def __init__(self, name, zoneRadii, questStep):
        zoneRadii += [
            1000000]
        NodePath.__init__(self, name)
        FSM.__init__(self, '%sFSM' % name)
        ZoneLOD.__init__(self, self._QuestIndicatorNode__uniqueName, zoneRadii)
        self.questStep = questStep
        self.pendingOriginObj = None
        self.muted = False
        self.farEffect = None
        self.wantBottomEffect = True
        self.minimapObject = None
        self.minimap = None
        
        def originObjHere(originObj):
            self.pendingOriginObj = None
            self.setZoneRadii(zoneRadii)
            self.placeInWorld()

        self._selfRefreshTask = None
        self._refreshTargetInfo = None
        if self.questStep.getOriginDoId():
            self.pendingOriginObj = base.cr.relatedObjectMgr.requestObjects([
                self.questStep.getOriginDoId()], eachCallback = originObjHere)
        else:
            originObjHere(None)
Exemple #2
0
    def __init__(self, name, zoneRadii, questStep):
        zoneRadii += [1000000]
        NodePath.__init__(self, name)
        FSM.__init__(self, '%sFSM' % name)
        ZoneLOD.__init__(self, self._QuestIndicatorNode__uniqueName, zoneRadii)
        self.questStep = questStep
        self.pendingOriginObj = None
        self.muted = False
        self.farEffect = None
        self.wantBottomEffect = True
        self.minimapObject = None
        self.minimap = None

        def originObjHere(originObj):
            self.pendingOriginObj = None
            self.setZoneRadii(zoneRadii)
            self.placeInWorld()

        self._selfRefreshTask = None
        self._refreshTargetInfo = None
        if self.questStep.getOriginDoId():
            self.pendingOriginObj = base.cr.relatedObjectMgr.requestObjects(
                [self.questStep.getOriginDoId()], eachCallback=originObjHere)
        else:
            originObjHere(None)