def build_house(self, player):
     """
     if we have hotel it means 0 housesh 1 hotel
     if we dist
     """
     if not self.is_mourtaged and self.owner == player:
         if player.has_line(self.color_street)[0] and self.house_count < 5:
             self.house_count = self.house_count + 1
             player.pay_money(self.perhouse_price)
             return True
     return False
 def buy_building(self, player, auctcion_buy=False):
     """
     check if the building have owner and current player have money to buy it
     auction mean that
     """
     # print(player)
     if self.owner == ' ' and (player.player_budget() >= self.building_price or auctcion_buy and auctcion_buy <= player.player_budget()):
         self.owner = player  # change ownar
         if auctcion_buy is False:
             # if he buyies it he is on it
             # self.players_on_building.append(player)#ne se polzva veche
             # player pays for the building
             player.pay_money(self.building_price)
             return True
         else:
             player.pay_money(auctcion_buy)
             return True
     return False
    def take_fee(self, player, tax=0):
        """
          1) check if the building is owned from somebody -> if not can be bought
          2) if owned from current player didnt take fee

          3) tax if building is from that kind
          5) check for station fee and utility fee
          6) feee from normal building
          7) community or chance return it to game ....
        """
        print(self.owner,  self.color_street)
        # za krasota da pitam zashto ne raboti
        if self.owner == ' ' and self.color_street not in ['STATION', 'utility', 'CC', 'C', 'TAX']:
            return 'buy'
        # ako tova raboti shte rabotqt i ostanalite
        elif self.owner == player:  # totalno ne raboti
            return 'own'

        elif self.color_street == 'TAX':
            player.pay_money(self.with_house_fee[self.house_count])
            print(111)
            return 'TAX'

        elif self.color_street in ['STATION', 'utility']:
            if self.color_street == 'STATION':
                money = [25, 50, 100, 200]
                player.pay_money(money[self.owner.has_line('STATION')[1]])
                self.owner.add_money(money[count_stations])
                print(12)
                return 'STATION'
            else:
                a = random.randint(1, 7)
                b = random.randint(1, 7)
                money = [4, 10]
                player.pay_money(
                    (a + b) * money[self.owner.has_line('utility')[1]])
                self.owner.add_money((a + b) * money[count_stations])
                print(112)
                return 'utility'

        # tax:  # take fee from player
        elif not self.is_mourtaged and not self.owner == player and self.color_street not in ['CC', 'C']:
            player.pay_money(self.with_house_fee[self.house_count])
            self.owner.add_money(self.with_house_fee[self.house_count])
            # take money and return
            print(11)
            return 'fee'
        print(133)
        return self.color_street
 def unmourtage(self, player):
     if self.owner == player and not self.is_mourtaged:
         player.pay_money(self.building_price / 2)
         return True
     else:
         return False