def addFlickeringLight(model=MODEL, scene=viz.MainScene):
    global flickerOff
    fanLight = model.getChild("Sphere001")
    if flickerOff:
        vizfx.setAmbientColor(viz.BLACK)
        fanLight.emissive(viz.BLACK)
    else:
        vizfx.setAmbientColor(viz.SLATE)
        fanLight.emissive(viz.WHITE)
    flickerOff = not flickerOff
    flickering = fanLight.playsound("Audio/Apartment Scene/light_flicker.wav")
    flickering.play()
Exemple #2
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    def setupLighting(self):
        viz.MainView.getHeadLight().remove()

        # Create Sky
        viz.clearcolor(viz.SKYBLUE)
        sky = viz.add('sky_day.osgb')
        sky.setScale(2, 2, 2)
        sky.setPosition(0, 0, 0)

        lightColor = [0.8, 0.7, 0.6]

        # Create directional lights
        sun = vizfx.addDirectionalLight(euler=([-120.00000, 24.50000,
                                                0.00000]),
                                        color=lightColor)

        # Adjust ambient color
        vizfx.setAmbientColor([0.95, 0.95, 0.95])
def addFlickeringLight(model=MODEL, scene=viz.MainScene):
    global flickerOff
    fanLight = model.getChild("Sphere001")
    if flickerOff:
        vizfx.setAmbientColor(viz.BLACK)
        fanLight.emissive(viz.BLACK)
    else:
        vizfx.setAmbientColor(viz.SLATE)
        fanLight.emissive(viz.WHITE)
    flickerOff = not flickerOff
    flickering = fanLight.playsound("Audio/Apartment Scene/light_flicker.wav")
    flickering.play()


if __name__ == "__main__":
    vhilGo(rift=False)
    SCENE = viz.Scene1
    MODEL = "Apartment_Final.OSGB"
    apartment = vizfx.addChild(MODEL, scene=SCENE)
    control.control(viz.MainView)
    apartment.setPosition([0, 0.17, 0])
    apartment.setScale([30, 30, 30])
    vizfx.setAmbientColor([0.1, 0.1, 0.1])
    viz.MainView.setPosition([-2.2, 1.6, -1.2])
    viz.MainView.setEuler([90, 0, 0])
    viz.MainView.setEuler([90, 0, 0])
    viz.MainView.getHeadLight().disable()
    rotateFan(model=apartment, scene=SCENE)
    addOutsideLighting(apartment, SCENE)
    vizact.ontimer2(0.1, 10, addFlickeringLight, apartment, SCENE)
Exemple #4
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# Add directional shadow light pointing down.
light1 = vizfx.addDirectionalLight(shadow=viz.SHADOW_DEPTH_MAP,
                                   pos=[6, 3, 0],
                                   euler=(0, 45, 0))
light2 = vizfx.addDirectionalLight(shadow=viz.SHADOW_DEPTH_MAP,
                                   pos=[-6, 3, 0],
                                   euler=(90, 45, 0))
light3 = vizfx.addDirectionalLight(shadow=viz.SHADOW_DEPTH_MAP,
                                   pos=[0, 3, 6],
                                   euler=(180, 45, 0))
light4 = vizfx.addDirectionalLight(shadow=viz.SHADOW_DEPTH_MAP,
                                   pos=[0, 3, -6],
                                   euler=(270, 45, 0))

# Set ambient light color.
vizfx.setAmbientColor([.6] * 3)

# Add the drum kit
xylo = viz.addChild('./art/models/xylophone.dae',
                    pos=[-.5, 0, 1.5],
                    scale=[1, 1, 1])
xylo.setEuler([340, 0, 0])

print("--------")
for entry in vizconnect.ConfigurationManager.get().getDict('tracker'):
    print(entry)
print("--------")


#Add sounds
class SoundPlayer:
Exemple #5
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WATER_RISE_EVENT = viz.getEventID('WATER_RISE_EVENT')

HEIGHT = 0

obj_vis = []

waterSound = viz.addAudio('fountain.wav')
waterSound.volume(0.2)
choirLocation = viz.addGroup(pos=[0.2, 1.8, -53])
choir_sound = choirLocation.playsound('art/scene1 choir.wav')

#scene1 = viz.addChild('art/scene1.osgb')
scene1 = vizfx.addChild('art/scene1.osgb')
viz.MainView.getHeadLight().disable()
# Disable ambient light
vizfx.setAmbientColor(viz.BLACK)

#scene1.disable(viz.LIGHTING)
scene1.hint(viz.ALLOW_NPOT_TEXTURE_HINT)
scene1.disable(0x3000)  #Disable clip plane on model
waterPlane = vizshape.addPlane(size=[400, 400], pos=[0, 0.2, 0])
obj_vis.append(scene1)
obj_vis.append(waterPlane)

sky = viz.addChild('sky_day.osgb')
obj_vis.append(sky)

#bellSensorLocation = viz.addGroup(pos=[0.74121, 0.61385, -74.72057])
#bellSensor = vizproximity.Sensor(vizproximity.Box(size=[6,10,6]),source=bellSensorLocation)
#bellLocation = viz.addGroup(pos=[0.90712, 4.80442, -91.77573])
#bell_sound = bellLocation.playsound('bells.wav',flag=viz.PAUSE)