Exemple #1
0
    def __init__(self, handle):
        config.update_handle(handle)
        self.handle = handle
        Gtk.Window.__init__(self, title=handle)
        self.set_default_size(1,1)
        self.set_border_width(5)
        self.set_modal(True)
        self.connect('key_press_event', self.key_cmd)
        self.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
        Box = Gtk.VBox().new(False, 1)

        frame = Gtk.Frame()
        Box.pack_start(frame, False, False, 0)
        vbox = Gtk.VBox().new(True, 1)
        frame.add(vbox)
        button = Gtk.Button.new_with_mnemonic("_Match")
        button.command = lambda x: 'match {} {} {}'.format(x.handle, 
                                            x.match_time.get_value_as_int(),
                                            x.match_incr.get_value_as_int())
        button.command_send = True
        button.connect("clicked", self.on_button_clicked)
        vbox.pack_start(button, False, False, 0)

        hbox = Gtk.HBox().new(True, 1)
        hbox.pack_start(Gtk.Label().new('Time (min)'), False, False, 0)
        self.match_time = Gtk.SpinButton()
        self.match_time.set_adjustment(Gtk.Adjustment(5, 0, 100, 1, 10, 0))
        self.match_time.get_adjustment().configure(5, 0, 100, 1, 10, 0)
        self.match_time.set_activates_default(True)
        hbox.pack_start(self.match_time, False, False, 0)
        vbox.pack_start(hbox, False, False, 0)

        hbox = Gtk.HBox().new(True, 1)
        hbox.pack_start(Gtk.Label().new('Incr (sec)'), False, False, 0)
        self.match_incr = Gtk.SpinButton()
        self.match_incr.set_adjustment(Gtk.Adjustment(10, 0, 100, 1, 10, 0))
        self.match_incr.get_adjustment().configure(10, 0, 100, 1, 10, 0)
        self.match_incr.set_activates_default(True)
        hbox.pack_start(self.match_incr, False, False, 0)
        vbox.pack_start(hbox, False, False, 0)

        for label, command, command_send in [
                ('_Tell', lambda x: 'tell {} '.format(x.handle), False),
                ('_Finger', lambda x: 'finger {}'.format(x.handle), True)
                ]:
            button = Gtk.Button.new_with_mnemonic(label)
            button.command = command
            button.command_send = command_send
            button.connect("clicked", self.on_button_clicked)
            Box.pack_start(button, False, False, 0)

        button = Gtk.Button.new_with_mnemonic("_Cancel")
        button.connect("clicked", self.on_cancel)
        Box.pack_start(button, False, False, 0)
        self.add(Box)
        self.realize()
        self.get_window().set_transient_for(
                Gdk.Screen.get_default().get_active_window())
        self.show_all()
Exemple #2
0
 def print(self, text, attr=None):
     if (len(self.txt_list.body) and
             (text.find('\n') == 0 or len(text) == 0)):
         txt_ = self.txt_list.body[-1].get_text()[0]
         if txt_.find('\n') == 0 or len(txt_) == 0:
             return
     if attr:
         txt = (attr, text)
     else:
         for rule in self.TEXT_RE:
             regxp = rule[0].match(text)
             if regxp:
                 if 'handle' in regxp.groupdict():
                     config.update_handle(regxp.group('handle'))
                 txt = rule[1](regxp, text)
                 break
         else:
             txt = (urwid.AttrSpec(config.console.default_color, 'default'),
                     text)
     if txt:
         text = txt[1]
         nc = [(int(x,16) if int(x,16)>=15 else int(x,16)+2)
                 for x in txt[0].foreground[1::]]
         nc = '#{:x}{:x}{:x}'.format(*nc)
         htxt = []
         ii = 0
         for m in self.hl_rule.finditer(text):
             if m.start()-ii > 0:
                 htxt.append(text[ii:m.start()])
             htxt.append((urwid.AttrSpec(nc +',bold',
                             txt[0].background), m.group()))
             ii = m.end()
         if ii < len(text):
             htxt.append(text[ii::])
         if len(htxt):
             txt = (txt[0], htxt)
         if ':[Game ' in text:
             self._last_AB = ctxt = ConsoleText(txt)
         else:
             ctxt = ConsoleText(txt)
         if self.body_size:
             if (len(self.txt_list.body)-1 ==
                    self.txt_list.calculate_visible(self.body_size)[0][2]):
                 self.txt_list.body.append(ctxt)
                 self.txt_list.set_focus(len(self.txt_list.body)-1)
             else:
                 self.txt_list.body.append(ctxt)
         else:
             self.txt_list.body.append(ctxt)
             self.txt_list.set_focus(len(self.txt_list.body)-1)
         return ctxt
Exemple #3
0
 def send_cmd(self, cmd, echo=False,
         wait_for=None, ans_buff=None, save_history=True,
         record_handle=True):
     if hasattr(self, 'fics'):
         if save_history:
             if (len(self.cmd_line.cmd_history) and
                     self.cmd_line.cmd_history[-1] != cmd or
                         not len(self.cmd_line.cmd_history)):
                 self.cmd_line.cmd_history.append(cmd)
         if record_handle:
             if ' ' in cmd and len(cmd.split())>1:
                 m = self.handle_rule.match(cmd.split()[1])
                 if m:
                     config.update_handle(m.group())
         data = cmd.translate(config.TRANS_TABLE) \
                 .encode("ascii", "ignore")+b'\n'
         config.log(data, sent=True)
         if wait_for:
             self._wait_for_buf.clear()
             self._wait_for_txt = wait_for
             config.log('Waiting for: '+str(wait_for))
         self.fics.write(data)
         if wait_for:
             if not self._wait_for_sem.acquire(timeout=5):
                 self._wait_for_txt = None
                 self.ML_recording = False
                 config.log('Waiting for failed')
                 return False
             config.log('Waiting for succeed')
             self._wait_for_txt = None
             if isinstance(ans_buff, list):
                 ans_buff.append(''.join(self._wait_for_buf))
         if echo:
             self.print('> '+cmd,
                     urwid.AttrSpec(config.console.echo_color, 'default'))
         return True
Exemple #4
0
 def set_state(self, new_state):
     if isinstance(new_state, GameState):
         state = new_state
     else:
         state = Style12(new_state)
         self.interruptus = False
         self.last_style12 = state
     if not self._history.update(state) and self.opponent != '':
         self.fill_history(state)
     if state in self._history or self.kind & KIND_EXAMINING:
         r = self._history.set_mainline(state)
         if self.board and self.board.movetree:
             if r:
                 self.board.movetree.set_mainline(*r)
             else:
                 self.board.movetree.repopulate()
     elif self.board and self.board.movetree:
         self.board.movetree.update_node(state)
     self.move_sent = False
     if state is self._history[-1]:
         self.turn = state.turn
     #flush premove
     if (self.kind & KIND_PLAYING and len(self.selected) == 2 and
             self.side == self.turn and self.halfmove != state.halfmove):
         config.cli.send_cmd((postopos(self.selected[0])+
                     postopos(self.selected[1])), save_history=False)
     # move was ilegal? preserve selected piece
     elif (len(self.selected) == 2 and self.halfmove == state.halfmove):
         self.selected.pop()
     elif (self.kind & KIND_PLAYING and len(self.selected) == 1 and
             self.side == self.turn):
         pass
     elif state is not self._history[-1]:
         pass
     else:
         self.selected.clear()
     self.halfmove = state.halfmove
     if (not self.player_names == state.names or
             (abs(self._kind) == 2 and self._kind != state.relation)):
         self.number = state.game_number
         self.player = [state.names[0]+self.rating[0],
                        state.names[1]+self.rating[1]]
         self.player_names = state.names
         self._kind = state.relation
         self.kind = (KIND_PLAYING if abs(self._kind) == 1 else
                      KIND_OBSERVING if self._kind == 0 else
                      KIND_EXAMINING if self._kind == 2 else
                      KIND_ISOLATED if self._kind == -3 else
                      KIND_OBSERVING | KIND_EXAMINING)
         self.side = ((self.turn and (self._kind == 1)) or
                      ((self._kind == -1) and not self.turn) or
                      (self.kind ^ KIND_PLAYING and
                          (self.player_names[0] != config.fics_user or
                              self.player_names[1] == config.fics_user)))
         self.opponent = self.player_names[not self.side]
         self.me       = self.player_names[self.side]
         self.itime = state.itime
         self.iinc  = state.iinc
         self.name = ('Game {}: '.format(state.game_number) +
                      ('Observing ' if self.kind & KIND_OBSERVING else
                       'Examining ' if self.kind & KIND_EXAMINING else '')+
                       ' v/s '.join(self.player[::-1])+' - '+
                       '/'.join([self.itime, self.iinc])+
                       # (' - '+self.rated if self.rated else '' )+
                       (' - ' + self.result if self.result else '')
                       ).strip()
         if self.kind & KIND_OBSERVING:
             self.get_old_moves()
         if self.kind & (KIND_EXAMINING | KIND_PLAYING):
             config.gui.seek_graph_destroy()
         if self.board:
             self.board.reset(True)
         for hdl in self.player_names:
             config.update_handle(hdl)
     else:
         if self.board:
             self.board.reset(False)