def draw(self):

		if self.board.fov_recalculate:
			self.board.fov_recalculate = False
			ltc.map_compute_fov(self.board.map_fov,self.player.pos_x,self.player.pos_y,
				self.board.fov_torch_radius,
				self.board.fov_light_walls,
				self.board.fov_algo
			)

		self.board.draw()

		self.cursor.draw()

		for index,character in enumerate(self.characters):
			character.draw()

		# draws all the cons
		for name,number in constants.layers.iteritems():
			ltc.console_blit(self.layers[number],0,0,self.settings_screenSize[0], self.settings_screenSize[1],0,0,0)

		ltc.console_flush()

		for index,character in enumerate(self.characters):
			character.clear()
Exemple #2
0
def render_loop(console, objects, bars, root_width, root_height):
	for object in objects.values():
		object.draw()

	tcod.console_blit(console['root'].panel, 0, 0, root_width, root_height, 0, 0, 0)
	tcod.console_blit(console['map'].panel, 0, 0, root_width, root_height, console['root'].panel, 0, 0)
	render_health_bars(console['health'].panel, bars, console['root'].panel)
	render_chat(console['chat'].panel,root_width,root_height)

	tcod.console_flush()
	sleep(0.075)