Exemple #1
0
def world_gen(name, width, height, seed, num_plates=10, ocean_level=1.0,
              step=Step.full(), verbose=get_verbose()):
    if verbose:
        start_time = time.time()
    world = _plates_simulation(name, width, height, seed, num_plates,
                               ocean_level, step, verbose)

    center_land(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: set_elevation, set_plates, center_land " +
              "complete. Elapsed time " + str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    add_noise_to_elevation(world, random.randint(0, 4096))
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: elevation noise added. Elapsed time " +
              str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    place_oceans_at_map_borders(world)
    initialize_ocean_and_thresholds(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: oceans initialized. Elapsed time " +
              str(elapsed_time) + " seconds.")

    return generate_world(world, step)
Exemple #2
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def world_gen(name, width, height, seed, temps, humids, num_plates=10, ocean_level=1.0,
              step=Step.full(), fade_borders=True, verbose=get_verbose()):
    if verbose:
        start_time = time.time()
    world = _plates_simulation(name, width, height, seed, temps, humids, num_plates,
                               ocean_level, step, verbose)

    center_land(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: set_elevation, set_plates, center_land " +
              "complete. Elapsed time " + str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    add_noise_to_elevation(world, numpy.random.randint(0, 4096))  # uses the global RNG; this is the very first call to said RNG - should that change, this needs to be taken care of
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: elevation noise added. Elapsed time " +
              str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    if fade_borders:
        place_oceans_at_map_borders(world)
    initialize_ocean_and_thresholds(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: oceans initialized. Elapsed time " +
              str(elapsed_time) + " seconds.")

    return generate_world(world, step)
Exemple #3
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def world_gen(name,
              width,
              height,
              seed,
              temps=[.874, .765, .594, .439, .366, .124],
              humids=[.941, .778, .507, .236, 0.073, .014, .002],
              num_plates=10,
              ocean_level=1.0,
              step=Step.full(),
              gamma_curve=1.25,
              curve_offset=.2,
              fade_borders=True,
              verbose=get_verbose()):
    if verbose:
        start_time = time.time()
    world = _plates_simulation(name, width, height, seed, temps, humids,
                               gamma_curve, curve_offset, num_plates,
                               ocean_level, step, verbose)

    center_land(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: set_elevation, set_plates, center_land " +
              "complete. Elapsed time " + str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    add_noise_to_elevation(
        world, numpy.random.randint(0, 4096)
    )  # uses the global RNG; this is the very first call to said RNG - should that change, this needs to be taken care of
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: elevation noise added. Elapsed time " +
              str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    if fade_borders:
        place_oceans_at_map_borders(world)
    initialize_ocean_and_thresholds(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: oceans initialized. Elapsed time " +
              str(elapsed_time) + " seconds.")

    return generate_world(world, step)
Exemple #4
0
def world_gen(name,
              width,
              height,
              seed,
              num_plates=10,
              ocean_level=1.0,
              step=Step.full(),
              fade_borders=True,
              verbose=get_verbose()):
    if verbose:
        start_time = time.time()
    world = _plates_simulation(name, width, height, seed, num_plates,
                               ocean_level, step, verbose)

    center_land(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: set_elevation, set_plates, center_land " +
              "complete. Elapsed time " + str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    add_noise_to_elevation(world, random.randint(0, 4096))
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: elevation noise added. Elapsed time " +
              str(elapsed_time) + " seconds.")

    if verbose:
        start_time = time.time()
    if fade_borders:
        place_oceans_at_map_borders(world)
    initialize_ocean_and_thresholds(world)
    if verbose:
        elapsed_time = time.time() - start_time
        print("...plates.world_gen: oceans initialized. Elapsed time " +
              str(elapsed_time) + " seconds.")

    return generate_world(world, step)