_context()
     context.add_class('toolitem')
     if self.locked:
         Gtk.render_arrow(context, cr, 0, x, y, arrow_size)
     else:
         Gtk.render_arrow(context, cr, math.pi, x, y, arrow_size)
Exemple #5
0
 def draw_pos(self, cr):
     cr.save()
     
     sc = self.get_style_context()
     
     horizontal = self.orientation == Gtk.Orientation.HORIZONTAL
     
     x, y = self.position - self.size // 4, self.size // 2 - 2
     x, y = (x, y) if horizontal else (y, x)
     Gtk.render_arrow(sc,
                      cr,
                      pi if horizontal else pi / 2,
                      x,
                      y,
                     # we need to ensure the arrow size is even,
                     # so it doesn't get blurrified
                      (self.size + (-self.size % 4)) // 2)
             
     cr.restore()