def _layout_0(self):
        self._number_of_windows = 4
        self._current_layout = 0

        # Open the layout
        windows.close_all()
        windows.split()
        windows.split()
        windows.focus(2)
        windows.vsplit()

        # Put the buffers in the appropriate windows
        windows.focus(1)
        buffers.original.open()

        windows.focus(2)
        buffers.one.open()

        windows.focus(3)
        buffers.two.open()

        windows.focus(4)
        buffers.result.open()

        self.open_hud(5)

        windows.focus(5)
Exemple #2
0
    def _layout_0(self):
        self._number_of_windows = 4
        self._current_layout = 0

        # Open the layout
        windows.close_all()
        windows.split()
        windows.split()
        windows.focus(2)
        windows.vsplit()

        # Put the buffers in the appropriate windows
        windows.focus(1)
        buffers.original.open()

        windows.focus(2)
        buffers.one.open()

        windows.focus(3)
        buffers.two.open()

        windows.focus(4)
        buffers.result.open()

        self.open_hud(5)

        windows.focus(5)
    def _layout_0(self):
        self._number_of_windows = 2
        self._current_layout = 0

        # Open the layout
        windows.close_all()
        windows.vsplit()

        # Put the buffers in the appropriate windows
        windows.focus(1)
        self._current_buffer_first.open()

        windows.focus(2)
        self._current_buffer_second.open()

        self.open_hud(3)

        windows.focus(3)
Exemple #4
0
    def _layout_0(self):
        self._number_of_windows = 2
        self._current_layout = 0

        # Open the layout
        windows.close_all()
        windows.vsplit()

        # Put the buffers in the appropriate windows
        windows.focus(1)
        self._current_buffer_first.open()

        windows.focus(2)
        self._current_buffer_second.open()

        self.open_hud(3)

        windows.focus(3)