def test_fuzz_bisect(): N = 50 for data in generate_fuzz_data(N, lines=2): l1, l2 = data.lines if l1.null() or l2.null() or Vertex(l1, l2).parallel() or Vertex( l1, l2).point.null(): continue V = l1.vector() U = l2.vector() try: (U.norm() / V.norm()).sqrt() except ValueError: continue v0 = Vertex(l1, l2) bisectors = v0.bisect() s0 = v0.spread() s1 = Vertex(l1, bisectors.line1).spread() s2 = Vertex(l1, bisectors.line2).spread() s3 = Vertex(l2, bisectors.line1).spread() s4 = Vertex(l2, bisectors.line2).spread() assert bisectors.spread() == 1
def test_fuzz_bisect(): N = 50 for data in generate_fuzz_data(N, lines=2): l1, l2 = data.lines if l1.null() or l2.null() or Vertex(l1, l2).parallel() or Vertex(l1, l2).point.null(): continue V = l1.vector() U = l2.vector() try: (U.norm()/V.norm()).sqrt() except ValueError: continue v0 = Vertex(l1, l2) bisectors = v0.bisect() s0 = v0.spread() s1 = Vertex(l1, bisectors.line1).spread() s2 = Vertex(l1, bisectors.line2).spread() s3 = Vertex(l2, bisectors.line1).spread() s4 = Vertex(l2, bisectors.line2).spread() assert bisectors.spread() == 1