Exemple #1
0
def build_team():
    screen.nodelay(0)
    screen.clear()
    pk = ['None'] + save.get_Files('POKE')
    selection = -1
    option = 0
    lines = [
        'Member_1', 'Member_2', 'Member_3', 'Member_4', 'Member_5', 'Member_6',
        'Team Name', 'Save'
    ]
    #Create dictionaries needed to support selections
    vals = dict(zip(range(len(lines)), [0] * len(lines)))
    strvals = dict(zip(range(len(lines)), [''] * len(lines)))
    maxval = dict(zip(range(len(lines)), [1] * len(lines)))
    #Set max unique values for each option
    for i in range(6):
        maxval[i] = len(pk)
    while selection < 0:
        # Display Static Information
        graphics = [0] * len(lines)
        graphics[option] = curses.A_REVERSE
        screen.clear()
        for i, l in enumerate(lines):
            screen.addstr(i + 1, 1, l, graphics[i])
        screen.border()
        # Update string values for each option
        for i in range(6):
            strvals[i] = pk[vals[i]]
        # Display Current Choices
        for i in range(len(lines)):
            screen.addstr(i + 1, len(lines[i]) + 2, strvals[i])
        # Flush to Screne
        screen.refresh()
        # Create Pokemon and team
        if strvals[6] == '':
            tName = 'Unnamed Team'
        else:
            tName = strvals[6]
        team = pokeStructs.Team(tName)
        for i in range(6):
            if strvals[i] != 'None':
                poke = save.load_Poke(strvals[i])
                team.set_Member(i + 1, poke)
        # Key Stuff
        action = screen.getch()
        if action == curses.KEY_UP:
            option = (option - 1) % len(lines)
        elif action == curses.KEY_DOWN:
            option = (option + 1) % len(lines)
        elif action == curses.KEY_LEFT:
            vals[option] = (vals[option] - 1) % maxval[option]
        elif action == curses.KEY_RIGHT:
            vals[option] = (vals[option] + 1) % maxval[option]
        elif action == ord('\n'):
            if option in range(6):
                poke = team.get_Member(option + 1)
                if poke != 'Position Empty':
                    d_poke(poke)
            elif option == 6:
                curses.echo()
                screen.addstr(7, 11, '?')
                strvals[6] = screen.getstr(7, 11)
                curses.noecho()
                screen.getch()
            elif option == 7:
                save.save_Team(team)
                selection = action
        elif action == ord('q'):
            selection = action
        elif action == ord('d'):
            d_team(team)
        screen.refresh()
    screen.clear()
    build_menu()
Exemple #2
0
def build_team():
    screen.nodelay(0)
    screen.clear()
    pk = ['None'] + save.get_Files('POKE')
    selection = -1
    option = 0
    lines = ['Member_1', 'Member_2', 'Member_3', 'Member_4', 'Member_5', 'Member_6', 'Team Name', 'Save']
    #Create dictionaries needed to support selections
    vals = dict(zip(range(len(lines)), [0]*len(lines)))
    strvals = dict(zip(range(len(lines)), ['']*len(lines)))
    maxval = dict(zip(range(len(lines)), [1]*len(lines)))
    #Set max unique values for each option
    for i in range(6):
        maxval[i] = len(pk)
    while selection < 0:
        # Display Static Information
        graphics = [0]*len(lines)
        graphics[option] = curses.A_REVERSE
        screen.clear()
        for i, l in enumerate(lines):
            screen.addstr(i+1, 1, l, graphics[i])        
        screen.border()
        # Update string values for each option
        for i in range(6):
            strvals[i] = pk[vals[i]]
        # Display Current Choices
        for i in range(len(lines)):
            screen.addstr(i+1, len(lines[i])+2, strvals[i])
        # Flush to Screne        
        screen.refresh()
        # Create Pokemon and team
        if strvals[6] == '':
            tName = 'Unnamed Team'
        else:
            tName = strvals[6]
        team = pokeStructs.Team(tName)
        for i in range(6):
            if strvals[i] != 'None':
                poke = save.load_Poke(strvals[i])
                team.set_Member(i+1, poke)
        # Key Stuff
        action = screen.getch()
        if action == curses.KEY_UP:
            option = (option - 1)%len(lines)
        elif action == curses.KEY_DOWN:
            option = (option + 1)%len(lines)
        elif action == curses.KEY_LEFT:
            vals[option] = (vals[option]-1)%maxval[option]
        elif action == curses.KEY_RIGHT:
            vals[option] = (vals[option]+1)%maxval[option]
        elif action == ord('\n'):
            if option in range(6):
                poke = team.get_Member(option+1)
                if poke != 'Position Empty':
                    d_poke(poke)
            elif option == 6:
                curses.echo()
                screen.addstr(7, 11, '?')
                strvals[6] = screen.getstr(7, 11)
                curses.noecho()
                screen.getch()
            elif option == 7:
                save.save_Team(team)
                selection = action
        elif action == ord('q'):
            selection = action
        elif action == ord('d'):
            d_team(team)
        screen.refresh()
    screen.clear()
    build_menu()
Exemple #3
0
def select_team(player):
    screen.nodelay(0)
    screen.clear()
    selection = -1
    option = 0
    rand_team = pkmn_test.random_Team()
    teams = save.get_Files('TEAM') + ['Random']
    lines = [
        'Team', 'Member_1', 'Member_2', 'Member_3', 'Member_4', 'Member_5',
        'Member_6', 'Confirm'
    ]
    title = player + ' Team Selection'
    #Create dictionaries needed to support selections
    vals = dict(zip(range(len(lines)), [0] * len(lines)))
    strvals = dict(zip(range(len(lines)), [''] * len(lines)))
    maxval = dict(zip(range(len(lines)), [1] * len(lines)))
    #Set max unique values for each option
    maxval[0] = len(teams)
    while selection < 0:
        # Display Static Information
        graphics = [0] * len(lines)
        graphics[option] = curses.A_REVERSE
        screen.clear()
        screen.addstr(1, (dims[1] - len(title)) / 2, title, curses.A_BOLD)
        for i, l in enumerate(lines):
            screen.addstr(2 * i + 3, 1, l, graphics[i])
        screen.border()
        # Update string values for each option
        strvals[0] = teams[vals[0]]
        # Grab team
        if strvals[0] == 'Random':
            team = rand_team
        else:
            team = save.load_Team(strvals[0])
        # Update string values with poke
        for i in range(1, 7):
            if team.pos_open(i):
                strvals[i] = ''
            else:
                poke = team.get_Member(i)
                strvals[i] = poke.Name
        # Display Current Choices
        for i in range(len(lines) - 1):
            screen.addstr(2 * i + 3, len(lines[i]) + 2, strvals[i])
        # Flush to Screne
        screen.refresh()
        # Key Stuff
        action = screen.getch()
        if action == curses.KEY_UP:
            option = (option - 1) % len(lines)
        elif action == curses.KEY_DOWN:
            option = (option + 1) % len(lines)
        elif action == curses.KEY_LEFT:
            vals[option] = (vals[option] - 1) % maxval[option]
        elif action == curses.KEY_RIGHT:
            vals[option] = (vals[option] + 1) % maxval[option]
        elif action == ord('\n'):
            if option == 0:
                d_team(team)
            elif option in range(1, 7):
                d_poke(team.get_Member(option))
            elif option == 7:
                selection = option
        elif action == ord('q'):
            selection = option
        elif action == ord('d'):
            d_team(team)
        screen.refresh()
    screen.clear()
    return team
Exemple #4
0
def select_team(player):
    screen.nodelay(0)
    screen.clear()
    selection = -1
    option = 0
    rand_team = pkmn_test.random_Team()    
    teams = save.get_Files('TEAM') + ['Random']
    lines = ['Team', 'Member_1', 'Member_2', 'Member_3', 'Member_4', 'Member_5', 'Member_6', 'Confirm']
    title = player + ' Team Selection'
    #Create dictionaries needed to support selections
    vals = dict(zip(range(len(lines)), [0]*len(lines)))
    strvals = dict(zip(range(len(lines)), ['']*len(lines)))
    maxval = dict(zip(range(len(lines)), [1]*len(lines)))
    #Set max unique values for each option
    maxval[0] = len(teams)
    while selection < 0:
        # Display Static Information
        graphics = [0]*len(lines)
        graphics[option] = curses.A_REVERSE
        screen.clear()
        screen.addstr(1, (dims[1]-len(title))/2, title, curses.A_BOLD)
        for i, l in enumerate(lines):
            screen.addstr(2*i+3, 1, l, graphics[i])
        screen.border()
        # Update string values for each option
        strvals[0] = teams[vals[0]]
        # Grab team
        if strvals[0] == 'Random':
            team = rand_team
        else:
            team = save.load_Team(strvals[0])
        # Update string values with poke
        for i in range(1, 7):
            if team.pos_open(i):
                strvals[i] = ''
            else:
                poke = team.get_Member(i)
                strvals[i] = poke.Name
        # Display Current Choices
        for i in range(len(lines)-1):
            screen.addstr(2*i+3, len(lines[i])+2, strvals[i])
        # Flush to Screne
        screen.refresh()
        # Key Stuff
        action = screen.getch()
        if action == curses.KEY_UP:
            option = (option - 1)%len(lines)
        elif action == curses.KEY_DOWN:
            option = (option + 1)%len(lines)
        elif action == curses.KEY_LEFT:
            vals[option] = (vals[option]-1)%maxval[option]
        elif action == curses.KEY_RIGHT:
            vals[option] = (vals[option]+1)%maxval[option]
        elif action == ord('\n'):
            if option == 0:
                d_team(team)
            elif option in range(1, 7):
                d_poke(team.get_Member(option))
            elif option == 7:
                selection = option
        elif action == ord('q'):
            selection = option
        elif action == ord('d'):
            d_team(team)
        screen.refresh()
    screen.clear()
    return team