def exportAll(parent, tekkenVersion, key_match): game_addresses.reloadValues() player_addresses = [ game_addresses.addr[key] for key in game_addresses.addr if match(key_match, key) ] TekkenExporter = exportLib.Exporter(tekkenVersion) exportedMovesets = [] for playerAddr in player_addresses: moveset_name = TekkenExporter.getPlayerMovesetName(playerAddr) if moveset_name not in exportedMovesets: print("Requesting export for %s..." % (moveset_name)) moveset = TekkenExporter.exportMoveset(playerAddr) exportedMovesets.append(moveset_name) print() else: print('Player', moveset_name, 'already exported, not exporting again.') print('\nSuccessfully exported:') for name in exportedMovesets: print(name) parent.updateCharacterlist()
def exportAllTag2(parent, tekkenVersion, playerSize): game_addresses.reloadValues() TekkenExporter = exportLib.Exporter(tekkenVersion, folder_destination=charactersPath) playerAddr = TekkenExporter.getCemuP1Addr() exportedMovesets = [] for i in range(4): addr = playerAddr + (i * playerSize) moveset_name = TekkenExporter.getPlayerMovesetName(addr) if moveset_name not in exportedMovesets: print("Requesting export for %s..." % (moveset_name)) moveset = TekkenExporter.exportMoveset(addr) exportedMovesets.append(moveset_name) print() else: print('Player', moveset_name, 'already exported, not exporting again.') print('\nSuccessfully exported:') for name in exportedMovesets: print(name) parent.updateCharacterlist()
def exportAll(parent, TekkenVersion): game_addresses.reloadValues() TekkenExporter = exportLib.Exporter(TekkenVersion, folder_destination=charactersPath) playerAddr = TekkenExporter.getP1Addr() exportedMovesets = [] playerSize = game_addresses.addr[TekkenVersion + '_playerstruct_size'] playerCount = 2 if TekkenVersion + '_player_count' in game_addresses.addr: playerCount = game_addresses.addr[TekkenVersion + '_player_count'] for i in range(playerCount): moveset_name = TekkenExporter.getPlayerMovesetName(playerAddr) if moveset_name not in exportedMovesets: print("Requesting export for %s..." % (moveset_name)) moveset = TekkenExporter.exportMoveset(playerAddr) exportedMovesets.append(moveset_name) print() else: print('Player', moveset_name, 'already exported, not exporting again.') playerAddr += playerSize print('\nSuccessfully exported:') for name in exportedMovesets: print(name) parent.updateCharacterlist()
def exportTag2Character(parent, tekkenVersion, playerAddr, name=''): game_addresses.reloadValues() TekkenExporter = exportLib.Exporter(tekkenVersion, folder_destination=charactersPath) playerAddr += TekkenExporter.getCemuP1Addr() TekkenExporter.exportMoveset(playerAddr, name) parent.updateCharacterlist()
def exportCharacter(parent, tekkenVersion, playerid, name=''): game_addresses.reloadValues() TekkenExporter = exportLib.Exporter(tekkenVersion, folder_destination=charactersPath) playerAddr = TekkenExporter.getP1Addr() + ( playerid * game_addresses.addr[tekkenVersion + '_playerstruct_size']) TekkenExporter.exportMoveset(playerAddr, name) parent.updateCharacterlist()