Exemple #1
0
    def handle_input(self, input):

        # If the user has not selected a class, check their choice
        if not self.character_class:

            # Check the choice is a valid character class
            if not input.lower() in AVAILABLE_CLASSES:
                print 'Sorry, that is not a valid character class.'
                return

            # Set the character class and display stats/abilities
            character_class = AVAILABLE_CLASSES.get(input.lower())
            self.character_class = character_class
            self.display_details(self.character_class)

            # Ask user for confirmation
            class_name = self.character_class.get('name')
            print 'Are you sure you want to be a %s?' % class_name

        else:
            # If the character class has been set, check user confirmation
            confirmation = (input.lower() == 'yes')

            # If the user has confirmed the class, move to next state
            if confirmation:
                # TODO: transition to next state
                pass
            else:
                # User did not confirm, reset class and ask them again
                self.character_class = None
                self.display_choices()
Exemple #2
0
    def display_choices():
        print 'Select a character class:'

        # Display a list of all the available classes (with stats)
        for name, data in AVAILABLE_CLASSES.items():
            print '[%s]: %d HP | %d AC | %d STR | %d AGI | %d LUK' % (
                data.get('name').upper(),
                data.get('health'),
                data.get('armor'),
                data.get('strength'),
                data.get('agility'),
                data.get('luck')
            )