Exemple #1
0
    def __init__(self, other = None):
        self.name = ''
        try:
            self.Avatar_initialized
            return
        except:
            self.Avatar_initialized = 1

        Actor.__init__(self, None, None, other, flattenable=0, setFinal=1)
        ShadowCaster.__init__(self)
        self.__font = OTPGlobals.getInterfaceFont()
        self.soundChatBubble = None
        self.avatarType = ''
        self.nametagNodePath = None
        self.__nameVisible = 1
        self.nametag = NametagGroup()
        self.nametag.setAvatar(self)
        self.nametag.setFont(OTPGlobals.getInterfaceFont())
        self.nametag2dContents = Nametag.CName | Nametag.CSpeech
        self.nametag2dDist = Nametag.CName | Nametag.CSpeech
        self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
        self.nametag3d = self.attachNewNode('nametag3d')
        self.nametag3d.setTag('cam', 'nametag')
        self.nametag3d.setLightOff()
        if self.ManagesNametagAmbientLightChanged:
            self.acceptNametagAmbientLightChange()
        OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
        self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
        self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
        self.collTube = None
        self.battleTube = None
        self.scale = 1.0
        self.nametagScale = 1.0
        self.height = 0.0
        self.battleTubeHeight = 0.0
        self.battleTubeRadius = 0.0
        self.style = None
        self.commonChatFlags = 0
        self.understandable = 1
        self.setPlayerType(NametagGroup.CCNormal)
        self.ghostMode = 0
        self.__chatParagraph = None
        self.__chatMessage = None
        self.__chatFlags = 0
        self.__chatPageNumber = None
        self.__chatAddressee = None
        self.__chatDialogueList = []
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__currentDialogue = None
        self.whitelistChatFlags = 0
        return
    def setupNametag(self):
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getElevatorModel())
            name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(
                self.bldg.block)
            if not name:
                name = TTLocalizer.CogsInc
            else:
                name += TTLocalizer.CogsIncExt

            if self.bldg.track == "x":
                name = "Loblao's Troll" + TTLocalizer.CogsIncExt

            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)
        return
 def setupNametag(self):
     if self.nametag == None:
         self.nametag = NametagGroup()
         self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
         if TTLocalizer.BuildingNametagShadow:
             self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
         self.nametag.setContents(Nametag.CName)
         self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
         self.nametag.setActive(0)
         self.nametag.setAvatar(self.getElevatorModel())
         name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
         if not name:
             name = TTLocalizer.CogsInc
         else:
             name += TTLocalizer.CogsIncExt
             
         if self.bldg.track == "x":
             name = "Loblao's Troll" + TTLocalizer.CogsIncExt
             
         self.nametag.setName(name)
         self.nametag.manage(base.marginManager)
     return
class DistributedElevatorExt(DistributedElevator.DistributedElevator):
    deferFor = 1

    def __init__(self, cr):
        DistributedElevator.DistributedElevator.__init__(self, cr)
        self.nametag = None
        self.currentFloor = -1
        return

    def setupElevator(self):
        if self.isSetup:
            self.elevatorSphereNodePath.removeNode()
        self.leftDoor = self.bldg.leftDoor
        self.rightDoor = self.bldg.rightDoor
        DistributedElevator.DistributedElevator.setupElevator(self)
        self.setupNametag()

    def disable(self):
        self.clearNametag()
        DistributedElevator.DistributedElevator.disable(self)

    def setupNametag(self):
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getElevatorModel())
            name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(
                self.bldg.block)
            if not name:
                name = TTLocalizer.CogsInc
            else:
                name += TTLocalizer.CogsIncExt

            if self.bldg.track == "x":
                name = "Loblao's Troll" + TTLocalizer.CogsIncExt

            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)
        return

    def clearNametag(self):
        if self.nametag != None:
            self.nametag.unmanage(base.marginManager)
            self.nametag.setAvatar(NodePath())
            self.nametag.destroy()
            self.nametag = None
        return

    def getBldgDoorOrigin(self):
        return self.bldg.getSuitDoorOrigin()

    def gotBldg(self, buildingList):
        self.bldgRequest = None
        self.bldg = buildingList[0]
        if not self.bldg:
            self.notify.error(
                'setBldgDoId: elevator %d at %d cannot find bldg %d!' %
                (self.doId, self.zoneId, self.bldgDoId))
            return
        if self.getBldgDoorOrigin():
            self.bossLevel = self.bldg.getBossLevel()
            self.setupElevator()
        else:
            self.notify.warning(
                'setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!'
                % (self.doId, bldgDoId))
        return

    def setFloor(self, floorNumber):
        if self.currentFloor >= 0:
            if self.bldg.floorIndicator[self.currentFloor]:
                self.bldg.floorIndicator[self.currentFloor].setColor(
                    LIGHT_OFF_COLOR)
        if floorNumber >= 0:
            if self.bldg.floorIndicator[floorNumber]:
                self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
        self.currentFloor = floorNumber

    def handleEnterSphere(self, collEntry):
        self.notify.debug('Entering Elevator Sphere....')
        if hasattr(
                localAvatar, 'boardingParty'
        ) and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(
                localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(
                    localAvatar.doId) != localAvatar.doId:
            base.localAvatar.elevatorNotifier.showMe(
                TTLocalizer.ElevatorGroupMember)
        elif self.allowedToEnter(self.zoneId):
            self.cr.playGame.getPlace().detectedElevatorCollision(self)
        else:
            place = base.cr.playGame.getPlace()
            if place:
                place.fsm.request('stopped')
            self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ',
                                                  doneFunc=self.handleOkTeaser)

    def handleEnterElevator(self):
        if hasattr(
                localAvatar, 'boardingParty'
        ) and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(
                localAvatar.doId):
            if localAvatar.boardingParty.getGroupLeader(
                    localAvatar.doId) == localAvatar.doId:
                localAvatar.boardingParty.handleEnterElevator(self)
        elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
            self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
        elif base.localAvatar.hp > 0:
            toon = base.localAvatar
            self.sendUpdate('requestBoard', [])
        else:
            self.notify.warning('Tried to board elevator with hp: %d' %
                                base.localAvatar.hp)

    def enterWaitEmpty(self, ts):
        self.elevatorSphereNodePath.unstash()
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterelevatorSphere'),
                    self.handleEnterSphere)
        self.accept(self.uniqueName('enterElevatorOK'),
                    self.handleEnterElevator)
        DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts)

    def exitWaitEmpty(self):
        self.elevatorSphereNodePath.stash()
        self.ignore(self.uniqueName('enterelevatorSphere'))
        self.ignore(self.uniqueName('enterElevatorOK'))
        DistributedElevator.DistributedElevator.exitWaitEmpty(self)

    def enterWaitCountdown(self, ts):
        DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts)
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterElevatorOK'),
                    self.handleEnterElevator)
        self.startCountdownClock(self.countdownTime, ts)

    def exitWaitCountdown(self):
        self.ignore(self.uniqueName('enterElevatorOK'))
        DistributedElevator.DistributedElevator.exitWaitCountdown(self)

    def getZoneId(self):
        return self.bldg.interiorZoneId

    def getElevatorModel(self):
        return self.bldg.getSuitElevatorNodePath()
Exemple #5
0
class Avatar(Actor, ShadowCaster):
    notify = directNotify.newCategory('Avatar')
    ActiveAvatars = []
    ManagesNametagAmbientLightChanged = False

    def __init__(self, other = None):
        self.name = ''
        try:
            self.Avatar_initialized
            return
        except:
            self.Avatar_initialized = 1

        Actor.__init__(self, None, None, other, flattenable=0, setFinal=1)
        ShadowCaster.__init__(self)
        self.__font = OTPGlobals.getInterfaceFont()
        self.soundChatBubble = None
        self.avatarType = ''
        self.nametagNodePath = None
        self.__nameVisible = 1
        self.nametag = NametagGroup()
        self.nametag.setAvatar(self)
        self.nametag.setFont(OTPGlobals.getInterfaceFont())
        self.nametag2dContents = Nametag.CName | Nametag.CSpeech
        self.nametag2dDist = Nametag.CName | Nametag.CSpeech
        self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
        self.nametag3d = self.attachNewNode('nametag3d')
        self.nametag3d.setTag('cam', 'nametag')
        self.nametag3d.setLightOff()
        if self.ManagesNametagAmbientLightChanged:
            self.acceptNametagAmbientLightChange()
        OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
        self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
        self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
        self.collTube = None
        self.battleTube = None
        self.scale = 1.0
        self.nametagScale = 1.0
        self.height = 0.0
        self.battleTubeHeight = 0.0
        self.battleTubeRadius = 0.0
        self.style = None
        self.commonChatFlags = 0
        self.understandable = 1
        self.setPlayerType(NametagGroup.CCNormal)
        self.ghostMode = 0
        self.__chatParagraph = None
        self.__chatMessage = None
        self.__chatFlags = 0
        self.__chatPageNumber = None
        self.__chatAddressee = None
        self.__chatDialogueList = []
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__currentDialogue = None
        self.whitelistChatFlags = 0
        return

    def delete(self):
        try:
            self.Avatar_deleted
        except:
            self.deleteNametag3d()
            Actor.cleanup(self)
            if self.ManagesNametagAmbientLightChanged:
                self.ignoreNametagAmbientLightChange()
            self.Avatar_deleted = 1
            del self.__font
            del self.style
            del self.soundChatBubble
            del self.nametag
            self.nametag3d.removeNode()
            ShadowCaster.delete(self)
            Actor.delete(self)

    def acceptNametagAmbientLightChange(self):
        self.accept('nametagAmbientLightChanged', self.nametagAmbientLightChanged)

    def ignoreNametagAmbientLightChange(self):
        self.ignore('nametagAmbientLightChanged')

    def isLocal(self):
        return 0

    def isPet(self):
        return False

    def isProxy(self):
        return False

    def setPlayerType(self, playerType):
        self.playerType = playerType
        if not hasattr(self, 'nametag'):
            self.notify.warning('no nametag attributed, but would have been used.')
            return
        if self.isUnderstandable():
            self.nametag.setColorCode(self.playerType)
        else:
            self.nametag.setColorCode(NametagGroup.CCNoChat)

    def setCommonChatFlags(self, commonChatFlags):
        self.commonChatFlags = commonChatFlags
        self.considerUnderstandable()
        if self == base.localAvatar:
            reconsiderAllUnderstandable()

    def setWhitelistChatFlags(self, whitelistChatFlags):
        self.whitelistChatFlags = whitelistChatFlags
        self.considerUnderstandable()
        if self == base.localAvatar:
            reconsiderAllUnderstandable()

    def considerUnderstandable(self):
        speed = 0
        if self.playerType in (NametagGroup.CCNormal, NametagGroup.CCFreeChat, NametagGroup.CCSpeedChat):
            self.setPlayerType(NametagGroup.CCSpeedChat)
            speed = 1
        if hasattr(base, 'localAvatar') and self == base.localAvatar:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCFreeChat)
        elif self.playerType == NametagGroup.CCSuit:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCSuit)
        elif self.playerType not in (NametagGroup.CCNormal, NametagGroup.CCFreeChat, NametagGroup.CCSpeedChat):
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCNoChat)
        elif hasattr(base, 'localAvatar') and self.commonChatFlags & base.localAvatar.commonChatFlags & OTPGlobals.CommonChat:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCFreeChat)
        elif self.commonChatFlags & OTPGlobals.SuperChat:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCFreeChat)
        elif hasattr(base, 'localAvatar') and base.localAvatar.commonChatFlags & OTPGlobals.SuperChat:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCFreeChat)
        elif base.cr.getFriendFlags(self.doId) & OTPGlobals.FriendChat:
            self.understandable = 1
            self.setPlayerType(NametagGroup.CCFreeChat)
        elif base.cr.playerFriendsManager.findPlayerIdFromAvId(self.doId) is not None:
            playerInfo = base.cr.playerFriendsManager.findPlayerInfoFromAvId(self.doId)
            if playerInfo.openChatFriendshipYesNo:
                self.understandable = 1
                self.nametag.setColorCode(NametagGroup.CCFreeChat)
            elif playerInfo.isUnderstandable():
                self.understandable = 1
            else:
                self.understandable = 0
        elif hasattr(base, 'localAvatar') and self.whitelistChatFlags & base.localAvatar.whitelistChatFlags:
            self.understandable = 1
        else:
            self.understandable = 0
        if not hasattr(self, 'nametag'):
            self.notify.warning('no nametag attributed, but would have been used')
        else:
            self.nametag.setColorCode(self.playerType)
        return

    def isUnderstandable(self):
        return self.understandable

    def setDNAString(self, dnaString):
        pass

    def setDNA(self, dna):
        pass

    def getAvatarScale(self):
        return self.scale

    def setAvatarScale(self, scale):
        if self.scale != scale:
            self.scale = scale
            self.getGeomNode().setScale(scale)
            self.setHeight(self.height)

    def getNametagScale(self):
        return self.nametagScale

    def setNametagScale(self, scale):
        self.nametagScale = scale
        self.nametag3d.setScale(scale)

    def adjustNametag3d(self, parentScale = 1.0):
        self.nametag3d.setPos(0, 0, self.height + 0.5)

    def getHeight(self):
        return self.height

    def setHeight(self, height):
        self.height = height
        self.adjustNametag3d()
        if self.collTube:
            self.collTube.setPointB(0, 0, height - self.getRadius())
            if self.collNodePath:
                self.collNodePath.forceRecomputeBounds()
        if self.battleTube:
            self.battleTube.setPointB(0, 0, height - self.getRadius())

    def getRadius(self):
        return OTPGlobals.AvatarDefaultRadius

    def getName(self):
        return self.name

    def getType(self):
        return self.avatarType

    def setName(self, name):
        if hasattr(self, 'isDisguised'):
            if self.isDisguised:
                return
        self.name = name
        if hasattr(self, 'nametag'):
            self.nametag.setName(name)

    def setDisplayName(self, str):
        if hasattr(self, 'isDisguised'):
            if self.isDisguised:
                return
        self.nametag.setDisplayName(str)

    def getFont(self):
        return self.__font

    def setFont(self, font):
        self.__font = font
        self.nametag.setFont(font)

    def getStyle(self):
        return self.style

    def setStyle(self, style):
        self.style = style

    def getDialogueArray(self):
        return None

    def playCurrentDialogue(self, dialogue, chatFlags, interrupt = 1):
        if interrupt and self.__currentDialogue is not None:
            self.__currentDialogue.stop()
        self.__currentDialogue = dialogue
        if dialogue:
            base.playSfx(dialogue, node=self)
        elif chatFlags & CFSpeech != 0 and self.nametag.getNumChatPages() > 0:
            self.playDialogueForString(self.nametag.getChat())
            if self.soundChatBubble != None:
                base.playSfx(self.soundChatBubble, node=self)
        return

    def playDialogueForString(self, chatString):
        searchString = chatString.lower()
        if searchString.find(OTPLocalizer.DialogSpecial) >= 0:
            type = 'special'
        elif searchString.find(OTPLocalizer.DialogExclamation) >= 0:
            type = 'exclamation'
        elif searchString.find(OTPLocalizer.DialogQuestion) >= 0:
            type = 'question'
        elif random.randint(0, 1):
            type = 'statementA'
        else:
            type = 'statementB'
        stringLength = len(chatString)
        if stringLength <= OTPLocalizer.DialogLength1:
            length = 1
        elif stringLength <= OTPLocalizer.DialogLength2:
            length = 2
        elif stringLength <= OTPLocalizer.DialogLength3:
            length = 3
        else:
            length = 4
        self.playDialogue(type, length)

    def playDialogue(self, type, length):
        dialogueArray = self.getDialogueArray()
        if dialogueArray == None:
            return
        sfxIndex = None
        if type == 'statementA' or type == 'statementB':
            if length == 1:
                sfxIndex = 0
            elif length == 2:
                sfxIndex = 1
            elif length >= 3:
                sfxIndex = 2
        elif type == 'question':
            sfxIndex = 3
        elif type == 'exclamation':
            sfxIndex = 4
        elif type == 'special':
            sfxIndex = 5
        else:
            notify.error('unrecognized dialogue type: ', type)
        if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None:
            base.playSfx(dialogueArray[sfxIndex], node=self)
        return

    def getDialogueSfx(self, type, length):
        retval = None
        dialogueArray = self.getDialogueArray()
        if dialogueArray == None:
            return
        sfxIndex = None
        if type == 'statementA' or type == 'statementB':
            if length == 1:
                sfxIndex = 0
            elif length == 2:
                sfxIndex = 1
            elif length >= 3:
                sfxIndex = 2
        elif type == 'question':
            sfxIndex = 3
        elif type == 'exclamation':
            sfxIndex = 4
        elif type == 'special':
            sfxIndex = 5
        else:
            notify.error('unrecognized dialogue type: ', type)
        if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None:
            retval = dialogueArray[sfxIndex]
        return retval

    def setChatAbsolute(self, chatString, chatFlags, dialogue = None, interrupt = 1):
        self.nametag.setChat(chatString, chatFlags)
        self.playCurrentDialogue(dialogue, chatFlags, interrupt)

    def setChatMuted(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0):
        pass

    def displayTalk(self, chatString):
        if not base.cr.avatarFriendsManager.checkIgnored(self.doId):
            if base.talkAssistant.isThought(chatString):
                self.nametag.setChat(base.talkAssistant.removeThoughtPrefix(chatString), CFThought)
            else:
                self.nametag.setChat(chatString, CFSpeech | CFTimeout)

    def clearChat(self):
        self.nametag.clearChat()

    def isInView(self):
        pos = self.getPos(camera)
        eyePos = Point3(pos[0], pos[1], pos[2] + self.getHeight())
        return base.camNode.isInView(eyePos)

    def getNameVisible(self):
        return self.__nameVisible

    def setNameVisible(self, bool):
        self.__nameVisible = bool
        if bool:
            self.showName()
        if not bool:
            self.hideName()

    def hideName(self):
        self.nametag.getNametag3d().setContents(Nametag.CSpeech | Nametag.CThought)

    def showName(self):
        if self.__nameVisible and not self.ghostMode:
            self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)

    def hideNametag2d(self):
        self.nametag2dContents = 0
        self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)

    def showNametag2d(self):
        self.nametag2dContents = self.nametag2dNormalContents
        if self.ghostMode:
            self.nametag2dContents = Nametag.CSpeech
        self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)

    def hideNametag3d(self):
        self.nametag.getNametag3d().setContents(0)

    def showNametag3d(self):
        if self.__nameVisible and not self.ghostMode:
            self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
        else:
            self.nametag.getNametag3d().setContents(0)

    def setPickable(self, flag):
        self.nametag.setActive(flag)

    def clickedNametag(self):
        if self.nametag.hasButton():
            self.advancePageNumber()
        elif self.nametag.isActive():
            messenger.send('clickedNametag', [self])

    def setPageChat(self, addressee, paragraph, message, quitButton, extraChatFlags = None, dialogueList = [], pageButton = True):
        self.__chatAddressee = addressee
        self.__chatPageNumber = None
        self.__chatParagraph = paragraph
        self.__chatMessage = message
        if extraChatFlags is None:
            self.__chatFlags = CFSpeech
        else:
            self.__chatFlags = CFSpeech | extraChatFlags
        self.__chatDialogueList = dialogueList
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__updatePageChat()
        if addressee == base.localAvatar.doId:
            if pageButton:
                self.__chatFlags |= CFPageButton
            if quitButton == None:
                self.__chatFlags |= CFNoQuitButton
            elif quitButton:
                self.__chatFlags |= CFQuitButton
            self.b_setPageNumber(self.__chatParagraph, 0)
        return

    def setLocalPageChat(self, message, quitButton, extraChatFlags = None, dialogueList = []):
        self.__chatAddressee = base.localAvatar.doId
        self.__chatPageNumber = None
        self.__chatParagraph = None
        self.__chatMessage = message
        if extraChatFlags is None:
            self.__chatFlags = CFSpeech
        else:
            self.__chatFlags = CFSpeech | extraChatFlags
        self.__chatDialogueList = dialogueList
        self.__chatSet = 1
        self.__chatLocal = 1
        self.__chatFlags |= CFPageButton
        if quitButton == None:
            self.__chatFlags |= CFNoQuitButton
        elif quitButton:
            self.__chatFlags |= CFQuitButton
        if len(dialogueList) > 0:
            dialogue = dialogueList[0]
        else:
            dialogue = None
        self.clearChat()
        self.setChatAbsolute(message, self.__chatFlags, dialogue)
        self.setPageNumber(None, 0)
        return

    def setPageNumber(self, paragraph, pageNumber, timestamp = None):
        if timestamp == None:
            elapsed = 0.0
        else:
            elapsed = ClockDelta.globalClockDelta.localElapsedTime(timestamp)
        self.__chatPageNumber = [paragraph, pageNumber]
        self.__updatePageChat()
        if hasattr(self, 'uniqueName'):
            if pageNumber >= 0:
                messenger.send(self.uniqueName('nextChatPage'), [pageNumber, elapsed])
            else:
                messenger.send(self.uniqueName('doneChatPage'), [elapsed])
        elif pageNumber >= 0:
            messenger.send('nextChatPage', [pageNumber, elapsed])
        else:
            messenger.send('doneChatPage', [elapsed])
        return

    def advancePageNumber(self):
        if self.__chatAddressee == base.localAvatar.doId and self.__chatPageNumber != None and self.__chatPageNumber[0] == self.__chatParagraph:
            pageNumber = self.__chatPageNumber[1]
            if pageNumber >= 0:
                pageNumber += 1
                if pageNumber >= self.nametag.getNumChatPages():
                    pageNumber = -1
                if self.__chatLocal:
                    self.setPageNumber(self.__chatParagraph, pageNumber)
                else:
                    self.b_setPageNumber(self.__chatParagraph, pageNumber)
        return

    def __updatePageChat(self):
        if self.__chatPageNumber != None and self.__chatPageNumber[0] == self.__chatParagraph:
            pageNumber = self.__chatPageNumber[1]
            if pageNumber >= 0:
                if not self.__chatSet:
                    if len(self.__chatDialogueList) > 0:
                        dialogue = self.__chatDialogueList[0]
                    else:
                        dialogue = None
                    self.setChatAbsolute(self.__chatMessage, self.__chatFlags, dialogue)
                    self.__chatSet = 1
                if pageNumber < self.nametag.getNumChatPages():
                    self.nametag.setPageNumber(pageNumber)
                    if pageNumber > 0:
                        if len(self.__chatDialogueList) > pageNumber:
                            dialogue = self.__chatDialogueList[pageNumber]
                        else:
                            dialogue = None
                        self.playCurrentDialogue(dialogue, self.__chatFlags)
                else:
                    self.clearChat()
            else:
                self.clearChat()
        return

    def getAirborneHeight(self):
        height = self.getPos(self.shadowPlacer.shadowNodePath)
        return height.getZ() + 0.025

    def initializeNametag3d(self):
        self.deleteNametag3d()
        nametagNode = self.nametag.getNametag3d()
        self.nametagNodePath = self.nametag3d.attachNewNode(nametagNode)
        iconNodePath = self.nametag.getNameIcon()
        for cJoint in self.getNametagJoints():
            cJoint.clearNetTransforms()
            cJoint.addNetTransform(nametagNode)

    def nametagAmbientLightChanged(self, newlight):
        self.nametag3d.setLightOff()
        if newlight:
            self.nametag3d.setLight(newlight)

    def deleteNametag3d(self):
        if self.nametagNodePath:
            self.nametagNodePath.removeNode()
            self.nametagNodePath = None
        return

    def initializeBodyCollisions(self, collIdStr):
        self.collTube = CollisionTube(0, 0, 0.5, 0, 0, self.height - self.getRadius(), self.getRadius())
        self.collNode = CollisionNode(collIdStr)
        self.collNode.addSolid(self.collTube)
        self.collNodePath = self.attachNewNode(self.collNode)
        if self.ghostMode:
            self.collNode.setCollideMask(OTPGlobals.GhostBitmask)
        else:
            self.collNode.setCollideMask(OTPGlobals.WallBitmask)

    def stashBodyCollisions(self):
        if hasattr(self, 'collNodePath'):
            self.collNodePath.stash()

    def unstashBodyCollisions(self):
        if hasattr(self, 'collNodePath'):
            self.collNodePath.unstash()

    def disableBodyCollisions(self):
        if hasattr(self, 'collNodePath'):
            self.collNodePath.removeNode()
            del self.collNodePath
        self.collTube = None
        return

    def addActive(self):
        if base.wantNametags:
            try:
                Avatar.ActiveAvatars.remove(self)
            except ValueError:
                pass

            Avatar.ActiveAvatars.append(self)
            self.nametag.manage(base.marginManager)
            self.accept(self.nametag.getUniqueId(), self.clickedNametag)

    def removeActive(self):
        if base.wantNametags:
            try:
                Avatar.ActiveAvatars.remove(self)
            except ValueError:
                pass

            self.nametag.unmanage(base.marginManager)
            self.ignore(self.nametag.getUniqueId())

    def loop(self, animName, restart = 1, partName = None, fromFrame = None, toFrame = None):
        return Actor.loop(self, animName, restart, partName, fromFrame, toFrame)
class DistributedElevatorExt(DistributedElevator.DistributedElevator):
    deferFor = 1
    
    def __init__(self, cr):
        DistributedElevator.DistributedElevator.__init__(self, cr)
        self.nametag = None
        self.currentFloor = -1
        return

    def setupElevator(self):
        if self.isSetup:
            self.elevatorSphereNodePath.removeNode()
        self.leftDoor = self.bldg.leftDoor
        self.rightDoor = self.bldg.rightDoor
        DistributedElevator.DistributedElevator.setupElevator(self)
        self.setupNametag()

    def disable(self):
        self.clearNametag()
        DistributedElevator.DistributedElevator.disable(self)

    def setupNametag(self):
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getElevatorModel())
            name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
            if not name:
                name = TTLocalizer.CogsInc
            else:
                name += TTLocalizer.CogsIncExt
                
            if self.bldg.track == "x":
                name = "Loblao's Troll" + TTLocalizer.CogsIncExt
                
            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)
        return

    def clearNametag(self):
        if self.nametag != None:
            self.nametag.unmanage(base.marginManager)
            self.nametag.setAvatar(NodePath())
            self.nametag.destroy()
            self.nametag = None
        return

    def getBldgDoorOrigin(self):
        return self.bldg.getSuitDoorOrigin()

    def gotBldg(self, buildingList):
        self.bldgRequest = None
        self.bldg = buildingList[0]
        if not self.bldg:
            self.notify.error('setBldgDoId: elevator %d at %d cannot find bldg %d!' % (self.doId, self.zoneId, self.bldgDoId))
            return
        if self.getBldgDoorOrigin():
            self.bossLevel = self.bldg.getBossLevel()
            self.setupElevator()
        else:
            self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, bldgDoId))
        return

    def setFloor(self, floorNumber):
        if self.currentFloor >= 0:
            if self.bldg.floorIndicator[self.currentFloor]:
                self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
        if floorNumber >= 0:
            if self.bldg.floorIndicator[floorNumber]:
                self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
        self.currentFloor = floorNumber

    def handleEnterSphere(self, collEntry):
        self.notify.debug('Entering Elevator Sphere....')
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId:
            base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember)
        elif self.allowedToEnter(self.zoneId):
            self.cr.playGame.getPlace().detectedElevatorCollision(self)
        else:
            place = base.cr.playGame.getPlace()
            if place:
                place.fsm.request('stopped')
            self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)

    def handleEnterElevator(self):
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId):
            if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId:
                localAvatar.boardingParty.handleEnterElevator(self)
        elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
            self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
        elif base.localAvatar.hp > 0:
            toon = base.localAvatar
            self.sendUpdate('requestBoard', [])
        else:
            self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)

    def enterWaitEmpty(self, ts):
        self.elevatorSphereNodePath.unstash()
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
        self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
        DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts)

    def exitWaitEmpty(self):
        self.elevatorSphereNodePath.stash()
        self.ignore(self.uniqueName('enterelevatorSphere'))
        self.ignore(self.uniqueName('enterElevatorOK'))
        DistributedElevator.DistributedElevator.exitWaitEmpty(self)

    def enterWaitCountdown(self, ts):
        DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts)
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
        self.startCountdownClock(self.countdownTime, ts)

    def exitWaitCountdown(self):
        self.ignore(self.uniqueName('enterElevatorOK'))
        DistributedElevator.DistributedElevator.exitWaitCountdown(self)

    def getZoneId(self):
        return self.bldg.interiorZoneId

    def getElevatorModel(self):
        return self.bldg.getSuitElevatorNodePath()