Exemple #1
0
def clickbutton(name):
	if name == "Play sound":
		media.playsound("sound")
	if name == "Play video":
		media.playvideo("ostrich")
	if name == "Toggle fullscreen":
		settings.fullscreen = not settings.fullscreen
		window.init()
Exemple #2
0
def clickbutton(name):
    if name == "Play sound":
        media.playsound("sound")
    if name == "Play video":
        media.playvideo("ostrich")
    if name == "Toggle fullscreen":
        settings.fullscreen = not settings.fullscreen
        window.init()
Exemple #3
0
from __future__ import division
from src import settings
if settings.vidcap:
	import vidcap
	vidcap.drawmouse = False
	vidcap.stop()
import pygame, datetime, os.path
from pygame.locals import *
from src import settings, thing, window, ptext, state, background, scene, sound
from src.window import F
from src.scenes import play, intro, title, finalcutscene, endtitle

ptext.FONT_NAME_TEMPLATE = os.path.join("data", "fonts", "%s.ttf")

window.init()
pygame.display.set_caption(settings.gamename)
pygame.mixer.init()
background.init()
sound.init()

if os.path.exists(settings.savename):
	scene.current = play
	scene.toinit = None
	sound.playgamemusic()
	background.wash()
	state.load()
else:
	scene.current = intro
	scene.toinit = intro
	title.drawtitle()
Exemple #4
0
from __future__ import division
import pygame, math, sys
from pygame.locals import *
sys.path.insert(1, sys.path[0] + "/..")
from src import background, window, settings, state

math.tau = 2 * math.pi

window.init()


class camera:
    X0 = 0
    y0 = 100
    R = 2


camera.y0 = state.R
clock = pygame.time.Clock()
playing = True
while playing:
    dt = clock.tick(60) * 0.001
    background.think(dt)
    background.flow(10 * dt)
    for event in pygame.event.get():
        if event.type == KEYDOWN and event.key == K_ESCAPE:
            playing = False
    k = pygame.key.get_pressed()
    camera.X0 += 2 * dt * (k[K_RIGHT] - k[K_LEFT])
    camera.y0 += 100 * dt * (k[K_UP] - k[K_DOWN])