def fetch_match(self, match_id):
        try:
            match = get_match(match_id, self.conf['include_timeline'])
            if match.mapId == Maps[self.conf['map_type']].value:
                match_min_tier, participant_tiers = get_tier_from_participants(match.participantIdentities,
                                                                               Tier.parse(self.conf['minimum_tier']),
                                                                               Queue[self.conf['queue']])

                valid = (match_min_tier.is_better_or_equal(Tier.parse(self.conf['minimum_tier']))
                        and check_minimum_patch(match.matchVersion, self.conf['minimum_patch']))
                return match, match_min_tier if valid else None, participant_tiers
        except Exception as e:
            raise FetchingException(match_id) from e
    def fetch_match(self, match_id):
        try:
            match = get_match(match_id, self.conf['include_timeline'])
            if match.mapId == Maps[self.conf['map_type']].value:
                match_min_tier, participant_tiers = get_tier_from_participants(match.participantIdentities,
                                                                               Tier.parse(self.conf['minimum_tier']),
                                                                               Queue[self.conf['queue']])

                valid = (match_min_tier.is_better_or_equal(Tier.parse(self.conf['minimum_tier']))
                        and check_minimum_patch(match.matchVersion, self.conf['minimum_patch']))
                return match, match_min_tier if valid else None, participant_tiers
        except Exception as e:
            raise FetchingException(match_id) from e
Exemple #3
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def leagues_by_summoner_ids(summoner_ids, queue=Queue.RANKED_SOLO_5x5):
    """
    Takes in a list of players ids and divide them by league tiers.
    :param summoner_ids: a list containing the ids of players
    :param queue: the queue to consider
    :return: a dictionary tier -> set of ids
    """
    summoners_league = defaultdict(set)
    for start, end in _slice(0, len(summoner_ids), 10):
        for id, leagues in get_league_entries_by_summoner(summoner_ids[start:end]).items():
            for league in leagues:
                if Queue[league.queue]==queue:
                    summoners_league[Tier.parse(league.tier)].add(int(id))
    return summoners_league
Exemple #4
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def leagues_by_summoner_ids(summoner_ids, queue=Queue.RANKED_SOLO_5x5):
    """
    Takes in a list of players ids and divide them by league tiers.
    :param summoner_ids: a list containing the ids of players
    :param queue: the queue to consider
    :return: a dictionary tier -> set of ids
    """
    summoners_league = defaultdict(set)
    for start, end in _slice(0, len(summoner_ids), 10):
        for id, leagues in list(
                get_league_entries_by_summoner(
                    summoner_ids[start:end]).items()):
            for league in leagues:
                if Queue[league.queue] == queue:
                    summoners_league[Tier.parse(league.tier)].add(int(id))
    return summoners_league