def get_payoff_matrix(hand_A, hand_B): payoff_matrix = [] for pass1 in itertools.combinations(range(hand_size), num_passed): row = [] for pass2 in itertools.combinations(range(hand_size), num_passed): new_hand_A = set() new_hand_B = set() for i in range(hand_size): if i in pass1: new_hand_B.add(hand_A[i]) else: new_hand_A.add(hand_A[i]) if i in pass2: new_hand_A.add(hand_B[i]) else: new_hand_B.add(hand_B[i]) winner = hand_evaluation.poker_hand_comparator(new_hand_A, new_hand_B) # best_hand_A = hand_evaluation.best_poker_hand(new_hand_A) # best_hand_B = hand_evaluation.best_poker_hand(new_hand_B) # old_winner = hand_evaluation.poker_hand_comparator(best_hand_A, best_hand_B) # if (winner != old_winner): print winner, old_winner row.append(winner) payoff_matrix.append(row) return payoff_matrix
def compare_hands(handA, handB): handA = [game_simulator.string_to_card(x) for x in handA] handB = [game_simulator.string_to_card(x) for x in handB] return hand_evaluation.poker_hand_comparator(handA, handB)