Exemple #1
0
 def gameInit(self):
     windowSize = self.win.getWidth()
     self.board = HexBoard(self.win, 9, 20, Point(50, 300))
     self.turnText = Text(Point(windowSize / 2, windowSize / 10),
                          "Player " + str(self.curPlayer + 1) + "'s Turn")
     self.turnText.setSize(20)
     self.turnText.draw(self.win)
Exemple #2
0
 def gameInit(self):
         windowSize=self.win.getWidth()
         self.board=HexBoard(self.win,9,20,Point(50,300))
         self.turnText=Text(Point(windowSize/2,windowSize/10),"Player "+str(self.curPlayer+1)+"'s Turn")
         self.turnText.setSize(20)
         self.turnText.draw(self.win)
Exemple #3
0
class HexGame(object):
    def __init__(self, win, go, size):
        self.running = True
        self.win = win
        self.size = size
        self.players = (Player("blue", 1), Player("red", 2))
        self.curPlayer = (go + 1) % 2
        self.board = None
        self.turnText = None

    def end(self):
        self.board.undraw()
        self.turnText.undraw()
        self.board = None
        self.turnText = None
        self.running = False
        self.win.mouseX = self.win.mouseY = []  #get out of the getMouse() loop

    def isRunning(self):
        return self.running

    def switchPlayer(self):
        self.curPlayer = (self.curPlayer + 1) % 2
        self.turnText.setText("Player " + str(self.curPlayer + 1) + "'s Turn")

    def gameInit(self):
        windowSize = self.win.getWidth()
        self.board = HexBoard(self.win, 9, 20, Point(50, 300))
        self.turnText = Text(Point(windowSize / 2, windowSize / 10),
                             "Player " + str(self.curPlayer + 1) + "'s Turn")
        self.turnText.setSize(20)
        self.turnText.draw(self.win)

    def playerGo(self, co):
        if self.board.placePiece(co, self.players[self.curPlayer]):
            winner = self.board.winner()
            if winner == None:
                self.switchPlayer()
            elif winner == self.curPlayer + 1:
                self.turnText.setText("Player " + str(winner) + " wins.")
                return winner
        else:
            return False
        return None

    def play(self, **opt):
        self.gameInit()
        while self.running:
            self.turnText.setTextColor(self.players[self.curPlayer].getColor())
            try:
                p = self.win.getMouse()
                co = self.board.locate(p)
            except:
                self.running = False
                return None
            if co != ():
                if self.playerGo(co) == self.curPlayer + 1:
                    return self.curPlayer + 1
        return None

    def undoClick(self):
        if self.board.removePiece():
            self.switchPlayer()

    def redoClick(self):
        if self.board.redo():
            self.switchPlayer()

    def forceQuit(self):
        self.running = False
        self.win.mouseX = self.win.mouseY = []  #get out of the getMouse() loop
        self.win.close()
        exit(0)
Exemple #4
0
class HexGame(object):
        def __init__(self,win,go,size):
                self.running=True
                self.win=win
                self.size=size
                self.players=(Player("blue",1),Player("red",2))
                self.curPlayer=(go+1)%2
                self.board=None
                self.turnText=None
        def end(self):
                self.board.undraw()
                self.turnText.undraw()
                self.board=None
                self.turnText=None
                self.running=False
                self.win.mouseX=self.win.mouseY=[]       #get out of the getMouse() loop
        def isRunning(self):
                return self.running
        def switchPlayer(self):
                self.curPlayer=(self.curPlayer+1)%2
                self.turnText.setText("Player "+str(self.curPlayer+1)+"'s Turn")
        def gameInit(self):
                windowSize=self.win.getWidth()
                self.board=HexBoard(self.win,9,20,Point(50,300))
                self.turnText=Text(Point(windowSize/2,windowSize/10),"Player "+str(self.curPlayer+1)+"'s Turn")
                self.turnText.setSize(20)
                self.turnText.draw(self.win)
        def playerGo(self,co):
                if self.board.placePiece(co,self.players[self.curPlayer]):
                        winner=self.board.winner() 
                        if winner==None:
                                self.switchPlayer()
                        elif winner==self.curPlayer+1:
                                self.turnText.setText("Player "+str(winner)+" wins.") 
                                return winner
                else:
                        return False
                return None
        def play(self,**opt):
                self.gameInit()
                while self.running:
                        self.turnText.setTextColor(self.players[self.curPlayer].getColor())
                        try:
                                p=self.win.getMouse()
                                co=self.board.locate(p)
                        except:
                                self.running=False
                                return None
                        if co!=():
                                if self.playerGo(co)==self.curPlayer+1: 
                                        return self.curPlayer+1
                return None
        def undoClick(self):
                if self.board.removePiece():
                        self.switchPlayer()
        def redoClick(self):
                if self.board.redo():
                        self.switchPlayer()
        def forceQuit(self):
                self.running=False
                self.win.mouseX=self.win.mouseY=[]       #get out of the getMouse() loop
                self.win.close()
                exit(0)