def on_locate_installed_game(self, _button, game): """Show the user a dialog to import an existing install to a DRM free service Params: game (Game): Game instance without a database ID, populated with a fields the service can provides """ AddGameDialog(self.window, game=game)
def run_no_installer_dialog(self): """Open dialog for 'no script available' situation.""" dlg = NoInstallerDialog(self) if dlg.result == dlg.MANUAL_CONF: game_data = pga.get_game_by_field(self.game_slug, "slug") if game_data and "slug" in game_data: # Game data already exist locally. game = Game(game_data["id"]) else: # Try to load game data from remote. games = api.get_api_games([self.game_slug]) if games and len(games) >= 1: remote_game = games[0] game_data = { "name": remote_game["name"], "slug": remote_game["slug"], "year": remote_game["year"], "updated": remote_game["updated"], "steamid": remote_game["steamid"], } game = Game(pga.add_game(**game_data)) else: game = None AddGameDialog(self.parent, game=game) elif dlg.result == dlg.NEW_INSTALLER: webbrowser.open(settings.GAME_URL % self.game_slug)
def on_add_game_button_clicked(self, *_args): """Add a new game manually with the AddGameDialog.""" if "runner" in self.filters: runner = self.filters["runner"] else: runner = None AddGameDialog(self, runner=runner) return True
def on_add_game_button_clicked(self, *_args): """Add a new game manually with the AddGameDialog.""" self.add_popover.hide() dialog = AddGameDialog( self, runner=self.selected_runner, callback=lambda: self.game_store.add_game_by_id(dialog.game.id), ) return True
def on_add_game_button_clicked(self, *_args): """Add a new game manually with the AddGameDialog.""" self.add_popover.hide() init_dxvk_versions() dialog = AddGameDialog( self, runner=self.selected_runner, callback=lambda: self.add_game_to_view(dialog.game.id), ) return True
def on_add_manually(self, _widget, *_args): """Callback that presents the Add game dialog""" def on_game_added(game): self.window.game_store.update(game) self.window.sidebar_listbox.update() AddGameDialog( self.window, game=self.game, runner=self.game.runner_name, callback=lambda: on_game_added(self.game), )
def on_add_manually(self, _widget, *_args): """Callback that presents the Add game dialog""" def on_game_added(game): self.window.view.set_installed(game) GLib.idle_add(resources.fetch_icon, game.slug, self.window.on_image_downloaded) self.window.sidebar_listbox.update() AddGameDialog( self.window, game=self.game, runner=self.game.runner_name, callback=lambda: on_game_added(self.game), )
def manually_configure_game(self): game_data = pga.get_game_by_field(self.game_slug, "slug") if game_data and "slug" in game_data: # Game data already exist locally. game = Game(game_data["id"]) else: # Try to load game data from remote. games = api.get_api_games([self.game_slug]) if games and len(games) >= 1: remote_game = games[0] game_data = { "name": remote_game["name"], "slug": remote_game["slug"], "year": remote_game["year"], "updated": remote_game["updated"], "steamid": remote_game["steamid"], } game = Game(pga.add_game(**game_data)) else: game = None AddGameDialog(self.parent, game=game)
def on_add_manually(self, _widget, *_args): """Callback that presents the Add game dialog""" return AddGameDialog(self.window, game=self.game, runner=self.game.runner_name)
def on_add_game_button_clicked(self, *_args): """Add a new game manually with the AddGameDialog.""" self.add_popover.hide() AddGameDialog(self, runner=self.selected_runner) return True
def setUp(self): init_lutris() lutris_application = Application() lutris_window = lutris_application.window self.dlg = AddGameDialog(lutris_window)
def setUp(self): check_config() lutris_application = Application() lutris_window = lutris_application.window self.dlg = AddGameDialog(lutris_window)
def add_local_game(self): """Manually configure game""" AddGameDialog(None) self.destroy()