Exemple #1
0
    def switch_character(g, p, choice):
        choice.akari = False

        g.players.reveal(choice)
        cls = choice.char_cls

        g.picks.append(cls)
        log.info(u'>> NewCharacter: %s %s',
                 Identity.TYPE.rlookup(p.identity.type), cls.__name__)

        # mix char class with player -->
        old = p
        p, oldcls = mixin_character(p, cls)
        g.decorate(p)
        g.players.replace(old, p)
        g.forces[0].replace(old, p)
        g.forces[1].replace(old, p)

        ehs = g.ehclasses
        ehs.extend(p.eventhandlers_required)

        g.update_event_handlers()
        g.emit_event('switch_character', (old, p))

        return p
Exemple #2
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    def set_character(g, p, cls):
        new, old_cls = mixin_character(p, cls)
        g.decorate(new)
        g.players.replace(p, new)

        ehs = g.ehclasses
        ehs.extend(cls.eventhandlers_required)
        g.update_event_handlers()

        g.emit_event('switch_character', (p, new))

        return new
    def set_character(g, p, cls):
        new, old_cls = mixin_character(p, cls)
        g.decorate(new)
        g.players.replace(p, new)

        ehs = g.ehclasses
        ehs.extend(cls.eventhandlers_required)
        g.update_event_handlers()

        g.emit_event('switch_character', (p, new))

        return new
Exemple #4
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 def set_character(g, p, cls):
     # mix char class with player -->
     new, old_cls = mixin_character(p, cls)
     g.decorate(new)
     g.players.replace(p, new)
     g.forces[0].replace(p, new)
     g.forces[1].replace(p, new)
     assert not old_cls
     ehs = g.ehclasses
     ehs.extend(cls.eventhandlers_required)
     g.update_event_handlers()
     g.emit_event('switch_character', (p, new))
     return new
Exemple #5
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 def set_character(g, p, cls):
     # mix char class with player -->
     new, old_cls = mixin_character(p, cls)
     g.decorate(new)
     g.players.replace(p, new)
     g.forces[0].replace(p, new)
     g.forces[1].replace(p, new)
     assert not old_cls
     ehs = g.ehclasses
     ehs.extend(cls.eventhandlers_required)
     g.update_event_handlers()
     g.emit_event('switch_character', (p, new))
     return new
Exemple #6
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    def switch_character(g, p, cls):
        # mix char class with player -->
        old = p
        p, oldcls = mixin_character(p, cls)
        g.decorate(p)
        g.players.replace(old, p)

        ehs = g.ehclasses
        assert not oldcls
        ehs.extend(p.eventhandlers_required)

        g.update_event_handlers()
        g.emit_event('switch_character', (old, p))

        return p
Exemple #7
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    def switch_character(g, p, cls):
        # mix char class with player -->
        old = p
        p, oldcls = mixin_character(p, cls)
        g.decorate(p)
        g.players.replace(old, p)

        ehs = g.ehclasses
        assert not oldcls
        ehs.extend(p.eventhandlers_required)

        g.update_event_handlers()
        g.emit_event('switch_character', (old, p))

        return p
Exemple #8
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    def next_character(g, p, choice):
        g.players.reveal(choice)
        cls = choice.char_cls

        # mix char class with player -->
        new, old_cls = mixin_character(p, cls)
        g.decorate(new)
        g.players.replace(p, new)

        ehs = g.ehclasses
        ehs.extend(cls.eventhandlers_required)
        g.update_event_handlers()

        g.emit_event('switch_character', (p, new))

        g.pick_history.append([cls, p])

        return new
Exemple #9
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    def switch_character(g, p, choice):
        choice.akari = False

        g.players.reveal(choice)
        cls = choice.char_cls

        g.picks.append(cls)
        log.info(u'>> NewCharacter: %s %s', Identity.TYPE.rlookup(p.identity.type), cls.__name__)

        # mix char class with player -->
        old = p
        p, oldcls = mixin_character(p, cls)
        g.decorate(p)
        g.players.replace(old, p)
        g.forces[0].replace(old, p)
        g.forces[1].replace(old, p)

        ehs = g.ehclasses
        ehs.extend(p.eventhandlers_required)

        g.update_event_handlers()
        g.emit_event('switch_character', (old, p))

        return p