Exemple #1
0
    def __init__(self):
        self.achievements = {
            "Educated": False,
            "Have Home": False,
            "Girlfriend": False,
            "Father": False,
        }

        self.issues = {
            "Poor": 5,
            "Uneducated": 10,
            "Stressed": 0,
            "Overweight": 5,
            "Guilty": 0,
            "Bored": 3,
            "Lonely": 6,
            "Addiction": 1,
        }

        self.stats = Stats(self)
Exemple #2
0
	def __init__(self):
		self.achievements = {
			"Educated": False,
			"Have Home": False,
		    "Girlfriend": False,
			"Father": False,
		}

		self.issues = {
			"Poor": 5,
			"Uneducated": 10,
			"Stressed": 0,
			"Overweight": 5,
			"Guilty": 0,
			"Bored": 3,
			"Lonely": 6,
			"Addiction": 1,
		}

		self.stats = Stats(self)
Exemple #3
0
class State:
    def __init__(self):
        self.achievements = {
            "Educated": False,
            "Have Home": False,
            "Girlfriend": False,
            "Father": False,
        }

        self.issues = {
            "Poor": 5,
            "Uneducated": 10,
            "Stressed": 0,
            "Overweight": 5,
            "Guilty": 0,
            "Bored": 3,
            "Lonely": 6,
            "Addiction": 1,
        }

        self.stats = Stats(self)

    def _get_total(self):
        total = 0
        for count in self.issues.values():
            total += count
        return total

    total = property(_get_total)

    def increase(self, scene, name, amount=1):
        self.issues[name] += amount
        self.stats.show(name)
        self.check_victory(scene)

    def decrease(self, scene, name, amount=1):
        self.issues[name] -= amount
        if self.issues[name] < 1:
            self.issues[name] = 0
            self.stats.hide(name)

        if self.issues["Uneducated"] == 0:
            self.achievements["Educated"] = True

        self.check_victory(scene)

    def check_victory(self, scene):
        if self.total == 0:
            scene.finish(scenes.Endgame, True)
        else:
            if self.issues["Poor"] > 10:
                scene.finish(scenes.Endgame, False, [
                    "With no money,", "hopelessness set in,",
                    "and you took your own life."
                ])
            elif self.issues["Stressed"] > 10:
                scene.finish(scenes.Endgame, False, [
                    "Hopelessly stressed,", "you could no longer take living,",
                    "and took your own life."
                ])
            elif self.issues["Overweight"] > 10:
                scene.finish(
                    scenes.Endgame, False,
                    ["You died due to a", "hopelessly unhealthy lifestyle."])
            elif self.issues["Bored"] > 10:
                scene.finish(scenes.Endgame, False, [
                    "Hopelessly bored with life,",
                    "you saw no reason to go on."
                ])
            elif self.issues["Lonely"] > 10:
                scene.finish(
                    scenes.Endgame, False,
                    ["Hopelessly lonely,", "you saw no reason to go on."])
            elif self.issues["Addiction"] > 10:
                scene.finish(scenes.Endgame, False, [
                    "Your addictions lead you", "to a to die a hopeless death",
                    "desperately seeking a fix."
                ])
            elif self.total > 35:
                scene.finish(scenes.Endgame, False, [
                    "Your life became hopeless", "as your issues built up,",
                    "you saw no reason to go on."
                ])
Exemple #4
0
class State:
	def __init__(self):
		self.achievements = {
			"Educated": False,
			"Have Home": False,
		    "Girlfriend": False,
			"Father": False,
		}

		self.issues = {
			"Poor": 5,
			"Uneducated": 10,
			"Stressed": 0,
			"Overweight": 5,
			"Guilty": 0,
			"Bored": 3,
			"Lonely": 6,
			"Addiction": 1,
		}

		self.stats = Stats(self)

	def _get_total(self):
		total = 0
		for count in self.issues.values():
			total += count
		return total

	total = property(_get_total)

	def increase(self, scene, name, amount=1):
		self.issues[name] += amount
		self.stats.show(name)
		self.check_victory(scene)

	def decrease(self, scene, name, amount=1):
		self.issues[name] -= amount
		if self.issues[name] < 1:
			self.issues[name] = 0
			self.stats.hide(name)

		if self.issues["Uneducated"] == 0:
			self.achievements["Educated"] = True

		self.check_victory(scene)

	def check_victory(self, scene):
		if self.total == 0:
			scene.finish(scenes.Endgame, True)
		else:
			if self.issues["Poor"] > 10:
				scene.finish(scenes.Endgame, False, ["With no money,", "hopelessness set in,", "and you took your own life."])
			elif self.issues["Stressed"] > 10:
				scene.finish(scenes.Endgame, False, ["Hopelessly stressed,", "you could no longer take living,", "and took your own life."])
			elif self.issues["Overweight"] > 10:
				scene.finish(scenes.Endgame, False, ["You died due to a", "hopelessly unhealthy lifestyle."])
			elif self.issues["Bored"] > 10:
				scene.finish(scenes.Endgame, False, ["Hopelessly bored with life,", "you saw no reason to go on."])
			elif self.issues["Lonely"] > 10:
				scene.finish(scenes.Endgame, False, ["Hopelessly lonely,", "you saw no reason to go on."])
			elif self.issues["Addiction"] > 10:
				scene.finish(scenes.Endgame, False, ["Your addictions lead you", "to a to die a hopeless death", "desperately seeking a fix."])
			elif self.total > 35:
				scene.finish(scenes.Endgame, False, ["Your life became hopeless", "as your issues built up,", "you saw no reason to go on."])