Exemple #1
0
    def __init__(self):
        """
        """
        self.stage = clutter.stage_get_default()

        if settings.FULLSCREEN:
            logging.info('Setting GUI to fullscreen.')
            self.stage.hide_cursor()
            self.stage.set_fullscreen(True)
            self.stage.set_size(settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT)

        else:
            logging.info('Setting GUI to windowed mode.')
            self.stage.show_cursor()
            self.stage.set_fullscreen(False)
            self.stage.set_user_resizable(True)
            self.stage.set_size(settings.SCREEN_WIDTH * 0.5,
                                settings.SCREEN_HEIGHT * 0.5)

        self.stage.set_color(clutter.Color(0x00, 0x00, 0x00, 0xff))
        self.stage.set_title("AS220 Jukebox")

        self.stage.connect('destroy', clutter.main_quit)
        self.stage.connect('allocation-changed', self.on_allocation_changed)
        self.stage.connect('key-press-event', self.on_press)
        self.stage.connect('key-release-event', self.on_release)

        self.layout = clutter.BinLayout(clutter.BIN_ALIGNMENT_CENTER,
                                        clutter.BIN_ALIGNMENT_CENTER)
        self.container = clutter.Box(self.layout)
        self.stage.add(self.container)

        # Setup screen container
        self.screen_container = ScreenContainer()
        self.container.add(self.screen_container)
        front = FrontScreen()
        self.screen_container.add_screen(front)
        self.screen_container.active_screen = front

        self.transient_message = transient_message
        self.footer = footer
        self.layout.add(self.footer, clutter.BIN_ALIGNMENT_CENTER,
                        clutter.BIN_ALIGNMENT_END)
        self.container.add(transient_message)
Exemple #2
0
    def __init__(self):
        """
        """
        self.stage = clutter.stage_get_default()

        if settings.FULLSCREEN:
            logging.info('Setting GUI to fullscreen.')
            self.stage.hide_cursor()
            self.stage.set_fullscreen(True)
            self.stage.set_size(settings.SCREEN_WIDTH,
                                settings.SCREEN_HEIGHT)

        else:
            logging.info('Setting GUI to windowed mode.')
            self.stage.show_cursor()
            self.stage.set_fullscreen(False)
            self.stage.set_user_resizable(True)
            self.stage.set_size(settings.SCREEN_WIDTH * 0.5,
                                settings.SCREEN_HEIGHT * 0.5)

        self.stage.set_color(clutter.Color(0x00, 0x00, 0x00, 0xff))
        self.stage.set_title("AS220 Jukebox")

        self.stage.connect('destroy', clutter.main_quit)
        self.stage.connect('allocation-changed', self.on_allocation_changed)
        self.stage.connect('key-press-event', self.on_press)
        self.stage.connect('key-release-event', self.on_release)

        self.layout = clutter.BinLayout(clutter.BIN_ALIGNMENT_CENTER,
                                        clutter.BIN_ALIGNMENT_CENTER)
        self.container = clutter.Box(self.layout)
        self.stage.add(self.container)

        # Setup screen container
        self.screen_container = ScreenContainer()
        self.container.add(self.screen_container)
        front = FrontScreen()
        self.screen_container.add_screen(front)
        self.screen_container.active_screen = front

        self.transient_message = transient_message
        self.footer = footer
        self.layout.add(self.footer,
                        clutter.BIN_ALIGNMENT_CENTER,
                        clutter.BIN_ALIGNMENT_END)
        self.container.add(transient_message)
Exemple #3
0
class GUI(object):
    """
    Main GUI for the jukebox.
    """
    def __init__(self):
        """
        """
        self.stage = clutter.stage_get_default()

        if settings.FULLSCREEN:
            logging.info('Setting GUI to fullscreen.')
            self.stage.hide_cursor()
            self.stage.set_fullscreen(True)
            self.stage.set_size(settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT)

        else:
            logging.info('Setting GUI to windowed mode.')
            self.stage.show_cursor()
            self.stage.set_fullscreen(False)
            self.stage.set_user_resizable(True)
            self.stage.set_size(settings.SCREEN_WIDTH * 0.5,
                                settings.SCREEN_HEIGHT * 0.5)

        self.stage.set_color(clutter.Color(0x00, 0x00, 0x00, 0xff))
        self.stage.set_title("AS220 Jukebox")

        self.stage.connect('destroy', clutter.main_quit)
        self.stage.connect('allocation-changed', self.on_allocation_changed)
        self.stage.connect('key-press-event', self.on_press)
        self.stage.connect('key-release-event', self.on_release)

        self.layout = clutter.BinLayout(clutter.BIN_ALIGNMENT_CENTER,
                                        clutter.BIN_ALIGNMENT_CENTER)
        self.container = clutter.Box(self.layout)
        self.stage.add(self.container)

        # Setup screen container
        self.screen_container = ScreenContainer()
        self.container.add(self.screen_container)
        front = FrontScreen()
        self.screen_container.add_screen(front)
        self.screen_container.active_screen = front

        self.transient_message = transient_message
        self.footer = footer
        self.layout.add(self.footer, clutter.BIN_ALIGNMENT_CENTER,
                        clutter.BIN_ALIGNMENT_END)
        self.container.add(transient_message)

    def on_allocation_changed(self, stage, allocation, flags):
        """
        Callback for when the screen size allocation changes.
        """
        width, height = allocation.size
        self.container.set_size(width, height)

    def on_press(self, actor, event):
        """
        Toplevel callback for when buttons are pressed.
        """
        if event.keyval == clutter.keysyms.Escape:
            logging.info('Escape button pressed. Quitting jukebox.')
            clutter.main_quit()
        elif event.keyval == clutter.keysyms.space:
            logging.debug('Space button pressed which means credit insert.')
            logging.info('Reading new credits value.')
            credits_load()
            self.screen_container.update_screens()
        elif event.keyval == clutter.keysyms.BackSpace:
            logging.info('Showing now playing information.')
            self.footer.display()
        elif event.keyval == clutter.keysyms.f:
            logging.info('Toggling fullscreen.')
            self.stage.set_fullscreen(not stage.get_fullscreen())
        self.screen_container.on_press(actor, event)

    def on_release(self, actor, event):
        """
        Callback for when a button is released.

        Currently does nothing.
        """
        pass

    def on_second(self):
        """
        Callback heartbeat tick that arrives each second.
        """
        self.footer.update()
        self.screen_container.on_second()
        self.screen_container.update_screens()
        return True

    def set_transient_message(self, text):
        """
        Display a transient message.
        """
        self.transient_message.message(text)
        self.transient_message.raise_top()

    def run(self):
        """
        Run the GUI.
        """
        self.stage.show()
        clutter.main()
Exemple #4
0
class GUI(object):
    """
    Main GUI for the jukebox.
    """

    def __init__(self):
        """
        """
        self.stage = clutter.stage_get_default()

        if settings.FULLSCREEN:
            logging.info('Setting GUI to fullscreen.')
            self.stage.hide_cursor()
            self.stage.set_fullscreen(True)
            self.stage.set_size(settings.SCREEN_WIDTH,
                                settings.SCREEN_HEIGHT)

        else:
            logging.info('Setting GUI to windowed mode.')
            self.stage.show_cursor()
            self.stage.set_fullscreen(False)
            self.stage.set_user_resizable(True)
            self.stage.set_size(settings.SCREEN_WIDTH * 0.5,
                                settings.SCREEN_HEIGHT * 0.5)

        self.stage.set_color(clutter.Color(0x00, 0x00, 0x00, 0xff))
        self.stage.set_title("AS220 Jukebox")

        self.stage.connect('destroy', clutter.main_quit)
        self.stage.connect('allocation-changed', self.on_allocation_changed)
        self.stage.connect('key-press-event', self.on_press)
        self.stage.connect('key-release-event', self.on_release)

        self.layout = clutter.BinLayout(clutter.BIN_ALIGNMENT_CENTER,
                                        clutter.BIN_ALIGNMENT_CENTER)
        self.container = clutter.Box(self.layout)
        self.stage.add(self.container)

        # Setup screen container
        self.screen_container = ScreenContainer()
        self.container.add(self.screen_container)
        front = FrontScreen()
        self.screen_container.add_screen(front)
        self.screen_container.active_screen = front

        self.transient_message = transient_message
        self.footer = footer
        self.layout.add(self.footer,
                        clutter.BIN_ALIGNMENT_CENTER,
                        clutter.BIN_ALIGNMENT_END)
        self.container.add(transient_message)

    def on_allocation_changed(self, stage, allocation, flags):
        """
        Callback for when the screen size allocation changes.
        """
        width, height = allocation.size
        self.container.set_size(width, height)

    def on_press(self, actor, event):
        """
        Toplevel callback for when buttons are pressed.
        """
        if event.keyval == clutter.keysyms.Escape:
            logging.info('Escape button pressed. Quitting jukebox.')
            clutter.main_quit()
        elif event.keyval == clutter.keysyms.space:
            logging.debug('Space button pressed which means credit insert.')
            logging.info('Reading new credits value.')
            credits_load()
            self.screen_container.update_screens()
        elif event.keyval == clutter.keysyms.BackSpace:
            logging.info('Showing now playing information.')
            self.footer.display()
        elif event.keyval == clutter.keysyms.f:
            logging.info('Toggling fullscreen.')
            self.stage.set_fullscreen(not stage.get_fullscreen())
        self.screen_container.on_press(actor, event)

    def on_release(self, actor, event):
        """
        Callback for when a button is released.

        Currently does nothing.
        """
        pass

    def on_second(self):
        """
        Callback heartbeat tick that arrives each second.
        """
        self.footer.update()
        self.screen_container.on_second()
        self.screen_container.update_screens()
        return True

    def set_transient_message(self, text):
        """
        Display a transient message.
        """
        self.transient_message.message(text)
        self.transient_message.raise_top()

    def run(self):
        """
        Run the GUI.
        """
        self.stage.show()
        clutter.main()