def given_prepare_state__when_player_tries_shift__raises_exception(): player = Player(0) turns = Turns(prepare_delay=timedelta(milliseconds=10), players=[player]) turns.start() with pytest.raises(TurnActionViolationException): turns.perform_action(player, PlayerAction.SHIFT_ACTION)
def given_delay__when_waiting_long_enough__then_is_in_shift_state(): player = Player(0) turns = Turns(prepare_delay=timedelta(milliseconds=5), players=[player]) turns.start() time.sleep(timedelta(milliseconds=20).total_seconds()) assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
def given_delay__when_start__calls_callback_on_player(): turns = Turns(prepare_delay=timedelta(milliseconds=5)) player = Mock() turns.add_player(player, turn_callback=player.callback) turns.start() assert player.callback.call_count == 1 player.callback.assert_called_with(PlayerAction.PREPARE_SHIFT)
def test_start__calls_callback_if_present(): """ Tests start for player with callback """ turns = Turns() player = Player(7, 0) callback = Mock() turns.add_player(player, turn_callback=callback) callback.assert_not_called() turns.start() callback.assert_called_once_with(PlayerAction.SHIFT_ACTION)
def test_remove_player__with_only_one_player__no_callback_called(): turns = Turns() player = Mock() turns.add_player(player, turn_callback=player.callback) turns.start() player.callback.reset_mock() turns.remove_player(player) assert turns.next_player_action() is None player.callback.assert_not_called()
def test_given_delay__when_waiting_long_enough__then_calls_callback_on_player( ): turns = Turns(prepare_delay=timedelta(milliseconds=5)) player = Mock() turns.add_player(player, turn_callback=player.callback) turns.start() time.sleep(timedelta(milliseconds=20).total_seconds()) assert player.callback.call_count == 2 player.callback.assert_called_with(PlayerAction.SHIFT_ACTION)
def test_remove_first_player_next_player_action_should_be_remaining_player(): """ Tests after removing the first of two players, next_player_action() should not return None """ turns = Turns() player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.remove_player(player1) assert turns.next_player_action() is not None assert turns.next_player_action().player is player2 player2.callback.assert_called_once()
def test_callback_with_one_player(): """ Tests that the callback on a player is called after each move, even if he plays alone """ turns = Turns() player1 = Mock() turns.add_player(player1, turn_callback=player1.callback) turns.start() player1.callback.assert_called_once() player1.callback.reset_mock() turns.perform_action(player1, PlayerAction.SHIFT_ACTION) turns.perform_action(player1, PlayerAction.MOVE_ACTION) player1.callback.assert_called_once()
def test_removed_player_no_callback_called(): """ Tests remove_player """ turns = Turns() player1 = Mock() player2 = Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.remove_player(player2) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) turns.perform_action(player1, PlayerAction.MOVE_ACTION) player2.callback.assert_not_called()
def test_add_player__with_no_remaining_player__sets_next_player_action_and_calls_callback( ): turns = Turns() player = Player(0) turns.add_player(player) turns.start() turns.remove_player(player) player = Mock() turns.add_player(player, turn_callback=player.callback) assert turns.next_player_action() is not None assert turns.next_player_action().player is player player.callback.assert_called_once()
def test_remove_second_player_next_player_action_should_be_remaining_player(): """ Tests after removing the second of two players, next_player_action() should not return None """ turns = Turns() player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.perform_action(player1, PlayerAction.SHIFT_ACTION) turns.perform_action(player1, PlayerAction.MOVE_ACTION) player1.callback.reset_mock() turns.remove_player(player2) assert turns.next_player_action() is not None assert turns.next_player_action().player is player1 player1.callback.assert_called_once()
def test_perform_action__calls_callback_if_present(): """ Tests perform_action for player with callback """ turns = Turns() player1 = Mock() player2 = Mock() turns.add_player(player1) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.perform_action(player1, PlayerAction.SHIFT_ACTION) player2.callback.assert_not_called() turns.perform_action(player1, PlayerAction.MOVE_ACTION) player2.callback.assert_called_once_with(PlayerAction.SHIFT_ACTION) player2.callback.reset_mock() turns.perform_action(player2, PlayerAction.SHIFT_ACTION) player2.callback.assert_called_once_with(PlayerAction.MOVE_ACTION)
def test_given_delay_with_two_players__when_player1_leaves_during_wait__player1_callback_is_not_called( ): turns = Turns(prepare_delay=timedelta(milliseconds=30)) player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() time.sleep(timedelta(milliseconds=50).total_seconds()) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) time.sleep(timedelta(milliseconds=5).total_seconds()) player1.callback.reset_mock() turns.remove_player(player1) time.sleep(timedelta(milliseconds=50).total_seconds()) player1.callback.assert_not_called()
def test_given_delay_with_two_players__when_player1_leaves_during_wait__has_prepare_player2_state( ): turns = Turns(prepare_delay=timedelta(milliseconds=30)) player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() time.sleep(timedelta(milliseconds=50).total_seconds()) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) time.sleep(timedelta(milliseconds=2).total_seconds()) turns.remove_player(player1) assert player2.callback.call_count == 1 assert turns.next_player_action().player == player2 assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
def test_given_delay_with_two_players__when_player1_leaves_during_wait__another_wait_leads_to_player2_shift( ): turns = Turns(prepare_delay=timedelta(milliseconds=30)) player1, player2 = Player(1), Player(2) callback1, callback2 = Mock(), Mock() turns.add_player(player1, turn_callback=callback1) turns.add_player(player2, turn_callback=callback2) turns.start() time.sleep(timedelta(milliseconds=50).total_seconds()) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) time.sleep(timedelta(milliseconds=5).total_seconds()) turns.remove_player(player1) callback2.reset_mock() time.sleep(timedelta(milliseconds=50).total_seconds()) assert callback2.call_count == 1 assert turns.next_player_action().player == player2 assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
def given_delay__when_start__is_in_prepare_state(): player = Player(0) turns = Turns(prepare_delay=timedelta(milliseconds=10), players=[player]) turns.start() assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT