def checkinLightingFile():
    print('checkin lighting file')
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(),
                             os.path.basename(os.path.dirname(filepath)))
    backups = os.path.join(toCheckin, 'backup')
    print 'backup = ' + backups
    if os.path.isdir(backups):
        os.system('rm -rf ' + backups)
    if amu.canCheckin(toCheckin):
        response = hou.ui.readInput("What did you change?",
                                    buttons=(
                                        'OK',
                                        'Cancel',
                                    ),
                                    title='Comment')
        if (response[0] != 0):
            return
        comment = response[1]
        hou.hipFile.save()
        hou.hipFile.clear()
        amu.setComment(toCheckin, comment)
        dest = amu.checkin(toCheckin)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        hou.ui.displayMessage('Checkin Failed')
Exemple #2
0
def go():
    filePath = cmds.file(q=True, sceneName=True)
    toCheckin = os.path.join(amu.getUserCheckoutDir(),
                             os.path.basename(os.path.dirname(filePath)))
    toCheckout = amu.getCheckinDest(toCheckin)
    maya_checkin.checkin()
    try:
        destpath = amu.checkout(toCheckout, True)
    except Exception as e:
        print str(e)
        if not amu.checkedOutByMe(toCheckout):
            cmd.confirmDialog(title='Can Not Checkout',
                              message=str(e),
                              button=['Ok'],
                              defaultButton='Ok',
                              cancelButton='Ok',
                              dismissString='Ok')
            return
        else:
            destpath = amu.getCheckoutDest(toCheckout)
    filename = os.path.basename(os.path.dirname(
        toCheckout)) + '_' + os.path.basename(toCheckout) + '.mb'
    toOpen = os.path.join(destpath, filename)
    # open the file
    if os.path.exists(toOpen):
        cmds.file(toOpen, force=True, open=True)  #, loadReferenceDepth="none")
    else:
        # create new file
        cmds.file(force=True, new=True)
        cmds.file(rename=toOpen)
        cmds.viewClipPlane('perspShape', ncp=0.01)
        cmds.file(save=True, force=True)
def discardLightingFile():
    filepath = hou.hipFile.path()
    #TODO
    print(filepath)
    if hou.ui.displayMessage(
            'YOU ARE ABOUT TO IRREVOKABLY DISCARD ALL CHANGES YOU HAVE MADE. '
            'Please think this through very carefully.\n '
            'Are you sure you want to discard '
            'your changes?',
            buttons=(
                'Yes',
                'No',
            ),
            default_choice=1,
            title='Discard Confirmation') == 0:
        toDiscard = os.path.join(amu.getUserCheckoutDir(),
                                 os.path.basename(os.path.dirname(filepath)))
        if amu.isCheckedOutCopyFolder(toDiscard):
            hou.hipFile.clear()
            amu.discard(toDiscard)
        else:
            hou.ui.displayMessage(
                'This is not a checked out file.  There is nothing to discard',
                title='Invalid Command')
    else:
        hou.ui.displayMessage('Thank you for being responsible.',
                              title='Discard Cancelled')
def discard(filePath=cmds.file(q=True, sceneName=True)):
    if not filePath:
        return
    print filePath
    dlgResult = showWarningDialog()
    if dlgResult == "Yes":
        # get discard directory before opening new file
        toDiscard = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        if amu.isCheckedOutCopyFolder(toDiscard):
            cmds.file(force=True, new=True)  # open new file
            amu.discard(toDiscard)  # discard changes
        else:
            cmds.confirmDialog(
                title="Invalid Command",
                message="This is not a checked out file. There is nothing to discard.",
                button=["Ok"],
                defaultButton="Ok",
                cancelButton="Ok",
                dismissString="Ok",
            )

    elif dlgResult == "Brent":
        brent.go()
    else:
        cmds.confirmDialog(
            title="Discard Cancelled",
            message="Thank you for being responsible.",
            button=["Ok"],
            defaultButton="Ok",
            cancelButton="Ok",
            dismissString="Ok",
        )
def rollbackShotFilesGo(answer,versionedFolders,asset_name,toCheckout):
	if answer:
		version = int(answer[1:])	
		versionStr = "%03d" % version

		rollingBack = hou.ui.displayMessage('WARNING: You are about to remove your most recent changes. Proceed at your own risk.', buttons=('Actually, I don\'t want to', 'Yes. Roll me back'), severity=hou.severityType.Warning, title=("Woah there, pardner!"))

		if (rollingBack):
			newLighting = os.path.join(versionedFolders, "v" + versionStr)

			# Again: set the latest version in the .nodeInfo file to the selected version, and checkout the next version.
			#asset_name, ext = os.path.splitext(filename)

			checkoutFilePath = os.path.join(amu.getUserCheckoutDir(), (asset_name[0]+"_lighting"))

			oldVersion = int(amu.tempSetVersion(toCheckout, version))

			oldVersionStr = "%03d" % oldVersion				
			
			tempFilePath = os.path.join(checkoutFilePath + "_" + versionStr)
			filePath = os.path.join(checkoutFilePath + "_" + oldVersionStr)

			# Discard the old file, and check out the rollbacked one.
			amu.discard(filePath) # Hey! This is working!!!
			amu.checkout(toCheckout, True)
			
			# Then resetting the version number back to the most recent, so when we check in again, we will be in the most recent version.
			amu.tempSetVersion(toCheckout, oldVersion)
			correctCheckoutDest = amu.getCheckoutDest(toCheckout)
			#print "correctCheckoutDest ", correctCheckoutDest

			os.rename(tempFilePath, correctCheckoutDest)
def discard():
        filePath=cmds.file(q=True, sceneName=True)
        if not filePath:
          return
        dlgResult = showWarningDialog()
        if dlgResult == 'Yes':
                # get discard directory before opening new file
                toDiscard = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
                if(amu.isCheckedOutCopyFolder(toDiscard)): 
                        cmds.file(force=True, new=True) #open new file
                        amu.discard(toDiscard) # discard changes
                else:
                        cmds.confirmDialog(  title         = 'Invalid Command'
                                           , message       = 'This is not a checked out file. There is nothing to discard.'
                                           , button        = ['Ok']
                                           , defaultButton = 'Ok'
                                           , cancelButton  = 'Ok'
                                           , dismissString = 'Ok')

        elif dlgResult == 'Brent':
                return
        else:
                cmds.confirmDialog(  title         = 'Discard Cancelled'
                                   , message       = 'Thank you for being responsible.'
                                   , button        = ['Ok']
                                   , defaultButton = 'Ok'
                                   , cancelButton  = 'Ok'
                                   , dismissString = 'Ok')
Exemple #7
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def checkin():
    print 'checkin'
    saveFile()  # save the file before doing anything
    print 'save'
    filePath = cmds.file(q=True, sceneName=True)
    print 'filePath: ' + filePath
    toCheckin = os.path.join(amu.getUserCheckoutDir(),
                             os.path.basename(os.path.dirname(filePath)))
    print 'toCheckin: ' + toCheckin
    if amu.canCheckin(toCheckin):

        comment = 'Comment'
        commentPrompt = cmds.promptDialog(title='Comment',
                                          message='What changes did you make?',
                                          button=['OK', 'Cancel'],
                                          defaultButton='OK',
                                          dismissString='Cancel',
                                          sf=True)
        if commentPrompt == 'OK':
            comment = cmds.promptDialog(query=True, text=True)
        else:
            return
        amu.setComment(toCheckin, comment)
        dest = amu.getCheckinDest(toCheckin)

        saveFile()
        cmds.file(force=True, new=True)  #open new file
        dest = amu.checkin(toCheckin)  #checkin
    else:
        showFailDialog()
def discard():
    filePath = cmds.file(q=True, sceneName=True)
    if not filePath:
        return
    dlgResult = showWarningDialog()
    if dlgResult == 'Yes':
        # get discard directory before opening new file
        toDiscard = os.path.join(amu.getUserCheckoutDir(),
                                 os.path.basename(os.path.dirname(filePath)))
        if (amu.isCheckedOutCopyFolder(toDiscard)):
            cmds.file(force=True, new=True)  #open new file
            amu.discard(toDiscard)  # discard changes
        else:
            cmds.confirmDialog(
                title='Invalid Command',
                message=
                'This is not a checked out file. There is nothing to discard.',
                button=['Ok'],
                defaultButton='Ok',
                cancelButton='Ok',
                dismissString='Ok')

    elif dlgResult == 'Brent':
        brent.go()
    else:
        cmds.confirmDialog(title='Discard Cancelled',
                           message='Thank you for being responsible.',
                           button=['Ok'],
                           defaultButton='Ok',
                           cancelButton='Ok',
                           dismissString='Ok')
def checkin():
    print "checkin"
    saveFile()  # save the file before doing anything
    print "save"
    filePath = cmds.file(q=True, sceneName=True)
    print "filePath: " + filePath
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
    print "toCheckin: " + toCheckin
    toInstall = isRigAsset()
    specialInstallFiles = [os.path.join(os.environ["SHOTS_DIR"], "static/animation")]
    anim = isAnimationAsset()
    references = cmds.ls(references=True)
    loaded = []
    if amu.canCheckin(toCheckin) and saveGeo():  # objs must be saved before checkin
        comment = "Comment"
        commentPrompt = cmds.promptDialog(
            title="Comment",
            message="What changes did you make?",
            button=["OK", "Cancel"],
            defaultButton="OK",
            dismissString="Cancel",
            sf=True,
        )
        if commentPrompt == "OK":
            comment = cmds.promptDialog(query=True, text=True)
        else:
            return
        amu.setComment(toCheckin, comment)
        dest = amu.getCheckinDest(toCheckin)
        # if anim and showConfirmAlembicDialog() == 'Yes':
        #   for ref in references:
        #     if cmds.referenceQuery(ref, isLoaded=True):
        #       loaded.append(ref)
        #       cmds.file(unloadReference=ref)
        #   print loaded
        #   for ref in loaded:
        #     cmds.file(loadReference=ref)
        #     refPath = cmds.referenceQuery(ref, filename=True)
        #     assetName = getAssetName(refPath)
        #     print "\n\n\n\n**************************************************************\n"
        #     print dest
        #     print filePath
        #     print refPath
        #     print assetName
        #     saveFile()
        #     amu.runAlembicConverter(dest, filePath, filename=assetName)
        #     cmds.file(unloadReference=ref)

        #   for ref in loaded:
        #     cmds.file(loadReference=ref)

        saveFile()
        cmds.file(force=True, new=True)  # open new file
        dest = amu.checkin(toCheckin)  # checkin
        toInstall |= dest in specialInstallFiles
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        if toInstall:
            amu.install(dest, srcFile)
    else:
        showFailDialog()
def go():
    filePath = cmds.file(q=True, sceneName=True)
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
    toCheckout = amu.getCheckinDest(toCheckin) 
    maya_checkin.checkin()
    try:
        destpath = amu.checkout(toCheckout, True)
    except Exception as e:
        print str(e)
        if not amu.checkedOutByMe(toCheckout):
            cmd.confirmDialog(  title          = 'Can Not Checkout'
                               , message       = str(e)
                               , button        = ['Ok']
                               , defaultButton = 'Ok'
                               , cancelButton  = 'Ok'
                               , dismissString = 'Ok')
            return
        else:
            destpath = amu.getCheckoutDest(toCheckout)
    filename = os.path.basename(os.path.dirname(toCheckout))+'_'+os.path.basename(toCheckout)+'.mb'
    toOpen = os.path.join(destpath, filename)
    # open the file
    if os.path.exists(toOpen):
        cmds.file(toOpen, force=True, open=True)#, loadReferenceDepth="none")
    else:
        # create new file
        cmds.file(force=True, new=True)
        cmds.file(rename=toOpen)
        cmds.viewClipPlane('perspShape', ncp=0.01)
        cmds.file(save=True, force=True)
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        if amu.canCheckin(toCheckin):

                comment = 'Comment'
                commentPrompt = cmds.promptDialog(
                                    title='Comment',
                                    message='What changes did you make?',
                                    button=['OK','Cancel'],
                                    defaultButton='OK',
                                    dismissString='Cancel',
                                    sf = True)
                if commentPrompt == 'OK':
                    comment = cmds.promptDialog(query=True, text=True);
                else:
                    return
                amu.setComment(toCheckin, comment)
                dest = amu.getCheckinDest(toCheckin)

                saveFile()
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin) #checkin
        else:
                showFailDialog()
    def checkout_version(self):
        dialogResult = self.verify_checkout_dialog()
        if(dialogResult == 'Yes'):
            #checkout
            version = str(self.current_item.text())[1:]
            filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
            toCheckout = amu.getCheckinDest(filePath)
            
            latestVersion = amu.tempSetVersion(toCheckout, version)
            amu.discard(filePath)
            try:
                destpath = amu.checkout(toCheckout, True)
            except Exception as e:
                if not amu.checkedOutByMe(toCheckout):
                    cmd.confirmDialog(  title          = 'Can Not Checkout'
                                   , message       = str(e)
                                   , button        = ['Ok']
                                   , defaultButton = 'Ok'
                                   , cancelButton  = 'Ok'
                                   , dismissString = 'Ok')
                    return
                else:
                    destpath = amu.getCheckoutDest(toCheckout)

            toOpen = os.path.join(destpath, self.get_filename(toCheckout)+'.mb')
            self.ORIGINAL_FILE_NAME = toOpen
            amu.tempSetVersion(toCheckout, latestVersion)
            if not os.path.exists(toOpen):
                # create new file
                cmd.file(force=True, new=True)
                cmd.file(rename=toOpen)
                cmd.file(save=True, force=True)
            self.close_dialog()
Exemple #13
0
def rollbackOTLgo(answer, versionedFolders, asset_name, toCheckout):
    #answer = dialog.answer#hou.ui.selectFromList(selections, message='Select version to rollback:', exclusive=True)
    if answer:
        version = int(answer[1:])
        versionStr = "%03d" % version
        newVersion = os.path.join(versionedFolders, "v" + versionStr)
        checkoutFilePath = os.path.join(amu.getUserCheckoutDir(), asset_name)

        rollingBack = hou.ui.displayMessage(
            'WARNING: You are about to remove your most recent changes. Proceed at your own risk.',
            buttons=('Actually, I don\'t want to', 'Yes. Roll me back'),
            severity=hou.severityType.Warning,
            title=("Woah there, pardner!"))

        if (rollingBack):
            print "rollingBack"
            # Temporarily set the version to the rollback version, and check out.
            oldVersion = int(amu.tempSetVersion(toCheckout, versionStr))
            oldVersionStr = "%03d" % oldVersion
            print toCheckout
            tempFilePath = os.path.join(checkoutFilePath + "_otl_" +
                                        versionStr)
            filePath = os.path.join(checkoutFilePath + "_otl_" + oldVersionStr)
            # Now that we've set the version, we will
            amu.discard(filePath)  # Hey! This is working!!!
            amu.checkout(toCheckout, True)

            # Reset the version number, and rename the checkout path to the most recent version.
            amu.tempSetVersion(toCheckout, oldVersion)
            correctCheckoutDest = amu.getCheckoutDest(toCheckout)
            os.rename(tempFilePath, correctCheckoutDest)
def rollbackOTLgo(answer,versionedFolders,asset_name,toCheckout):
	#answer = dialog.answer#hou.ui.selectFromList(selections, message='Select version to rollback:', exclusive=True)
	if answer:
		version = int(answer[1:])
		versionStr = "%03d" % version
		newVersion = os.path.join(versionedFolders,"v" + versionStr)
		checkoutFilePath = os.path.join(amu.getUserCheckoutDir(), asset_name)

		rollingBack = hou.ui.displayMessage('WARNING: You are about to remove your most recent changes. Proceed at your own risk.', buttons=('Actually, I don\'t want to', 'Yes. Roll me back'), severity=hou.severityType.Warning, title=("Woah there, pardner!"))
	

		if (rollingBack):
			print "rollingBack"
			# Temporarily set the version to the rollback version, and check out.
			oldVersion = int(amu.tempSetVersion(toCheckout, versionStr))
			oldVersionStr = "%03d" % oldVersion
			print toCheckout
			tempFilePath = os.path.join(checkoutFilePath + "_otl_" + versionStr)
			filePath = os.path.join(checkoutFilePath + "_otl_" + oldVersionStr)
			# Now that we've set the version, we will 
			amu.discard(filePath) # Hey! This is working!!!
			amu.checkout(toCheckout, True)

			# Reset the version number, and rename the checkout path to the most recent version.
			amu.tempSetVersion(toCheckout, oldVersion)
			correctCheckoutDest = amu.getCheckoutDest(toCheckout)
			os.rename(tempFilePath, correctCheckoutDest)
def discardLightingFile():
    filepath = hou.hipFile.path()
    # TODO
    print (filepath)
    if (
        hou.ui.displayMessage(
            "YOU ARE ABOUT TO IRREVOKABLY DISCARD ALL CHANGES YOU HAVE MADE. "
            "Please think this through very carefully.\n "
            "Are you sure you want to discard "
            "your changes?",
            buttons=("Yes", "No"),
            default_choice=1,
            title="Discard Confirmation",
        )
        == 0
    ):
        toDiscard = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
        if amu.isCheckedOutCopyFolder(toDiscard):
            hou.hipFile.clear()
            amu.discard(toDiscard)
        else:
            hou.ui.displayMessage(
                "This is not a checked out file.  There is nothing to discard", title="Invalid Command"
            )
    else:
        hou.ui.displayMessage("Thank you for being responsible.", title="Discard Cancelled")
Exemple #16
0
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        toInstall = isRigAsset()
	specialInstallFiles = [os.path.join(os.environ['SHOTS_DIR'], 'static/animation')]
        anim = isAnimationAsset()
        references = cmds.ls(references=True)
        loaded = []
        if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin
		comment = 'Comment'
		commentPrompt = cmds.promptDialog(
				    title='Comment',
				    message='What changes did you make?',
				    button=['OK','Cancel'],
				    defaultButton='OK',
				    dismissString='Cancel',
				sf = True)
		if commentPrompt == 'OK':
			comment = cmds.promptDialog(query=True, text=True);
		else:
			return
		amu.setComment(toCheckin, comment)
                dest = amu.getCheckinDest(toCheckin)
                # if anim and showConfirmAlembicDialog() == 'Yes':
                #   for ref in references:
                #     if cmds.referenceQuery(ref, isLoaded=True):
                #       loaded.append(ref)
                #       cmds.file(unloadReference=ref)
                #   print loaded
                #   for ref in loaded:
                #     cmds.file(loadReference=ref)
                #     refPath = cmds.referenceQuery(ref, filename=True)
                #     assetName = getAssetName(refPath)
                #     print "\n\n\n\n**************************************************************\n"
                #     print dest
                #     print filePath
                #     print refPath
                #     print assetName
                #     saveFile()
                #     amu.runAlembicConverter(dest, filePath, filename=assetName)
                #     cmds.file(unloadReference=ref)

                #   for ref in loaded:
                #     cmds.file(loadReference=ref)

                saveFile()
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin) #checkin
		toInstall |= (dest in specialInstallFiles)
                srcFile = amu.getAvailableInstallFiles(dest)[0]
                if toInstall:
                    amu.install(dest, srcFile)
        else:
                showFailDialog()
 def show_version_info(self):
     asset_version = str(self.current_item.text())
     filePath = os.path.join(
         amu.getUserCheckoutDir(),
         os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
     checkInDest = amu.getCheckinDest(filePath)
     comment = amu.getVersionComment(checkInDest, asset_version)
     self.version_info_label.setText(comment)
 def refresh(self):
     filePath = os.path.join(
         amu.getUserCheckoutDir(),
         os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
     checkInDest = amu.getCheckinDest(filePath)
     versionFolders = os.path.join(checkInDest, "src")
     selections = glob.glob(os.path.join(versionFolders, '*'))
     self.update_selection(selections)
 def rollback(self):
     dialogResult = self.showWarningDialog()
     if dialogResult == 'Yes':
         version = str(self.current_item.text())[1:]
         dirPath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
         print dirPath
         cmd.file(force=True, new=True)
         amu.setVersion(dirPath, int(version))
         self.close()
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        rig = isRigAsset()
        anim = isAnimationAsset()
        references = cmds.ls(references=True)
        loaded = []
        if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin
		comment = 'Comment'
		commentPrompt = cmds.promptDialog(
				    title='Comment',
				    message='What changes did you make?',
				    button=['OK','Cancel'],
				    defaultButton='OK',
				    dismissString='Cancel',
				sf = True)
		if commentPrompt == 'OK':
			comment = cmds.promptDialog(query=True, text=True);
		else:
			return
		amu.setComment(toCheckin, comment)
                dest = amu.getCheckinDest(toCheckin)
                # if anim and showConfirmAlembicDialog() == 'Yes':
                #   for ref in references:
                #     if cmds.referenceQuery(ref, isLoaded=True):
                #       loaded.append(ref)
                #       cmds.file(unloadReference=ref)
                #   print loaded
                #   for ref in loaded:
                #     cmds.file(loadReference=ref)
                #     refPath = cmds.referenceQuery(ref, filename=True)
                #     assetName = getAssetName(refPath)
                #     print "\n\n\n\n**************************************************************\n"
                #     print dest
                #     print filePath
                #     print refPath
                #     print assetName
                #     saveFile()
                #     amu.runAlembicConverter(dest, filePath, filename=assetName)
                #     cmds.file(unloadReference=ref)

                #   for ref in loaded:
                #     cmds.file(loadReference=ref)

                saveFile()
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin) #checkin
                srcFile = amu.getAvailableInstallFiles(dest)[0]
                if rig:
                    amu.install(dest, srcFile)
        else:
                showFailDialog()
def checkinLightingFile():
    print 'checkin lighting file'
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    if amu.canCheckin(toCheckin):
        hou.hipFile.save()
        hou.hipFile.clear()
        dest = amu.checkin(toCheckin)
    else:
        ui.infoWindow('Checkin Failed')
Exemple #22
0
 def rollback(self):
     dialogResult = self.show_warning_dialog()
     if dialogResult == 'Yes':
         version = str(self.current_item.text())[1:]
         dirPath = os.path.join(
             amu.getUserCheckoutDir(),
             os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
         print dirPath
         cmd.file(force=True, new=True)
         amu.setVersion(dirPath, int(version))
         self.close()
def checkin():
    filePath = nuke.callbacks.filenameFilter( nuke.root().name() )
    save = nuke.scriptSave()
    if save==True:
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        if amu.canCheckin(toCheckin):
            dest = amu.checkin(toCheckin, False)
            nuke.message('Checkin Successful!')
            nuke.scriptClose()
        else:
            nuke.message('Can not check in')
	def build_alembic_filepath(self, ref):
		#Get Shot Directory
		filePath = cmds.file(q=True, sceneName=True)
		toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
		dest = amu.getCheckinDest(toCheckin)
		
		#Get Asset Name
		refPath = cmds.referenceQuery(unicode(ref), filename=True)
		assetName = os.path.basename(refPath).split('.')[0]
		
		return os.path.join(os.path.dirname(dest), 'animation_cache', 'abc', assetName+'.abc')
 def open_version(self):
     filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
     checkInDest = amu.getCheckinDest(filePath)
     v = str(self.current_item.text())
     checkinPath = os.path.join(checkInDest, "src", v)
     checkinName = os.path.join(checkinPath, os.path.basename(self.ORIGINAL_FILE_NAME))
     print checkinName
     if os.path.exists(checkinName):
         cmd.file(checkinName, force=True, open=True)
     else:
         self.show_no_file_dialog()
def checkinLightingFile():
    print("checkin lighting file")
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    if amu.canCheckin(toCheckin):
        hou.hipFile.save()
        hou.hipFile.clear()
        dest = amu.checkin(toCheckin, False)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        ui.infoWindow("Checkin Failed")
def checkin():
    filePath = nuke.callbacks.filenameFilter(nuke.root().name())
    save = nuke.scriptSave()
    if save == True:
        toCheckin = os.path.join(amu.getUserCheckoutDir(),
                                 os.path.basename(os.path.dirname(filePath)))
        if amu.canCheckin(toCheckin):
            dest = amu.checkin(toCheckin, False)
            nuke.message('Checkin Successful!')
            nuke.scriptClose()
        else:
            nuke.message('Can not check in')
    def build_alembic_filepath(self, ref):
        #Get Shot Directory
        filePath = cmds.file(q=True, sceneName=True)
        toCheckin = os.path.join(amu.getUserCheckoutDir(),
                                 os.path.basename(os.path.dirname(filePath)))
        dest = amu.getCheckinDest(toCheckin)

        #Get Asset Name
        refPath = cmds.referenceQuery(unicode(ref), filename=True)
        assetName = os.path.basename(refPath).split('.')[0]

        return os.path.join(os.path.dirname(dest), 'animation_cache', 'abc',
                            assetName + '.abc')
def rollbackShotFiles():
	# NOTE: Currently, we do not "check out" a shot file when it is pulled in. That is interesting. I wonder why not? Anyway, I don't know if that is an issue yet. Ah well. I guess we'll play with it.
	print "RollbackShotFiles"
	filepath = hou.hipFile.path() # The filepath goes to the path for the checked out file in the user directory.
	filename = os.path.basename(filepath)

	if not (filename == "untitled.hip"):\
		# If it isn't untitled, then we have a checked out lighting file, and we will proceed.
		shotNumber = filename.split("_");

		shotPaths = os.path.join(SHOTSDIR, str(shotNumber[0]))
		lightingPath = os.path.join(shotPaths, "lighting")
		lightingSrc = os.path.join(lightingPath, "src")		
		versions = glob.glob(os.path.join(lightingSrc, "*"))

		versionList = []
		for v in versions:
			versionList.append(os.path.basename(v))
		versionList.sort() # Should only be one. Whatever.

		answer = hou.ui.selectFromList(versionList, message='Select lighting version to rollback:', exclusive=True)
		if answer:		
			version = answer[0]
			versionStr = "%03d" % version

			rollingBack = hou.ui.displayMessage('WARNING: You are about to remove your most recent changes. Proceed at your own risk.', buttons=('Actually, I don\'t want to', 'Yes. Roll me back'), severity=hou.severityType.Warning, title=("Woah there, pardner!"))

			if (rollingBack):
				newLighting = os.path.join(lightingSrc, "v" + versionStr)

				# Again: set the latest version in the .nodeInfo file to the selected version, and checkout the next version.
				asset_name, ext = os.path.splitext(filename)
				checkoutFilePath = os.path.join(amu.getUserCheckoutDir(), asset_name)

				oldVersion = int(amu.tempSetVersion(lightingPath, version))
				oldVersionStr = "%03d" % oldVersion				
				
				tempFilePath = os.path.join(checkoutFilePath + "_" + versionStr)
				filePath = os.path.join(checkoutFilePath + "_" + oldVersionStr)

				# Discard the old file, and check out the rollbacked one.
				amu.discard(filePath) # Hey! This is working!!!
				amu.checkout(lightingPath, True)
				
				# Then resetting the version number back to the most recent, so when we check in again, we will be in the most recent version.
				amu.tempSetVersion(lightingPath, oldVersion)
				correctCheckoutDest = amu.getCheckoutDest(lightingPath)
				print "correctCheckoutDest ", correctCheckoutDest

				os.rename(tempFilePath, correctCheckoutDest)
def go():
    currentFile = cmd.file(query=True, sceneName=True)
    filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(currentFile)))
    if(amu.isCheckedOutCopyFolder(filePath)):
        cmd.file(save=True, force=True)
        dialog = RollbackDialog()
        dialog.show()
    else:
        cmd.confirmDialog(  title         = 'Invalid Command'
                           , message       = 'This is not a checked out file. There is nothing to rollback.'
                           , button        = ['Ok']
                           , defaultButton = 'Ok'
                           , cancelButton  = 'Ok'
                           , dismissString = 'Ok')
Exemple #31
0
def go():
    currentFile = cmd.file(query=True, sceneName=True)
    filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(currentFile)))
    if(amu.isCheckedOutCopyFolder(filePath)):
        cmd.file(save=True, force=True)
        dialog = RollbackDialog()
        dialog.show()
    else:
        cmd.confirmDialog(  title         = 'Invalid Command'
                           , message       = 'This is not a checked out file. There is nothing to rollback.'
                           , button        = ['Ok']
                           , defaultButton = 'Ok'
                           , cancelButton  = 'Ok'
                           , dismissString = 'Ok')
def export_alembic():
    print "Exporting Alembic"

    saveFile()

    filePath = cmds.file(q=True, sceneName=True)
    toCheckin = os.path.join(amu.getUserCheckoutDir(),
                             os.path.basename(os.path.dirname(filePath)))
    dest = amu.getCheckinDest(toCheckin)

    references = cmds.ls(references=True)
    loaded = []
    for ref in references:
        if cmds.referenceQuery(ref, isLoaded=True):
            loaded.append(ref)
            cmds.file(unloadReference=ref)

    if showConfirmAlembicDialog(loaded) == 'Yes':
        print loaded
        for ref in loaded:
            print "\n\n\n\n**************************************************************\n"
            constraints = []
            #TODO refactor the controller stuff to work with a 'prop list' it will scale easier
            if 'controller' in ref:
                for c in loaded:
                    if 'owned_tommy_rig_stable' in c or 'owned_abby_rig_stable' in c or 'owned_jeff_rig_stable' in c:
                        constraints.append(c)

            cmds.file(loadReference=ref)
            for c in constraints:
                print c
                cmds.file(loadReference=c)

            refPath = cmds.referenceQuery(ref, filename=True)
            assetName = getAssetName(refPath)
            print dest
            print filePath
            print refPath
            print assetName
            saveFile()
            abcfilepath = os.path.join(os.path.dirname(dest),
                                       'animation_cache', 'abc',
                                       assetName + '.abc')
            convert(abcfilepath)
            cmds.file(unloadReference=ref)

        for ref in loaded:
            cmds.file(loadReference=ref)
def checkin():
    print 'checkin'
    saveFile()  # save the file before doing anything
    print 'save'
    filePath = cmds.file(q=True, sceneName=True)
    print 'filePath: ' + filePath
    toCheckin = os.path.join(amu.getUserCheckoutDir(),
                             os.path.basename(os.path.dirname(filePath)))
    print 'toCheckin: ' + toCheckin
    rig = isRigAsset()
    anim = isAnimationAsset()
    references = cmds.ls(references=True)
    loaded = []
    if amu.canCheckin(
            toCheckin) and saveGeo():  # objs must be saved before checkin
        dest = amu.getCheckinDest(toCheckin)
        # if anim and showConfirmAlembicDialog() == 'Yes':
        #   for ref in references:
        #     if cmds.referenceQuery(ref, isLoaded=True):
        #       loaded.append(ref)
        #       cmds.file(unloadReference=ref)
        #   print loaded
        #   for ref in loaded:
        #     cmds.file(loadReference=ref)
        #     refPath = cmds.referenceQuery(ref, filename=True)
        #     assetName = getAssetName(refPath)
        #     print "\n\n\n\n**************************************************************\n"
        #     print dest
        #     print filePath
        #     print refPath
        #     print assetName
        #     saveFile()
        #     amu.runAlembicConverter(dest, filePath, filename=assetName)
        #     cmds.file(unloadReference=ref)

        #   for ref in loaded:
        #     cmds.file(loadReference=ref)

        saveFile()
        cmds.file(force=True, new=True)  #open new file
        dest = amu.checkin(toCheckin, anim or rig
                           or os.path.basename(os.path.dirname(filePath))[:32]
                           == 'owned_jeff_apartment_walls_model')  #checkin
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        if rig:
            amu.install(dest, srcFile)
    else:
        showFailDialog()
def checkinLightingFile():
    print ("checkin lighting file")
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    backups = os.path.join(toCheckin, "backup")
    print "backup = " + backups
    if os.path.isdir(backups):
        os.system("rm -rf " + backups)
    if amu.canCheckin(toCheckin):
        hou.hipFile.save()
        hou.hipFile.clear()
        dest = amu.checkin(toCheckin, False)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        hou.ui.displayMessage("Checkin Failed")
Exemple #35
0
 def open_version(self):
     dialogResult = self.verify_open_version_dialog()
     if (dialogResult == 'Ok'):
         filePath = os.path.join(
             amu.getUserCheckoutDir(),
             os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
         checkInDest = amu.getCheckinDest(filePath)
         v = str(self.current_item.text())
         checkinPath = os.path.join(checkInDest, "src", v)
         checkinName = os.path.join(
             checkinPath, os.path.basename(self.ORIGINAL_FILE_NAME))
         print checkinName
         if os.path.exists(checkinName):
             cmd.file(checkinName, force=True, open=True)
         else:
             self.show_no_file_dialog()
def checkinLightingFile():
    print('checkin lighting file')
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    backups = os.path.join(toCheckin, 'backup')
    print 'backup = ' + backups
    if os.path.isdir(backups):
        os.system('rm -rf '+backups)
    if amu.canCheckin(toCheckin):
        hou.hipFile.save()
        hou.hipFile.clear()
        dest = amu.checkin(toCheckin, False)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        ui.infoWindow('Checkin Failed')
Exemple #37
0
def checkinLightingFile():
    print('checkin lighting file')
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    backups = os.path.join(toCheckin, 'backup')
    print 'backup = ' + backups
    if os.path.isdir(backups):
        os.system('rm -rf '+backups)
    if amu.canCheckin(toCheckin):
        hou.hipFile.save()
        hou.hipFile.clear()
        dest = amu.checkin(toCheckin, False)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        ui.infoWindow('Checkin Failed')
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        rig = isRigAsset()
        if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin) #checkin
                if rig:
                    srcFile = amu.getAvailableInstallFiles(dest)[0]
                    amu.install(dest, srcFile)
        else:
                showFailDialog()
def export_alembic():
    print "Exporting Alembic"

    saveFile()

    filePath = cmds.file(q=True, sceneName=True)
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
    dest = amu.getCheckinDest(toCheckin)

    references = cmds.ls(references=True)
    loaded = []
    for ref in references:
        if cmds.referenceQuery(ref, isLoaded=True):
            loaded.append(ref)
            cmds.file(unloadReference=ref)

    if showConfirmAlembicDialog(loaded) == "Yes":
        print loaded
        for ref in loaded:
            print "\n\n\n\n**************************************************************\n"
            constraints = []
            # TODO refactor the controller stuff to work with a 'prop list' it will scale easier
            if "controller" in ref:
                for c in loaded:
                    if "owned_tommy_rig_stable" in c or "owned_abby_rig_stable" in c or "owned_jeff_rig_stable" in c:
                        constraints.append(c)

            cmds.file(loadReference=ref)
            for c in constraints:
                print c
                cmds.file(loadReference=c)

            refPath = cmds.referenceQuery(ref, filename=True)
            assetName = getAssetName(refPath)
            print dest
            print filePath
            print refPath
            print assetName
            saveFile()
            abcfilepath = os.path.join(os.path.dirname(dest), "animation_cache", "abc", assetName + ".abc")
            convert(abcfilepath)
            cmds.file(unloadReference=ref)

        for ref in loaded:
            cmds.file(loadReference=ref)
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        rig = isRigAsset()
        anim = isAnimationAsset()
        references = cmds.ls(references=True)
        loaded = []
        if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin
                dest = amu.getCheckinDest(toCheckin)
                # if anim and showConfirmAlembicDialog() == 'Yes':
                #   for ref in references:
                #     if cmds.referenceQuery(ref, isLoaded=True):
                #       loaded.append(ref)
                #       cmds.file(unloadReference=ref)
                #   print loaded
                #   for ref in loaded:
                #     cmds.file(loadReference=ref)
                #     refPath = cmds.referenceQuery(ref, filename=True)
                #     assetName = getAssetName(refPath)
                #     print "\n\n\n\n**************************************************************\n"
                #     print dest
                #     print filePath
                #     print refPath
                #     print assetName
                #     saveFile()
                #     amu.runAlembicConverter(dest, filePath, filename=assetName)
                #     cmds.file(unloadReference=ref)

                #   for ref in loaded:
                #     cmds.file(loadReference=ref)

                saveFile()
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin, anim or rig or os.path.basename(os.path.dirname(filePath))[:32]=='owned_jeff_apartment_walls_model') #checkin
                srcFile = amu.getAvailableInstallFiles(dest)[0]
                if rig:
                    amu.install(dest, srcFile)
        else:
                showFailDialog()
    def checkout_version(self):
        dialogResult = self.verify_checkout_dialog()
        if (dialogResult == 'Yes'):
            #checkout
            version = str(self.current_item.text())[1:]
            filePath = os.path.join(
                amu.getUserCheckoutDir(),
                os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
            toCheckout = amu.getCheckinDest(filePath)

            latestVersion = amu.tempSetVersion(toCheckout, version)
            amu.discard(filePath)
            try:
                destpath = amu.checkout(toCheckout, True)
            except Exception as e:
                if not amu.checkedOutByMe(toCheckout):
                    cmd.confirmDialog(title='Can Not Checkout',
                                      message=str(e),
                                      button=['Ok'],
                                      defaultButton='Ok',
                                      cancelButton='Ok',
                                      dismissString='Ok')
                    return
                else:
                    destpath = amu.getCheckoutDest(toCheckout)

            amu.tempSetVersion(toCheckout, latestVersion)
            # move to correct checkout directory
            correctCheckoutDir = amu.getCheckoutDest(toCheckout)
            if not destpath == correctCheckoutDir:
                if os.path.exists(correctCheckoutDir):
                    shutil.rmtree(correctCheckoutDir)
                os.rename(destpath, correctCheckoutDir)
            toOpen = os.path.join(correctCheckoutDir,
                                  self.get_filename(toCheckout) + '.mb')
            self.ORIGINAL_FILE_NAME = toOpen
            if not os.path.exists(toOpen):
                # create new file
                cmd.file(force=True, new=True)
                cmd.file(rename=toOpen)
                cmd.file(save=True, force=True)
            cmd.file(self.ORIGINAL_FILE_NAME, force=True, open=True)
            self.close_dialog()
def discardLightingFile():
    filepath = hou.hipFile.path()
    #TODO
    print(filepath)
    if hou.ui.displayMessage('YOU ARE ABOUT TO IRREVOKABLY DISCARD ALL CHANGES YOU HAVE MADE. '
                        'Please think this through very carefully.\n '
                        'Are you sure you want to discard '
                        'your changes?'
                        , buttons=('Yes','No',)
                        , default_choice=1
                        , title='Discard Confirmation') == 0:
        toDiscard = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
        if amu.isCheckedOutCopyFolder(toDiscard):
            hou.hipFile.clear()
            amu.discard(toDiscard)
        else:
            hou.ui.displayMessage('This is not a checked out file.  There is nothing to discard', title='Invalid Command')
    else:
        hou.ui.displayMessage('Thank you for being responsible.', title='Discard Cancelled')
def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        rig = isRigAsset()
        anim = isAnimationAsset()
        if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin, anim or rig) #checkin
                srcFile = amu.getAvailableInstallFiles(dest)[0]
                if rig:
                    amu.install(dest, srcFile)
                if anim and showConfirmAlembicDialog() == 'Yes':
                    amu.runAlembicConverter(dest, srcFile)
        else:
                showFailDialog()
def checkinLightingFile():
    print('checkin lighting file')
    filepath = hou.hipFile.path()
    toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filepath)))
    backups = os.path.join(toCheckin, 'backup')
    print 'backup = ' + backups
    if os.path.isdir(backups):
        os.system('rm -rf '+backups)
    if amu.canCheckin(toCheckin):
        response = hou.ui.readInput("What did you change?", buttons=('OK', 'Cancel',), title='Comment')
        if(response[0] != 0):
            return
        comment = response[1]
        hou.hipFile.save()
        hou.hipFile.clear()
        amu.setComment(toCheckin, comment)
        dest = amu.checkin(toCheckin)
        srcFile = amu.getAvailableInstallFiles(dest)[0]
        amu.install(dest, srcFile)
    else:
        hou.ui.displayMessage('Checkin Failed')
Exemple #45
0
def rollbackShotFilesGo(answer, versionedFolders, asset_name, toCheckout):
    if answer:
        version = int(answer[1:])
        versionStr = "%03d" % version

        rollingBack = hou.ui.displayMessage(
            'WARNING: You are about to remove your most recent changes. Proceed at your own risk.',
            buttons=('Actually, I don\'t want to', 'Yes. Roll me back'),
            severity=hou.severityType.Warning,
            title=("Woah there, pardner!"))

        if (rollingBack):
            newLighting = os.path.join(versionedFolders, "v" + versionStr)

            # Again: set the latest version in the .nodeInfo file to the selected version, and checkout the next version.
            #asset_name, ext = os.path.splitext(filename)

            checkoutFilePath = os.path.join(amu.getUserCheckoutDir(),
                                            (asset_name[0] + "_lighting"))

            oldVersion = int(amu.tempSetVersion(toCheckout, version))

            oldVersionStr = "%03d" % oldVersion

            tempFilePath = os.path.join(checkoutFilePath + "_" + versionStr)
            filePath = os.path.join(checkoutFilePath + "_" + oldVersionStr)

            # Discard the old file, and check out the rollbacked one.
            amu.discard(filePath)  # Hey! This is working!!!
            amu.checkout(toCheckout, True)

            # Then resetting the version number back to the most recent, so when we check in again, we will be in the most recent version.
            amu.tempSetVersion(toCheckout, oldVersion)
            correctCheckoutDest = amu.getCheckoutDest(toCheckout)
            #print "correctCheckoutDest ", correctCheckoutDest

            os.rename(tempFilePath, correctCheckoutDest)
 def refresh(self):
     filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
     checkInDest = amu.getCheckinDest(filePath)
     versionFolders = os.path.join(checkInDest, "src")
     selections = glob.glob(os.path.join(versionFolders, '*'))
     self.update_selection(selections)
Exemple #47
0
def get_checkin_path():
    filePath = get_file_path()
    return os.path.join(amu.getUserCheckoutDir(),
                        os.path.basename(os.path.dirname(filePath)))
Exemple #48
0
def get_checkin_path():
    filePath = get_file_path()
    return os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        checkInDest = amu.getCheckinDest(filePath)
        v = str(self.current_item.text())
        checkinPath = os.path.join(checkInDest, "src", v)
        checkinName = os.path.join(checkinPath, os.path.basename(ORIGINAL_FILE_NAME))
        print checkinName
        if os.path.exists(checkinName):
            cmd.file(checkinName, force=True, open=True)
        else:
            self.show_no_file_dialog()


def go():
    dialog = RollbackDialog()
    dialog.show()


if __name__ == "__main__":
    filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(ORIGINAL_FILE_NAME)))
    if amu.isCheckedOutCopyFolder(filePath):
        cmd.file(save=True, force=True)
        go()
    else:
        cmd.confirmDialog(
            title="Invalid Command",
            message="This is not a checked out file. There is nothing to rollback.",
            button=["Ok"],
            defaultButton="Ok",
            cancelButton="Ok",
            dismissString="Ok",
        )
 def show_version_info(self):
     asset_version = str(self.current_item.text())
     filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME)))
     checkInDest = amu.getCheckinDest(filePath)
     comment = amu.getVersionComment(checkInDest,asset_version)
     self.version_info_label.setText(comment)