def main():
  args = parser.parse_args()

  solution = json.loads(args.solution)[0]
  problem = os.path.join(utils.get_data_dir(), args.problems % solution['problemId'])
  with open(problem) as f:
    problem = json.load(f)
    problem['problemId'] = solution['problemId']

  g = game.Game(problem, solution['seed'])

  try:
    display(g)
    prev_states = collections.deque(maxlen=10)
    prev_states.append(copy.deepcopy(g))

    i = 0
    for cmd in gamepad(args.delay):
      if cmd == FWD:
        prev_states.append(copy.deepcopy(g))
        g.execute_char(solution['solution'][i])
        i += 1
      else: # cmd == BWD
        if i > 0:
          if len(prev_states) > 1:
            g = prev_states[-1]
            prev_states.pop()
          i -= 1
      display(g)
  except game.GameEnded as e:
    print(e)
def main():
    args = parser.parse_args()
    for trace in glob.glob(args.traces):
        with open(trace) as f:
            trace = json.load(f)
        data = os.path.join(utils.get_data_dir(), args.problems % trace[0]["problemId"])
        with open(data) as f:
            data = json.load(f)
            data["problemId"] = trace[0]["problemId"]

        g = game.Game(data, trace[0]["seed"])

        i = 0
        for move in trace[1:]:
            g.execute_char(move["history"][i])
            sys.stdout.write("\x1b\x5b\x48\x1b\x5b\x4a")
            sys.stdout.write(move["boardState"])
            sys.stdout.write("\n\n")
            try:
                sys.stdout.write(g.render_grid())
            except game.GameEnded:
                pass

            assert move["boardState"] == g.render_grid()
            assert g.game_ended == move["gameEnded"]
            if g.game_ended is not None:
                break

            time.sleep(0.01)
            i += 1
def main():
    random.seed(42)
    logging.basicConfig(level=logging.DEBUG)


    print(translate_dfa(interfaces.POWER_PHRASES[:2]))

    return

    path = os.path.join(utils.get_data_dir(), 'qualifier/problem_0.json')
    with open(path) as fin:
        data = json.load(fin)

    seeds = data['sourceSeeds']
    bsg = BigStepGame.from_json(data, seeds[0])
    print(bsg)

    while not bsg.game_ended:
        graph = bsg.get_placement_graph()
        print('locked nodes:', graph.GetLockedNodes())
        placement = bsg.get_placement_by_node_index(
            graph, random.choice(graph.GetLockedNodes()))
        print(placement)
        bsg = bsg.lock_unit(placement)
        print(bsg)
def main():
    logging.basicConfig(level=logging.DEBUG)

    solution = input("Enter solution json:\n")
    solution = json.loads(solution)

    path = os.path.join(utils.get_data_dir(), "qualifier/problem_{}.json".format(solution["problemId"]))
    with open(path) as fin:
        data = json.load(fin)

    g = game.Game(data, solution["seed"])

    try:
        g.execute_string(solution["solution"])
    except game.GameEnded as e:
        print("*" * 50)
        print(e)

        actual_history = "".join(g.history)
        supplied_history = solution["solution"]
        if actual_history != supplied_history:
            print("it seems game ended prematurely")
            print("moves that happened:      {!r} ({})".format(actual_history, len(actual_history)))
            print("moves that were supplied: {!r} ({})".format(supplied_history, len(supplied_history)))
    else:
        print(g)
        print("Game have not ended yet")
def get_all_problem_instances():
    paths = glob.glob(os.path.join(utils.get_data_dir(), 'qualifier/*.json'))
    for path in paths:
        with open(path) as fin:
            data = json.load(fin)
        for seed in data['sourceSeeds']:
            yield ProblemInstance(data, seed)
def load_example():
    """
    >>> load_example()
    'hello, world!'
    """
    with open(os.path.join(utils.get_data_dir(), 'example.txt')) as fin:
        return fin.read().rstrip()
    def smoke_test_with_nonempty_board(self):
        path = os.path.join(utils.get_data_dir(), 'qualifier/problem_2.json')
        with open(path) as fin:
            data = json.load(fin)

        g = self.make_game(data, data['sourceSeeds'][0])
        str(g)
def get_phrase_submission(phrase, problem=24):
    phrase = phrase.lower()
    path = os.path.join(utils.get_data_dir(), "qualifier/problem_%d.json" % problem)
    with open(path) as fin:
        data = json.load(fin)
        data["problemId"] = problem
    g = game.Game(data, data["sourceSeeds"][0])
    c = "m" if phrase[0] == "l" else "l"
    c *= 5
    try:
        g.execute_string(c + phrase)
    except (GameEnded, KeyError):
        return None
    c = "m" if phrase[-1] == "l" else "l"
    try:
        while True:
            g.execute_char(c)
    except GameEnded as e:
        solution = utils.gen_output(g, e)
        result = {
            "score": e.move_score,
            "powerScore": e.power_score,
            "tag": solution["tag"],
            "problemId": solution["problemId"],
            "seed": solution["seed"],
            "solution": solution["solution"],
        }
        return (solution, result)
def main():
    args = parser.parse_args()

    game = gen_game();
    text = json.dumps(game)

    if args.out_path:
        path = os.path.join(utils.get_data_dir(), args.out_path)
        with open(path) as f:
            f.write(text)
    else:
        print(text)
def main():
    problem_id = 7
    problem_file_name = 'problem_%d.json' % problem_id
    path = os.path.join(utils.get_data_dir(), 'qualifier', problem_file_name)
    game_data = read_json(path)

    d = {}
    for seed in game_data['sourceSeeds']:
        game = big_step_game.BigStepGame.from_json(game_data, seed)
        game, moves = phase_one(game)
        d[seed] = game
        print(game)
Exemple #11
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def main():
    logging.basicConfig(level=logging.DEBUG)

    path = os.path.join(utils.get_data_dir(), 'qualifier/problem_4.json')
    with open(path) as fin:
        data = json.load(fin)
    #pprint.pprint(data)

    seeds = data['sourceSeeds']
    g = Game(data, seeds[0])

    try:
        g.execute_string('i5' * 100)
    except GameEnded as e:
        print(e)
def main():
    results = []
    for j in range(25):
        input_file = 'qualifier/problem_' + str(j) + '.json'
        path = os.path.join(utils.get_data_dir(), input_file)
        with open(path) as fin:
            data = json.load(fin)

        seeds = data['sourceSeeds']
        for seed in seeds: #[31314]: #seeds:
            bsg = big_step_game.BigStepGame.from_json(data, seed)
            end_bsg, placments = phase_one(bsg)
            results.append((input_file, seed, end_bsg.move_score))

    for result in sorted(results):
        print("{} - {} : {}".format(*result))
def main():    
    for j in range(0, 25):
        output_file = 'result__' + str(j)
        with open(output_file, "w") as fout:
            fout.write('')
        input_file = 'qualifier/problem_' + str(j) + '.json'
        path = os.path.join(utils.get_data_dir(), input_file)
        with open(path) as fin:
            data = json.load(fin)

        seeds = data['sourceSeeds']
        bsg = big_step_game.BigStepGame.from_json(data, seeds[0])

        end_bsg, placments = phase_one(bsg)
        total_score_depthest += end_bsg.move_score
        print ()
def main():
    path = os.path.join(utils.get_data_dir(), 'qualifier/problem_4.json')
    with open(path) as fin:
        data = json.load(fin)
        m = re.match('.*/problem_(\\d+)\\.json', path)
        assert m
        data['problemId'] = int(m.group(1))

    game = Game(data, data['sourceSeeds'][0])
    ui = Gui(game, buttons=Gui.DEFAULT_BUTTONS_INTERACTIVE)
    
    while True:
        cmd = ui.wait_for_action()
        log.debug('{!r}'.format(cmd))
        if cmd is None:
            log.debug('done')
            break
        game.execute_char(CHARS_BY_COMMAND[cmd][0])
        ui.update(game)
def main():
    paths = glob.glob(os.path.join(utils.get_data_dir(), 'qualifier/*.json'))
    print(paths)

    for path in paths:
        print()
        print('*' * 50)
        print(path)

        with open(path) as fin:
            data = json.load(fin)

        g = game.Game(data, data['sourceSeeds'][0])

        print('Seeds (%d): %s' % (
            len(data['sourceSeeds']),
            " ".join([str(seed) for seed in data['sourceSeeds']])))
        print(g.show_units())
        print(g)
Exemple #16
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  def test_is_valid_placement(self):
    path = os.path.join(utils.get_data_dir(), 'qualifier/problem_3.json')
    with open(path) as fin:
      data = json.load(fin)

    units = CreateUnits(data)
    graph_builder = CreateGraphBuilder(data)
    g = game.Game(data, seed=0)

    eq_(len(units), len(g.units))

    for index, unit in enumerate(units):
      graph_builder.SetCurrentUnit(unit)
      graph_builder.ComputeValidPlacements()

      u = g.units[index]

      for angle, _ in enumerate(u.even_shapes):
        for pivot_x in range(-g.width, 2 * g.width):
          for pivot_y in range(-g.height, 2 * g.height):
            can_place = graph_builder.IsValidPlacement(pivot_x, pivot_y, angle)
            p = game.Placement(u, pivot_x, pivot_y, angle)
            eq_(g.can_place(p), can_place)
def test_problem(problem_id):
    problem_id = problem_id
    problem_file_name = 'problem_%d.json' % problem_id
    path = os.path.join(utils.get_data_dir(), 'qualifier', problem_file_name)
    game_data = read_json(path)

    def play_dist1_games():
        while True:
            seed = random.randint(0, 10 ** 9)
            game = big_step_game.BigStepGame.from_json(game_data, seed)
            game, moves = candidate_solver.phase_one(game)
            print('played candidate game %d with seed %d scored %d' % (problem_id, seed, game.move_score))
            yield game.move_score

    def play_dist2_games():
        while True:
            seed = random.randint(0, 10 ** 9)
            game = big_step_game.BigStepGame.from_json(game_data, seed)
            game, moves = bronze.phase_one(game)
            print('played production game %d with seed %d scored %d' % (problem_id, seed, game.move_score))
            yield game.move_score

    return solved_cmp.compare_solver(play_dist1_games(), play_dist2_games())
def test_all_solution():
    files = os.listdir(os.path.join(utils.get_data_dir(), 'golden_tests'))
    for make_game in [make_py_game, make_step_adapter_game]:
        for f in files:
            yield validate_solution, make_game, f
Exemple #19
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def main():
    random.seed(42)
    args = parser.parse_args()

    path = os.path.join(utils.get_data_dir(), args.problem)
    with open(path) as fin:
        data = json.load(fin)
        m = re.match('.*/problem_(\\d+)\\.json', path)
        assert m
        data['problemId'] = int(m.group(1))

    assert args.seed < len(data['sourceSeeds']), \
        "There are only %d seeds" % len(data['sourceSeeds'])

    g = game.Game(data, data['sourceSeeds'][args.seed])

    if args.moves:
        delay = 0.05
    else:
        delay = 0

    moves = itertools.chain(args.moves, gamepad())

    try:
        term_attr = setup_term()
        if not args.no_gui:
            display(g)
        g.trace = []
        if args.tracedir:
          trace(g)
        prev_states = collections.deque(maxlen=25)
        prev_states.append(copy.deepcopy(g))

        for ch in moves:
            if ch == UNDO:
                if len(prev_states) > 1:
                    g = prev_states[-1]
                    prev_states.pop()
            else:
                prev_states.append(copy.deepcopy(g))
                g.execute_char(ch)
                if args.tracedir:
                  trace(g)

            if not args.no_gui:
                display(g)

            if args.delay:
                time.sleep(args.delay)
    except game.GameEnded as e:
        restore_term(term_attr)
        print('\n')
        print(e)
        solution = utils.gen_output(g, e)
        print('Solution: %s' % json.dumps([solution]))
        if args.tracedir:
            dump_trace(g, args.tracedir)
        if args.prompt_for_submit:
            print('\n')
            if read_yn('Do you want to submit this solution? [y/n] '):
                result = {
                    'score': e.move_score,
                    'powerScore': e.power_score,
                    'tag': solution['tag'],
                    'problemId': solution['problemId'],
                    'seed': solution['seed'],
                    'solution': solution['solution']
                    }
                from production.golden.utils import http_submit
                ok = http_submit(os.getenv('USER'), result, solution)
                if (200, 'Thanks!') == (ok.status_code, ok.text):
                    print("Submission accepted")
                else:
                    print("Submission rejected")

    finally:
        restore_term(term_attr)
def read_json(filename):
    path = os.path.join(utils.get_data_dir(), filename)
    with open(path) as f:
        return json.load(f)
    def get_2x2_game(self):
        path = os.path.join(utils.get_data_dir(), 'test_problems/2x2.json')
        with open(path) as fin:
            data = json.load(fin)

        return self.make_game(data, seed=0)