Exemple #1
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    def test_get_set_render_draw_blend_mode(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            modes = (video.SDL_BLENDMODE_NONE,
                     video.SDL_BLENDMODE_ADD,
                     video.SDL_BLENDMODE_BLEND,
                     video.SDL_BLENDMODE_MOD,
                     )
            for mode in modes:
                render.set_render_draw_blend_mode(renderer, mode)
                bmode = render.get_render_draw_blend_mode(renderer)
                self.assertEqual(bmode, mode)
            render.destroy_renderer(renderer)
            self.assertRaises(sdl.SDLError, render.set_render_draw_blend_mode,
                              renderer, video.SDL_BLENDMODE_ADD)
            self.assertRaises(sdl.SDLError, render.get_render_draw_blend_mode,
                              renderer)
        video.destroy_window(window)
Exemple #2
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    def test_get_set_texture_color_mod(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)
        colors = ((16, 22, 185),
                  (32, 64, 128),
                  (64, 32, 128),
                  (64, 32, 255),
                  (255, 32, 64),
                  (255, 32, 128),
                  (0, 0, 0),
                  (255, 255, 255),
                  (128, 128, 128),
                  )
        for r, g, b in colors:
            render.set_texture_color_mod(tex, r, g, b)
            tr, tg, tb = render.get_texture_color_mod(tex)
            self.assertEqual((tr, tg, tb), (r, g, b))

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex,
                          10, 20, 30)
        self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Exemple #3
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    def test_get_set_render_draw_color(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            colors = ((16, 22, 185, 217),
                      (32, 64, 128, 255),
                      (64, 32, 128, 255),
                      (64, 32, 255, 128),
                      (255, 32, 64, 128),
                      (255, 32, 128, 64),
                      (0, 0, 0, 0),
                      (255, 255, 255, 255),
                      (128, 128, 128, 255),
                      )
            for r, g, b, a in colors:
                render.set_render_draw_color(renderer, r, g, b, a)
                dr, dg, db, da = render.get_render_draw_color(renderer)
                self.assertEqual((dr, dg, db, da), (r, g, b, a))
            render.destroy_renderer(renderer)
            self.assertRaises(sdl.SDLError, render.set_render_draw_color,
                              renderer, 10, 20, 30, 40)
            self.assertRaises(sdl.SDLError, render.get_render_draw_color,
                              renderer)

        video.destroy_window(window)
Exemple #4
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    def test_get_set_texture_blend_mode(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)

        modes = (video.SDL_BLENDMODE_NONE,
                 video.SDL_BLENDMODE_ADD,
                 video.SDL_BLENDMODE_BLEND,
                 video.SDL_BLENDMODE_MOD,
                 )
        for mode in modes:
            render.set_texture_blend_mode(tex, mode)
            tmode = render.get_texture_blend_mode(tex)
            self.assertEqual(tmode, mode)

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_blend_mode, tex,
                          modes[2])
        self.assertRaises(sdl.SDLError, render.get_texture_blend_mode, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Exemple #5
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    def test_query_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        qf, qa, qw, qh = render.query_texture(tex)
                        self.assertEqual(qf, fmt)
                        self.assertEqual(qa, acc)
                        self.assertEqual(w, qw)
                        self.assertEqual(h, qh)
                        render.destroy_texture(tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Exemple #6
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    def test_create_destroy_renderer(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_SHOWN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)
            render.destroy_renderer(renderer)

            # TODO: using -1 as index for the call below leads to random
            # access violations on Win32
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_SOFTWARE)
            self.assertIsInstance(renderer, render.SDL_Renderer)
            render.destroy_renderer(renderer)
        video.destroy_window(window)
Exemple #7
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 def test_create_texture_from_surface(self):
     sf = surface.create_rgb_surface(100, 100, 32, 0xFF000000, 0x00FF0000,
                                     0x0000FF00, 0x000000FF)
     window = video.create_window("Test", 10, 10, 10, 10,
                                  video.SDL_WINDOW_HIDDEN)
     self.assertIsInstance(window, video.SDL_Window)
     renderer = render.create_renderer(window, -1,
                                       render.SDL_RENDERER_SOFTWARE)
     self.assertIsInstance(renderer, render.SDL_Renderer)
Exemple #8
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    def test_create_destroy_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_RGBA8888,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        render.destroy_texture(tex)

        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          -10, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, None,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, "Test",
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          "Test", 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)

        render.destroy_renderer(renderer)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        video.destroy_window(window)
Exemple #9
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    def test_render_target_supported(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            val = render.render_target_supported(renderer)
            self.assertIsInstance(val, bool)
            render.destroy_renderer(renderer)
        video.destroy_window(window)
Exemple #10
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    def __init__(self, target, index=-1, flags=render.SDL_RENDERER_ACCELERATED):
        """Creates a new RenderContext for the given target.

        If target is a Window or SDL_Window, index and flags are passed
        to the relevant sdl.render.create_renderer() call. If target is
        a SoftwareSprite or SDL_Surface, the index and flags arguments are
        ignored.
        """
        self.renderer = None
        self.rendertaget = None
        if isinstance(target, Window):
            self.renderer = render.create_renderer(target.window, index, flags)
            self.rendertarget = target.window
        elif isinstance(target, video.SDL_Window):
            self.renderer = render.create_renderer(target, index, flags)
            self.rendertarget = target
        elif isinstance(target, SoftwareSprite):
            self.renderer = render.create_software_renderer(target.surface)
            self.rendertarget = target.surface
        elif isinstance(target, sdlsurface.SDL_Surface):
            self.renderer = render.create_software_renderer(target)
            self.rendertarget = target
        else:
            raise TypeError("unsupported target type")
Exemple #11
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 def test_render_clear(self):
     window = video.create_window("Test", 10, 10, 10, 10,
                                  video.SDL_WINDOW_HIDDEN)
     self.assertIsInstance(window, video.SDL_Window)
     renderer = render.create_renderer(window, -1,
                                       render.SDL_RENDERER_ACCELERATED)
     render.render_clear(renderer)
     render.destroy_renderer(renderer)
     self.assertRaises(sdl.SDLError, render.render_clear, renderer)
     self.assertRaises((AttributeError, TypeError),
                       render.render_clear, None)
     self.assertRaises((AttributeError, TypeError),
                       render.render_clear, "Test")
     self.assertRaises((AttributeError, TypeError),
                       render.render_clear, 123456)
Exemple #12
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    def test_get_set_render_target(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        skipcount = 0
        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            supported = render.render_target_supported(renderer)
            if not supported:
                skipcount += 1
                render.destroy_renderer(renderer)
                continue

            render.set_render_target(renderer)
            self.assertIsNone(render.get_render_target(renderer))

            tex = render.create_texture(renderer,
                                        pixels.SDL_PIXELFORMAT_ARGB8888,
                                        render.SDL_TEXTUREACCESS_TARGET,
                                        10, 10)
            render.set_render_target(renderer, tex)
            self.assertIsInstance(render.get_render_target(renderer),
                                  render.SDL_Texture)
            render.destroy_texture(tex)

            # TODO: Check in the SDL codebase, why the code below does
            # not fail...
            # tex2 = render.create_texture(renderer,
            #                              pixels.SDL_PIXELFORMAT_ARGB8888,
            #                              render.SDL_TEXTUREACCESS_STREAMING,
            #                              10, 10)
            # self.assertRaises(SDLError, render.set_render_target, renderer,
            #                   tex2)
            # render.destroy_texture(tex2)

            render.destroy_renderer(renderer)
        video.destroy_window(window)

        if skipcount == render.get_num_render_drivers():
            self.skipTest("None of the renderers supports render targets")
Exemple #13
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    def test_get_renderer_info(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_SOFTWARE)
            self.assertIsInstance(renderer, render.SDL_Renderer)
            info = render.get_renderer_info(renderer)

            self.assertIsInstance(info, render.SDL_RendererInfo)
            render.destroy_renderer(renderer)

            self.assertRaises(sdl.SDLError, render.get_renderer_info, renderer)

        video.destroy_window(window)
        self.assertRaises((AttributeError, TypeError),
                          render.get_renderer_info, None)
        self.assertRaises((AttributeError, TypeError),
                          render.get_renderer_info, "Test")
Exemple #14
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    def test_render_set_get_viewport(self):
        rects = (rect.SDL_Rect(0, 0, 0, 0),
                 rect.SDL_Rect(0, 0, 10, 10),
                 rect.SDL_Rect(3, 3, 5, 5),
                 rect.SDL_Rect(-5, -5, 10, 10),
                 rect.SDL_Rect(10, 10, 10, 10),
                 rect.SDL_Rect(0, 0, -10, -10),
                 rect.SDL_Rect(-10, 0, 10, 10),
                 rect.SDL_Rect(0, -10, 10, 10),
                 rect.SDL_Rect(-10, -10, 10, 10),
            )
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN |
                                     video.SDL_WINDOW_BORDERLESS)
        self.assertIsInstance(window, video.SDL_Window)

        failcount = 0
        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)
            render.render_set_viewport(renderer)
            port = render.render_get_viewport(renderer)
            self.assertEqual(port, rect.SDL_Rect(0, 0, 10, 10))
            for r in rects:
                if r.w == r.h == 0:
                    # http://bugzilla.libsdl.org/show_bug.cgi?id=1622
                    # OpenGL renderers cause a exception here.
                    continue
                render.render_set_viewport(renderer, r)
                port = render.render_get_viewport(renderer)
                if port != r:
                    failcount += 1

            render.destroy_renderer(renderer)
        if failcount > 0:
            unittest.skip("""for some reason, even with correct values, this
seems to fail on creating the second renderer of the window, if any""")
        video.destroy_window(window)
Exemple #15
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    def test_get_set_texture_alpha_mod(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)

        for alpha in range(0, 255):
            render.set_texture_alpha_mod(tex, alpha)
            talpha = render.get_texture_alpha_mod(tex)
            self.assertEqual(talpha, alpha)

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex,
                          10, 20, 30)
        self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)