def startMaze(): overallData = [] mazeSizes = [5, 10, 15, 20, 25, 30] for mazeSize in mazeSizes: time = [] count = 0 averageTime = 0 averageSteps = 0 while (count < 10): time.append(solveMaze(mazeSize)) count += 1 for a in time: averageTime += a[0] for a in time: averageSteps += a[1] averageTime = averageTime / len(time) averageSteps = averageSteps / len(time) overallData.append([averageTime, averageSteps]) #return overallData? return view.showAllView(overallData, mazeSizes)
def showAll(): # gets list of all Person objects data_in_db = data.getAll() # calls view return view.showAllView(data_in_db)
def showAll(): #gets list of all Person objects people_in_db = Person.getAll() #calls view return view.showAllView(people_in_db)
from model import Person import view def showAll(): #people_in_db = Person.getAll() return Person.getAll() view.showAllView(showAll()) def start(): view.startView() myinput = input() if myinput == 'y': return showAll() else: return view.endView() if __name__ == "main": start()
def showAll(): # get all users in the db people = Person.getAll() # calls view return view.showAllView(people)
def showAll(): people_in_db = Person.getAll() return view.showAllView(people_in_db)
def showAll(): #gets list of all LibraryItem objects items_in_db = LibraryItem.getAll() #calls view return view.showAllView(items_in_db)
from model import Person import view def showAll(): people_in_db = Person.getAll() return view.showAllView(people_in_db) def start(): view.startView() input = raw_input() if input == 'y': return showAll() else: return view.endView() if __name__ == "main": start()
def showAll(): print "Showall" #gets list of all Person objects car_in_db = Car.getAll() #calls view return view.showAllView(car_in_db)