Exemple #1
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def tgl():
    return pgl.TriangleSet(
        pgl.Point3Array([
            pgl.Vector3(1, 0, 0),
            pgl.Vector3(-0.2, 1, 0),
            pgl.Vector3(-0.2, -1, 0)
        ]), pgl.Index3Array([pgl.Index3(0, 1, 2)]))
Exemple #2
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    def _common_init(self, **keys):
        """
        """
        if len(keys["points"]) != 3:
            raise Exception(
                "ATriangle: triangle must be described by 3 points..")

        self._indexes = []
        self._points = pgl.Point3Array(keys["points"])
        for i in xrange(1, len(keys["points"])):
            self._indexes.append(pgl.Index3(0, 1, 2))
        self._indexes = pgl.Index3Array(self._indexes)
Exemple #3
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 def pgl_surface_mesh(self,
                      grid_size=128,
                      grid_resolution=1,
                      potential_value=0.5,
                      color=[190, 205, 205],
                      transparency=0):
     points, triangles = self.surface_mesh(grid_size, grid_resolution,
                                           potential_value)
     import openalea.plantgl.all as pgl
     if color is None:
         color = [np.random.randint(0, 255) for i in xrange(3)]
     mat = pgl.Material(tuple(color),
                        diffuse=0.25,
                        transparency=transparency)
     s = pgl.Scene()
     s += pgl.Shape(
         pgl.FaceSet(
             pgl.Point3Array(points),
             pgl.Index3Array([[int(i) for i in tr] for tr in triangles])),
         mat)
     return s