def __init__(self, camp, pc: gears.base.Monster, fhq, **kwargs): super().__init__(0, 0, 0, 0, **kwargs) self.camp = camp self.pc = pc self.info = PetFHQIP(model=pc, width=fhqinfo.CENTER_COLUMN.w, camp=camp, font=pbge.SMALLFONT) self.column = widgets.ColumnWidget(fhqinfo.LEFT_COLUMN.dx, fhqinfo.LEFT_COLUMN.dy, fhqinfo.LEFT_COLUMN.w, fhqinfo.LEFT_COLUMN.h, padding=10) self.children.append(self.column) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Change Name", justify=0, draw_border=True, on_click=self._change_name)) if self.pc.pet_data.active: self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Send Home", justify=0, draw_border=True, on_click=self.leave_behind)) elif gears.tags.SCENE_PUBLIC in self.camp.scene.attributes: self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Bring Along", justify=0, draw_border=True, on_click=self.bring_along)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Dismiss {}".format(self.pc), justify=0, draw_border=True, on_click=self._dismiss)) self.fhq = fhq
def __init__(self, camp, pc, fhq, **kwargs): super(CharacterInfoWidget, self).__init__(0, 0, 0, 0, **kwargs) self.camp = camp self.pc = pc self.portrait = pc.get_portrait() self.column = widgets.ColumnWidget(fhqinfo.LEFT_COLUMN.dx, fhqinfo.LEFT_COLUMN.dy, fhqinfo.LEFT_COLUMN.w, fhqinfo.LEFT_COLUMN.h, padding=10) self.children.append(self.column) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 16, text="Inventory", justify=0, draw_border=True, on_click=self.open_backpack)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 16, text="Do Training", justify=0, draw_border=True, on_click=self.open_training)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 16, text="Assign Mecha", justify=0, draw_border=True, on_click=self.assign_mecha)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 16, text="Change Colors", justify=0, draw_border=True, on_click=self.change_colors)) self.fhq = fhq self.info = CharaFHQIP(model=pc, width=fhqinfo.CENTER_COLUMN.w, font=pbge.SMALLFONT, camp=camp)
def __init__(self, camp, pc, set_pc_fun, upleft=None, **kwargs): super().__init__(PC_SWITCH_AREA.dx,PC_SWITCH_AREA.dy,PC_SWITCH_AREA.w,PC_SWITCH_AREA.h,**kwargs) if upleft: self.dx, self.dy = upleft self.my_switch = PlayerCharacterSwitch(camp, pc, set_pc_fun) self.add_left(self.my_switch) self.add_right(widgets.LabelWidget(0,0,70,100,text_fun=self.get_label_text, justify=0, color=pbge.INFO_GREEN))
def __init__(self, camp, pc, fhq, **kwargs): super(MechaInfoWidget, self).__init__(0, 0, 0, 0, **kwargs) self.camp = camp self.pc = pc self.portrait = pc.get_portrait() self.info = MechaFHQIP(model=pc, width=fhqinfo.CENTER_COLUMN.w, camp=camp, font=pbge.SMALLFONT) self.column = widgets.ColumnWidget(fhqinfo.LEFT_COLUMN.dx, fhqinfo.LEFT_COLUMN.dy, fhqinfo.LEFT_COLUMN.w, fhqinfo.LEFT_COLUMN.h, padding=10) self.children.append(self.column) if not hasattr(pc, "owner") or not pc.owner: self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Inventory", justify=0, draw_border=True, on_click=self.open_backpack)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Assign Pilot", justify=0, draw_border=True, on_click=self.assign_pilot)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Change Colors", justify=0, draw_border=True, on_click=self.change_colors)) self.fhq = fhq
def __init__(self, camp, pc, set_pc_fun, **kwargs): super(PlayerCharacterSwitch, self).__init__(PC_SWITCH_AREA.dx, PC_SWITCH_AREA.dy, PC_SWITCH_AREA.w, PC_SWITCH_AREA.h, **kwargs) self.camp = camp self.pc = pc self.portraits = dict() self.set_pc_fun = set_pc_fun arrow_sprite = pbge.image.Image("sys_leftrightarrows.png", 16, 100) self.add_left( widgets.ButtonWidget(0, 0, 16, 100, sprite=arrow_sprite, on_click=self.click_left)) self.portrait_button = widgets.ButtonWidget(0, 0, 100, 100, sprite=None, frame=1) self.add_left(self.portrait_button) self.add_left( widgets.ButtonWidget(0, 0, 16, 100, sprite=arrow_sprite, on_click=self.click_right, frame=1)) self.add_right( widgets.LabelWidget(0, 0, 70, 100, text_fun=self.get_label_text, justify=0, color=pbge.INFO_GREEN)) self.update()
def _set_memo_n(self, new_value): if new_value < 0: new_value = len(self.memos) - 1 elif new_value >= len(self.memos): new_value = 0 self._memo_n = new_value if self.memo_widget: self.children.remove(self.memo_widget) if hasattr(self.memos[self._memo_n], "get_widget"): self.memo_widget = self.memos[self._memo_n].get_widget( self, self.camp) else: self.memo_widget = widgets.LabelWidget( self.dx, self.dy, self.w, self.h, text=str(self.memos[self._memo_n]), justify=0, font=my_state.medium_font) self.children.append(self.memo_widget)
def __init__(self, camp, pc, fhq, **kwargs): super().__init__(0, 0, 0, 0, **kwargs) self.camp = camp self.pc = pc self.info = create_item_fhq_ip(model=pc, width=fhqinfo.CENTER_COLUMN.w, camp=camp, font=pbge.SMALLFONT) self.column = widgets.ColumnWidget(fhqinfo.LEFT_COLUMN.dx, fhqinfo.LEFT_COLUMN.dy, fhqinfo.LEFT_COLUMN.w, fhqinfo.LEFT_COLUMN.h, padding=10) self.children.append(self.column) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Give Item", justify=0, draw_border=True, on_click=self.give_item)) self.fhq = fhq
def __init__(self, camp, pc, fhq, **kwargs): super(CharacterInfoWidget, self).__init__(0, 0, 0, 0, **kwargs) self.camp = camp self.pc = pc self.portrait = pc.get_portrait() self.column = widgets.ColumnWidget(fhqinfo.LEFT_COLUMN.dx, fhqinfo.LEFT_COLUMN.dy, fhqinfo.LEFT_COLUMN.w, fhqinfo.LEFT_COLUMN.h, padding=10) self.children.append(self.column) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Inventory", justify=0, draw_border=True, on_click=self.open_backpack)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Do Training", justify=0, draw_border=True, on_click=self.open_training)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Assign Mecha", justify=0, draw_border=True, on_click=self.assign_mecha)) self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Change Colors", justify=0, draw_border=True, on_click=self.change_colors)) if pc.relationship and pbge.util.config.getboolean( "GENERAL", "dev_mode_on"): self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 16, text="Jump to Next Dev", justify=0, draw_border=True, on_click=self.jump_plot)) if pc is camp.pc: self.column.add_interior( widgets.LabelWidget(0, 0, fhqinfo.LEFT_COLUMN.w, 0, text="Edit Character", justify=0, draw_border=True, on_click=self.edit_pc)) self.fhq = fhq self.info = CharaFHQIP(model=pc, width=fhqinfo.CENTER_COLUMN.w, font=pbge.SMALLFONT, camp=camp)
def __init__(self, camp: gears.GearHeadCampaign, pc: gears.base.Character): super().__init__(0, 0, 0, 0) self.camp = camp self.pc = pc self.portrait = pc.get_portrait() self.portrait_area = pbge.frects.Frect(-400, -300, 400, 600) right_column = widgets.ColumnWidget(50, -200, 250, 400, padding=32, center_interior=True) self.children.append(right_column) name_column = widgets.ColumnWidget(0, 0, right_column.w, 64, draw_border=True, center_interior=True) name_column.add_interior( widgets.LabelWidget(0, 0, 100, 0, "name", justify=0)) self.name_widget = widgets.TextEntryWidget(0, 0, right_column.w - 20, 32, pc.name, font=pbge.BIGFONT, justify=0) name_column.add_interior(self.name_widget) right_column.add_interior(name_column) right_column.add_interior( widgets.LabelWidget(0, 0, right_column.w, 0, "Edit Portrait", font=pbge.BIGFONT, justify=0, draw_border=True, on_click=self._edit_portrait)) right_column.add_interior( widgets.LabelWidget(0, 0, right_column.w, 0, "Edit Gender", font=pbge.BIGFONT, justify=0, draw_border=True, on_click=self._edit_gender, text_fun=self._gender_fun)) right_column.add_interior( widgets.LabelWidget(0, 0, 200, 0, "Done", font=pbge.BIGFONT, justify=0, draw_border=True, on_click=self._done)) self.finished = False