def test_blit_rect(self): surface = RSDL.CreateRGBSurface(0, 150, 50, 32, r_uint(0x000000FF), r_uint(0x0000FF00), r_uint(0x00FF0000), r_uint(0xFF000000)) fmt = surface.c_format color = RSDL.MapRGB(fmt, 255, 0, 0) RSDL.FillRect(surface, lltype.nullptr(RSDL.Rect), color) paintrect = RSDL_helper.mallocrect(75, 0, 150, 50) dstrect = lltype.malloc(RSDL.Rect, flavor='raw') try: color = RSDL.MapRGB(fmt, 255, 128, 0) RSDL.FillRect(surface, paintrect, color) rffi.setintfield(dstrect, 'c_x', 10) rffi.setintfield(dstrect, 'c_y', 10) rffi.setintfield(dstrect, 'c_w', 150) rffi.setintfield(dstrect, 'c_h', 50) RSDL.BlitSurface(surface, lltype.nullptr(RSDL.Rect), self.screen, dstrect) RSDL.Flip(self.screen) finally: lltype.free(dstrect, flavor='raw') lltype.free(paintrect, flavor='raw') RSDL.FreeSurface(surface) self.check("Half Red/Orange rectangle(150px * 50px) at the top left, 10 pixels from the border")
def test_fillrect_full(self): fmt = self.screen.c_format for colorname, r, g, b in [('dark red', 128, 0, 0), ('yellow', 255, 255, 0), ('blue', 0, 0, 255)]: color = RSDL.MapRGB(fmt, r, g, b) RSDL.FillRect(self.screen, lltype.nullptr(RSDL.Rect), color) RSDL.Flip(self.screen) self.check("Screen filled with %s" % colorname)
def update_screen(screen, paintpattern): fmt = screen.c_format white = RSDL.MapRGB(fmt, 255, 255, 255) black = RSDL.MapRGB(fmt, 0, 0, 0) RSDL.LockSurface(screen) pattern[paintpattern % pl](screen, black, white) RSDL.UnlockSurface(screen) RSDL.Flip(screen) RSDL.Delay(10)
def test_bit_pattern(self): HEIGHT = WIDTH = 10 fmt = self.screen.c_format white = RSDL.MapRGB(fmt, 255, 255, 255) black = RSDL.MapRGB(fmt, 0, 0, 0) RSDL.LockSurface(self.screen) for i in xrange(WIDTH): for j in xrange(HEIGHT): k = j*WIDTH + i if k % 2: c = white else: c = black RSDL_helper.set_pixel(self.screen, i, j, c) RSDL.UnlockSurface(self.screen) RSDL.Flip(self.screen) self.check("Upper left corner 10x10 field with vertical black/white stripes")
def loop(self): self._active = True fmt = self.screen.c_format RSDL.FillRect(self.screen, lltype.nullptr(RSDL.Rect), self.ColorGrey) layers = self._layers neurons = self._neurons pulse_layers = self._pulse_layers screen = self.screen loops = 0 now = start = float(time.time()) while self._active: #Bjitdriver.can_enter_jit( layers=layers, neurons=neurons, pulse_layers=pulse_layers, loops=loops ) #Bjitdriver.jit_merge_point( layers=layers, neurons=neurons, pulse_layers=pulse_layers, loops=loops) now = float(time.time()) self._fps = loops / float(now - start) for i, lay in enumerate(self._layers): if self._pulse_layers[i] and False: #print 'pulse layer: %s neurons: %s ' %(i, len(lay)) for n in lay: if random() * random() > 0.8: n.spike(now) for i, col in enumerate(self._columns): if self._pulse_columns[i]: for n in col: n.spike(now) for n in self._neurons: n.iterate() n.draw(self.screen) #r,w,x = rpoll.select( [self._stdin], [], [], 1 ) # wait rl, wl, xl = rpoll.select([0], [], [], 0.000001) # wait if rl: cmd = self._stdin.readline().strip('\n').strip(' ') self.do_command(cmd) loops += 1 self._iterations = loops #print loops # can not always print in mainloop, then select can never read from stdin RSDL.Flip(self.screen) #self._fps = float(time.time()) - now #return loops return 0
def update_display(self): RSDL.LockSurface(self.screen) self.draw_pixels() RSDL.UnlockSurface(self.screen) RSDL.Flip(self.screen)