Exemple #1
0
 def auto_attack(self):
     if self.current_target:
         if self.current_target.env == self.env:
             basic_hit(self, self.current_target)
         else:
             self.current_target = None
             self.unregister(self.combat_pulse)
Exemple #2
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def kill(source, target, target_method, **ignored):
    if source == target:
        source.display_line("You cannot kill yourself.  This is a happy place.")
        return
    source.rec_violence(target)
    target_method(source)
    basic_hit(source, target)
Exemple #3
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 def mob_attack(self):
     if self.current_target.env == self.env:
         self.env.rec_broadcast(basic_hit(self, self.current_target))
     else:
         self.target_memory -= 1
         if self.target_memory <= 0:
             self.unregister(self.combat_pulse)
             self.current_target = None