def do_event(self, event): if event.type == pygame.KEYUP: if event.key == pygame.K_RETURN: if self.allow_exit: self.game.gotoScene(intro_scene.intro_scene(self.game)) elif event.type == ALLOW_EXIT: self.allow_exit = True pygame.time.set_timer(ALLOW_EXIT, 0)
def main(): game = Game() game.gotoScene(intro_scene(game)) game.run()