def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.numSections = 0
     self.GameDuration = 35.0 + self.numSections * 15.0
     self.timer = None
     self.frame2D = None
     self.gameLabel = None
     self.gameStarted = 0
     self.finished = 0
     self.timedOut = 0
     self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
     self.toonEnteredText = TTLocalizer.enterHedgeMaze
 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.numSections = 0
     self.GameDuration = 35.0 + self.numSections * 15.0
     self.timer = None
     self.frame2D = None
     self.gameLabel = None
     self.gameStarted = 0
     self.finished = 0
     self.timedOut = 0
     self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
     self.toonEnteredText = TTLocalizer.enterHedgeMaze
 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.gameStarted = False
     self.moleHills = []
     self.numMolesWhacked = 0
     self.timer = None
     self.frame2D = None
     self.isToonInRange = 0
     self.detectCount = 0
     self.cameraHold = None
     self.activeField = 1
     self.dimensionX = 0.0
     self.dimensionY = 0.0
     self.gameText = TTLocalizer.MolesInstruction
     self.winText = TTLocalizer.MolesFinished
     self.pityWinText = TTLocalizer.MolesPityWin
     self.restartedText = TTLocalizer.MolesRestarted
     self.toonHitTracks = { }
     self.hasRestarted = 0
     self.hasEntered = 0
     self.MolesWhackedTarget = 1000
     self.GameDuration = 1000
Exemple #4
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 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.gameStarted = False
     self.moleHills = []
     self.numMolesWhacked = 0
     self.timer = None
     self.frame2D = None
     self.isToonInRange = 0
     self.detectCount = 0
     self.cameraHold = None
     self.activeField = 1
     self.dimensionX = 0.0
     self.dimensionY = 0.0
     self.gameText = TTLocalizer.MolesInstruction
     self.winText = TTLocalizer.MolesFinished
     self.pityWinText = TTLocalizer.MolesPityWin
     self.restartedText = TTLocalizer.MolesRestarted
     self.toonHitTracks = {}
     self.hasRestarted = 0
     self.hasEntered = 0
     self.MolesWhackedTarget = 1000
     self.GameDuration = 1000